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  1. Aevitas

    bot crash

    It's due to the auth server issues described here: https://www.thebuddyforum.com/the-buddy-bots/announcements/238697-europe-region-auth-instability.html
  2. Aevitas

    We've release TankLeader for 9.13

    We've extended all keys before to compensate for the bot's down time, by 30 days, and we've added another 30 days to all keys that were active on the 1st of January 2016 while we work on getting TankLeader in a better spot.
  3. Aevitas

    The big changes to BuddyWing thread

    Details of the changes outlined in this post can be found here: https://github.com/BosslandGmbH/BuddyWing/issues?q=milestone%3Ajanuary-2016-update+is%3Aclosed 1.0.1262.835 Added a reload and save settings button near the usual minimize/maximize/exit buttons Reload allows the user to...
  4. Aevitas

    We've release TankLeader for 9.13

    Yeah we're working on a road map internally, taking the feedback from the ancient "what would you like to see" thread into account as well. Once we have a set of solid points and a plan to work towards each, we'll put it up so you guys can give us feedback on them and everyone knows where we're...
  5. Aevitas

    We've release TankLeader for 9.13

    Thanks for the feedback, glad to hear it's getting a little better in terms of navigation. As for the it drives to die part, we have plans for that as well - we'll work on implementing those when the navigation is at least able to support it a little better.
  6. Aevitas

    We've release TankLeader for 9.13

    We've just updated the navigation server again with an update that will fix an issue where the bot would generate paths using the wrong planes of the map, which caused it to generate paths through buildings and rocks.
  7. Aevitas

    We've release TankLeader for 9.13

    We do test them before releasing, but the navigation currently has more issues than I have hairs on my head, and we have to address those all individually.
  8. Aevitas

    We've release TankLeader for 9.13

    Yesterday we've updated the servers to address a bug that would cause the bot to wrongly judge where obstacles are. We're continuing to apply fixes whenever we get them, but this one should actually be noticeable already.
  9. Aevitas

    We've release TankLeader for 9.13

    Sorry I should've elaborated a bit more. Most of the updating we're doing right now is on the server's end, meaning the actual TL client itself doesn't need to be updated. As far as I can tell, the changes we applied should be effective when you last used the bot. We'll have another look at it...
  10. Aevitas

    Pause button

    We could add API for that to allow a plugin to control that. We do have a mechanism in place that can pause the logic temporarily, so it shouldn't be too much trouble. We do something similar through a plugin with TankLeader, where the bot pauses for a couple of seconds when you press W, A, S...
  11. Aevitas

    We've release TankLeader for 9.13

    We've updated the meshes last night. The building stucks should be gone for good from what we can tell. Please let me know if you're still having issues with tanks trying to drive through buildings. Again, we apologise for the troubles this has caused. We're applying these updates to the...
  12. Aevitas

    Blackspots

    There isn't one. We do support it in Honorbuddy, but its navigation system works in a completely different way. When we wrote BW, there was no way to support it combined with the huge navigation meshes this game requires.
  13. Aevitas

    BuddyWing healing is broken

    It's a known issue with the default combat routine: https://github.com/BosslandGmbH/BuddyWing.DefaultCombat/issues/11 From what I gather on the forums, people are using Pure or Joe's for healing, which seems to work properly.
  14. Aevitas

    We've release TankLeader for 9.13

    We've established what the problem is with the mesher - it looks to be broken in more than one way. We're working on fixing it as we speak, but it is a lot of work. We plan to roll out periodic updates as we make progress.
  15. Aevitas

    We've release TankLeader for 9.13

    I don't understand what you mean :(
  16. Aevitas

    We've release TankLeader for 9.13

    We've updated the meshes and are still working on improving them to resolve the navigation issues completely. I've literally restarted the navigation services just now to have these go live. We're currently looking into both the premium requirement not working properly, the navigation issues and...
  17. Aevitas

    BuddyWing 1.0.1256.821 discussion thread

    Yes, it's because we lock on script call level rather than locking the entire routine. We could theoretically have the entire routine run in a lock as an option, so you could decide whether you want more FPS, or more reliable DPS. I'll see if I can find a way to incorporate that.
  18. Aevitas

    Default Combat Discussion

    If those are node IDs then they may change at any given point in time, I'm not entirely sure you can rely on calling spells by node IDs, since them changing is what caused a lot of discipline detection to break as well.
  19. Aevitas

    We've release TankLeader for 9.13

    It appears to favour mountaineering over pretty much everything else right now. We're sorting the navigation meshes out for it. Also, you don't have to report every single occurrence, even single ones with a screenshot will help, if it gets stuck in a really, really weird spot.
  20. Aevitas

    Scheduled Maintenance ~ Tuesday, January 12th 2016 ~ Update 4.0.4

    BuddyWing's back up as well in 5 mins. :)
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