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  1. Neverdyne

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Hey Mastahg, do you think there's a chance to get the ability to lower item quality and/or split stack in BagSlot?
  2. Neverdyne

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Thanks for the quick update Mastahg. I wanted to ask, is the navigator point sampling something that should work, and if so is this the correct way to use it? var point = target.Convert().ToVector2(); var radius = Math.Min(GroundMovementThreshold, SampleRadius)...
  3. Neverdyne

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Hey Mastahg, found a bug on x64. It seems CraftingManager.CurrentlyListedRecipes only returns the first item ID correctly on the list, and the rest are numbers that don't relate to anything. This only happens on x64, and works fine on x86. Here's the comparison: x86 x64
  4. Neverdyne

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Thanks for the update! Sendchat seems to crash the game on x64 version, I'll test on x32. A quick way of testing it is just running: ChatManager.SendChat("/gs change 1"); This will crash my game 100% of the time when my character is doing nothing.
  5. Neverdyne

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Oh thanks for the tip, must have overlooked that one.
  6. Neverdyne

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Sorry to bother again, found another problem. It seems eating food through slot.UseItem() is not working, even though it triggers the animation in the character. I tested it by running this in the console: var slot = InventoryManager.GetBagByInventoryBagId(InventoryBagId.Bag1).FilledSlots...
  7. Neverdyne

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Found another one, these return 0 regardless of the actual value. Core.Me.Stats.Craftsmanship Core.Me.Stats.Control
  8. Neverdyne

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    On a fresh install of the latest version, the window never opens and I get the following error in the log.
  9. Neverdyne

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Thanks for the hard work on this version! DX11 is very much appreciated indeed. Not sure if this is known, but it seems the player's job levels are off. You can see this in the console by doing a foreach(var n in Core.Me.Levels) { Log(n); } For example, for my all 60s character it shows...
  10. Neverdyne

    is there a Crafting botbase somewhere ?

    Yes there is!
  11. Neverdyne

    [Lisbeth] Your own personal crafter! [Paid]

    Remember guys, at this point I am not supporting this version of Lisbeth anymore. I'm currently working on the next version but it'll take a while still. I'm finishing the next Agil version first, which should take me this weekend, and then it's Lisbeth plus a new project (Dragoon specialized...
  12. Neverdyne

    [Lisbeth] Your own personal crafter! [Paid]

    The reason why the navigator was set was so Agil could mender repair.
  13. Neverdyne

    [Lisbeth] Your own personal crafter! [Paid]

    As McGibblets said, it already does that. In fact, that is the primary reason why Lisbeth was made, and it was in it since the beginning :)
  14. Neverdyne

    [Lisbeth] Your own personal crafter! [Paid]

    @sharklover9 That's a feature I might add in the future for sure. @Dgame It handles them by using "fallback" items. So if there's no crystals it'll get the shards.
  15. Neverdyne

    [Lisbeth] Your own personal crafter! [Paid]

    As the poster above said, you can specify which job you want for an order. Other than that, it'll search for a job that you have on your settings which has that recipe in the database, so you could remove Blacksmith from your settings if you don't want that used.
  16. Neverdyne

    [Lisbeth] Your own personal crafter! [Paid]

    As Mr. McGibblets said, it's a problem with the item name since it's case sensitive. The error in your case is on the "shoes", which should be "Shoes".
  17. Neverdyne

    [Lisbeth] Your own personal crafter! [Paid]

    I'm glad you found it easy to alter the strategies, that was always the intent. I guess not everyone knows C# though, so it might be tough for some people. @xsgs111 The current Lisbeth already uses decision trees, and you can edit them like the above poster did if you know C#. That's what...
  18. Neverdyne

    [Lisbeth] Your own personal crafter! [Paid]

    @Hbk Agil is not compatible with Lisbeth right now. They had a money dispute, things escalated, and they are now not talking anymore. The lesson is, don't tell a bald man with a poncho that he looks like a broken condom. @mphil355 That shouldn't be happening, are you sure that's the problem...
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