What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal

Search results

  1. A

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    I'm not using en client at the moment so I am not sure the exact name of these spell's category oh they are called Additional PvP Actions
  2. A

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    public static bool CanCast(uint spellId, GameObject targetObject) and public static bool CanCast(string spellName, GameObject targetObject) seems still not working with PvpCombo spells because it get SpellData from CurrentActions but pvp combo spells are not there. I thought that HasSpell was...
  3. A

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Are you using SpellData.Charges to check one spell's availability? the cooldown for spells which have charges is the total cooldown all charges sums up, for gauss round it's 15*3=45s. I use public bool Ready => ActionManager.HasSpell(ID) && DataManager.GetSpellData(ID).Charges >= 1; for all...
  4. A

    RebornBuddyCN r586

    Is it possible to let the bot run Combat Behaviors while executing MoveAndStop() or Avoiding?
  5. A

    RebornBuddyCN r586

    Hi mastahg, may i ask how to stop a running coroutine? This is a bit like running behavior tree through a parallel node(also want to know how to run a parallel in treesharp...). How can I stop a specific running Coroutine.Wait/Sleep instantly if some external event happens?
  6. A

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    i use this in console to list all pvp player actions var sb = new StringBuilder(); foreach (var spellData in DataManager.SpellCache.Values.Where(i => i.IsPlayerAction && i.IsPvP).OrderBy(i=>i.Job).ThenBy(i=>i.Affinity)) {...
  7. A

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    i changed my dns and use sockscap64 to run rb through proxy, it didn't crash anymore but the log still shows some error
  8. A

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    auth error tried eu server but the result is same
  9. A

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    I use this lure and my fisher class level is 4, does that affects something? i tried other fish bots, they all appears to behave the cast - reel in loop
  10. A

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    theres no profile... i just use the built in fishing bot with the "stationary" checked and logs like this
  11. A

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    fishing bot uses cast then immediately pull in and keep looping
  12. A

    RebornBuddyCN r586

    Hi mastahg, is theres a way get the requested item in RemoteWindows.Request so the bot can handover it without knowing the detail info for each quest?
  13. A

    RebornBuddyCN r586

    Thank you so much!
  14. A

    RebornBuddyCN r586

    Hi mastahg, sorry to bother, I met a problem when using hotkeymanager. I want to register a hotkey to select nearest dummy, and i registered it like this private static void RegisterTargetHotkey() { if (!Hotkeys.Instance.UseTargetKey) return...
  15. A

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    mastahg could you add limit break and adrenaline rush into actioncache? so that CanCast cancheck their usability.
  16. A

    RebornBuddyCN r586

    mastahg, sometimes when exbuddy is trying to get ff14bot.RemoteWindows.SelectYesno.CollectabilityValue it throws an exception then the bot is frozen. it happen on average once per 1-2days, not quite often but annoying because the bot cannot recover without manual input. Could you look into it?
  17. A

    RebornBuddyCN r586

    Hi mastahg, sorry to bother. I wonder if theres a way to distinguish the grandcompany of an enemy player belongs to in pvp frontlines? Also is theres a way to detect whether a gameobject has a ingame "attack1" mark or not?
  18. A

    RebornBuddyCN r586

    Hey mastahg,rb's database doesn't seem to have updated the 5.15 version of the bluemage's localized spell names yet DataManager.GetSpellData(18321).LocalizedName returns nothing
  19. A

    RebornBuddyCN r586

    @mastahg is it possible to add a universal 'click' method in RaptureAtkUnitManager.GetWindowByName().FindButton() more than just a clickable check? also is there any plan to add more listed RemoteWindows and RemoteAgent objects? such as a looting remotewindow so we can roll loots automatically...
Back
Top