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  1. Neverdyne

    Lisbeth - Cosmic Exploration Update

    Added a new Cosmic Exploration mode that will level up your jobs and complete their research automatically. All crafter jobs are working, while the gathering jobs will be coming soon on a future update.
  2. Neverdyne

    [Lisbeth] Your own personal crafter! [Paid]

    Neverdyne updated Lisbeth with a new update entry: Cosmic Exploration Update Read the rest of this update entry...
  3. Neverdyne

    Lisbeth - Version 7.21f21 - Cosmic Exploration!

    Currently working on automation of Cosmic Exploration missions. You can check its progress on Discord.
  4. Neverdyne

    [Lisbeth] Your own personal crafter! [Paid]

    Neverdyne updated Lisbeth with a new update entry: Version 7.21f21 Read the rest of this update entry...
  5. Neverdyne

    Lisbeth Lisbeth 7.21f37

    Website https://www.siune.io/ Discord https://discord.gg/9DJsVHhf Description Lisbeth is crafting and gathering made simple. You just tell it what items you want and how many of them, and it will get them for you. It offers an easy to use UI where you can search for item names and make orders...
  6. Neverdyne

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Gonna have to bother you yet again it seems, getting reports of a new similar exception, this time on the crafting manager. Could it be a bad offset again? [15:20:50.788 D] Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> ReadWriteMemoryException: Error...
  7. Neverdyne

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Thanks a lot! Sorry to bother ya, but here's another one. WorldManager.CurrentWeather always returns None now. Can be tested with: Log(WorldManager.CurrentWeather);
  8. Neverdyne

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Thanks for the fix on Purchase! I'm getting reports of another weird exception when doing GatheringItem.GatherItem(): ---> ReadWriteMemoryException: Error while writing memory! Acesso inválido ao local de memória., at addr: 19FD87BC00A, Size: 1 at...
  9. Neverdyne

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Found another bug, it seems Shop.Purchase is throwing an exception when trying to buy stuff from a gil vendor. Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.NullReferenceException: Object reference not set to an instance of an object. at...
  10. Neverdyne

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Trying to read SelectIconString.Lines() also seems to be broken, even if SelectIconString.IsOpen returns true you get this when trying to read the lines: Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> ReadWriteMemoryException: Error while reading memory...
  11. Neverdyne

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Hey Mastahg, hope you're doing well. Seems like the gathering struct is still busted. Doing something like this on the console returns gibberish: for (var i = 0; i < 8; i++) { var item = GatheringManager.GetGatheringItemByIndex((uint)i)...
  12. Neverdyne

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Yeah, Span<T> is awesome. The new System.Text.Json serializer is faster than json.net too, which can improve performance when saving logging files in a tick. Another cool thing is Assembly Load Context letting you load assemblies with their own dependencies and then unload them afterwards.
  13. Neverdyne

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Mastahg I was wondering if you'd given any thoughts to moving over to .net 6 again? Perhaps as an experimental beta version? There's quite a few benefits from doing so, in particular with performance.
  14. Neverdyne

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Hey Mastahg, do you think we could get an update for ActionResourceManager.Monk? It seems to be missing beast chakras and nadi.
  15. Neverdyne

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Hey Mastahg, found a bug. Core.Me.Levels doesn't register Reaper at all. Quick to test with: foreach (var level in Core.Me.Levels) { Log(level); }
  16. Neverdyne

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Hey Mastahg, AetherCurrentManager.IsZoneComplete() seems to be reporting the wrong values, and if you try to use certain zones (like 620) it throws an exception.
  17. Neverdyne

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Thanks! It seems CraftingManager.CurrentlyListedRecipes is not reading the values correctly.
  18. Neverdyne

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Thanks! It seems like CommonTasks.AetherialReduction() is returning "Failure, ButtonNotClickable" even when the reduction was successful, only the window doesn't close afterwards.
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