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  1. nt153133

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    The AetherialReduction is an issue in RB's DB depending on what class levels you have. Like Thunder Rock (which is a mining item) has a AetherialReductionIndex of 15 in the db, and when CanReduce gets called it checks that against the PurifyDBResult table and returns class 18 (Fisher) level 60...
  2. nt153133

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    GardenManager's structs offsets are off a bit. The offset from agent to seed/soil structs have shifted by +0x10 and is now 0x48, not 0x38. Currently GardenManager fails at planting since the seed struct actually reports the soil and soil reports nothing. var patternFinder = new...
  3. nt153133

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    The new Bozjan front zone has new fate icon ids. I'm not sure how you'd want to name them to differentiate them since they are only in that new area but this are the new enum values. Slay 63914 Notorious (Boss) 63915 Gather 63916 Defense 63917 Example of the Slay icon one...
  4. nt153133

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Since the patch NavGraph seems to have issues finding the AE objects. It stops standing in front of them but seems like it needs more a timeout to find the object != null. Restarting when standing there works fine. On a side note these are the elements of the new GatheringCollectable window...
  5. nt153133

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    As for RequestItem I just noticed there is a byte at 0x8C which is 0/1 depending if the requested item is collectible or not. Just in case that helps with the item selection logic
  6. nt153133

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    The major changes in offset patterns I haven't found yet are the PartyManager(multiple) and CanAttack and WithinFate. There are some Action ones I adjusted. The Agents changed a bit since there are now 360. GearSetManager changed a bit as did a crafting check. Everything else seemed to line up...
  7. nt153133

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    There is a vtable missing for housing objects, some of them just show up as GameObjects which result in a NpcId of 0, Name:Paissa Chronometer, Type:HousingEventObject, ObjType:ff14bot.Objects.GameObject, Vtable:176D950 Name:Toy Box, Type:HousingEventObject, ObjType:ff14bot.Objects.GameObject...
  8. nt153133

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    //!CompilerOption:Optimise:On in a botbase/plugin results in [22:01:34.479 N] Compiler Error: error CS2007: Unrecognized option: '/optimise' since it's "optimize" which is used correctly as a compiler option for NeoProfiles.Tags.RunCodes but in Clio.Utilities.Compiler.CodeCompiler it went all...
  9. nt153133

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    All the new "Anamnesis" items like "Anamnesis Circlet of Fending" report back as IsDesynthesizable = false with DesynthesisIndex = 0. Same with all the new crafted gear, the do desynth fine if you force it. Just seems like the 5.2 items didn't correctly set DesynthesisIndex in the SQLite db...
  10. nt153133

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Sorry I tend to just try to provide a solution with things come up on the many discords and it seems users tend to complain there first. I'll try to filter the issues here as they come up. I agree the non-equipped items should be a separate list, though the ordering is important with quest item...
  11. nt153133

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    The next time that you modify the builtin quest behaviors is it possible you could adjust HandOver and TurnIn? I had to copy them into new tags in order to restrict trying to handin equipped items now that I reversed the in-game equip recommended items and more botbases are using it. They both...
  12. nt153133

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    It's another column in the item data sheets, I figured since you included MateriaSlots as a column in the db that advanced materia melding would also be logical. That determines if you can over-meld an item (ie if it has 2 slots and advanced melding permitted you can meld to 5 slots, but if it's...
  13. nt153133

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Is there an Item property i'm missing for bool AdvancedMateriaMelding? I see the Materia slots column in the db but nothing about if you can overmeld. Would seem like a waste to have to dump all the items and load it as a data file just for that column. To add materia removing I already had to...
  14. nt153133

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    I did not try TreeRoot onstop, i shall check it out. In the mean time I did finally figure out how to call the Split function on a bagslot. I wrote it up here as bagslot extension method with the pattern matching done inside just for clarity. Idk if you want to add it as a base function, either...
  15. nt153133

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Is there any event that gets fired after a botbase has been stopped? I was trying to use a plugin that would save current botbase from BotManager, Treestop then use the event OnBotbaseStop (or whatever it's called) to start another botbase and it stopped it fine but I'm assuming the...
  16. nt153133

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    It seems the Leve info has shifted. Running foreach (var leve in LeveManager.Leves) Log(leve); results in Name: GlobalId:42696 Step:37 Name: GlobalId:42696 Step:37 Name: GlobalId:42696 Step:37 Name: GlobalId:42696 Step:37 Name: GlobalId:42696 Step:37 Name: GlobalId:42696 Step:37 Name...
  17. nt153133

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Yup that worked. I replaced my IsVisible with public virtual bool IsVisible() { if (WindowByName != null) return ((Core.Memory.Read<uint>(RetainerList.Instance.WindowByName.Pointer + 0x180) & 0xF00000u) == 3145728); return false...
  18. nt153133

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Through some testing I've found an odd thing with IsVisible/IsOpen. I was testing to see if I could remove the extra `await Coroutine.Sleep(###)` from my retainers botbase so I added it to my RemoteWindow class as internal AtkAddonControl WindowByName =>...
  19. nt153133

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Thanks for the enum update. So AtkAddonControl.IsVisible should basically replace IsOpen checks for remote windows to avoid the race condition or does it serve a different purpose? Also what does Bounds return?
  20. nt153133

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    I noticed that, thank you. It allowed me to add a job queue to my deepdive, switch classes when they reach a certain level...with dnc/gnb added to levels it allowed everything to work off the enums. The ItemUiCategory will allow me to pull items from retainers based on category to hopefully...
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