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Honorbuddy Beta Builds

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Natfoth

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Honorbuddy Beta for MoP

This version will ALWAYS be later then the current release even if the thread is not updated

Information

  • Do not use this if you want a stable version
  • If you do not follow the exact guidelines for posting then your post will be deleted
  • All reported bugs without a log will be ignored
  • Releases can be pushed at any time without warning and change key systems
  • Need to have experience with normal honorbuddy releases
  • Do not post unless it is following the guidelines

DOWNLOAD : Honorbuddy Beta


Reporting Bugs
Code:
[B]Which Bot? (Grind, Quest, Archaeology Buddy, BGBuddy, etc)
Character Information (Class, Level, Race, Spec)
What profile were you using? (if applicable. Please provide a link, or an attachment for the profile)
Date the bug occured (please be as specific as possible, eg; Weds, 12th of October, at 5:36 AM EST)
Please explain, in as much detail as possible, what the bug is. (The more detail, the better) If your report has no information, or we can't determine what you're talking about, the bug will be ignored. Please be concise with your report.
Please explain any steps to reproduce this bug. If the bug is not reproducible, we may not be able to fix it.

Please list all plugins currently enabled (as well as links to any plugins not packaged with HB by default)
Which Custom Class are you using? Please include the version, and link if applicable.

Please attach a log for this bug report.
Attach a screenshot, if applicable, to help us find the bug. (Note: ensure you do not use the built in WoW screenshot functionality, as it does include a watermark, unless you change the image quality!)[/B]


Logic Suggestions
Code:
[B]Which Bot? (Grind, Quest, Archaeology Buddy, BGBuddy, etc) :
Character Information (Class, Level, Race, Spec, Faction) :
Which Custom Class are you using? Please include the version, and link if applicable. :
Why do you want the new logic? (if applicable. Please provide a link, or an attachment) :
Please explain, in as much detail as possible, what the new logic should be and act like. (The more detail, the better) If your report has no information, or we can't determine what you're talking about, the suggestion will be ignored. Please be concise with your suggestion. :
[/B]



Please attach a log for this bug report.
Attach a screenshot, if applicable, to help us find the bug. (Note: ensure you do not use the built in WoW screenshot functionality, as it does include a watermark, unless you change the image quality!)


Changelog :

Code:
General
--------------------
* Updated Developer tools window to remove the , in the thousands and to add the Distance to the Current Target Info
* Druids can now fly at 58
* Druids can now mount regular mounts if Use Automatic Mounts is UNChecked, Randomize will still work as intended
* Will clear the POI if attempting to loot a mob with no loot (AOE Fix)
* Update Window now gives a 30s timer rather then 10s to actually read it
* Navigator will not automatically Open Doors
* Flight Paths now can only update once a Minute to prevent spam
* WoWDoor.IsClosed && WoWDoor.IsOpen are fixed
* Added Mammoth Vendoring to ArchBuddy
* Added Mammoth Vendoring to BGBuddy
* Tripper.Tools.Math.Vector3 != Operator Fixed

BGBuddy
-------------------
* Fix of some of the 299 errors
* Removed the collecting of consumables because it was far too bot like and drawing a lot of attention
* AB Starting location is now based on a box format and will randomally select a starting point to prevent bots from stacking (Will be expanded to all BGs)
* AB Will face the gate now after moving to its starting location (Will be expanded to all BGs)

DungeonBuddy
------------------
Version 1.456
	[New] Healer will now stop healing if wipe is inevitable
	[New] Added extensions for Me.IsMeleeDps() and Me.IsRangeDps()
	[New] Added virtual method Dungeon.CanNavigateFully(WoWPoint from, WoWPoint to, maxHops). Useful when handling custom navigation in a Dungeon.MoveTo override to navigate to areas that are not connected to mesh e.g the islands in Vortex Pinnacle. Only use it if you know what you're doing.
	[New] Old and unused scripts and profiles are now automatically removed
	[Changed] Settings are now saved in /Settings/[SERVER_NAME]/[CHARACTER_NAME]
	[Change] Removed the option to disable automatic script and profile updates
	[Change] Dps will nolonger prioritize units that tank is targeting.
	[Fixed] Bot nolonger idles after dungeon is over and loot window is open.
	[Fixed] Removed Attribute optional parameters which was causing script complier errors for some. 
	[Fixed] Bot should no-longer run around/spin if attempting to navigate to a point inside an area it's avoiding.
	[Fixed] ScriptHelper.GetDefensiveMagicDispell() now returns the correct spell for Resto shaman and druid
	[Fixed] Priest role detection has been fixed
	[Fixed] Fixed a bug that prevented tank from moving to group.
	[Fixed] Dungeonbuddy.Helpers.Alert() should now be displayed in front of all windows.
	[Fixed] Dungeonbuddy will now wait for loot rolls to finish before leaving dungeon after dungeon is over.
	[Fixed] Dungeonbuddy will no longer tolerate critters that are attacking party members.


Singular
----------------
General

fixed - fix a lot of users were looking for!!!!  internal issue causing buffs not to be applied ( Arcane Intelligence, Mark of the Wild, etc. etc. etc.)  There were other behaviors implicated too, but this was the most obvious one.  This was an issue which impacted classes across the board and was due to a change made in a recent prior release.

change- check for Loss of Control behavior in Rest in case initial attack out of combat is a stun, fear, etc

*new* - Questing Pull Distance Override setting added for Ranged specs.  Kick's profiles change the Pull Distance setting it to 25 yards for most combat, which gives less distance for ranged classes to kill a mob before it reaches melee range.  Only during Questing, if the Pull Distance is set to 25 (the default for the setting) it will force it to 40 yards for ranged classes.

fixed - now check if moving prior to trying to heal by applying Bandage

change- reorganized global class config setting categorizations and provided revised descriptions 


Druid

fixed - Feral - cast of Symbiosis: Feral Spirit

*new* - Feral - cast of Symbiosis: Classh


Mage 

fixed - All - now recognizes Scorch can be cast while moving

*new* - All - supports the Ice Floes talent for casting while moving

fixed - All - support for casting/cancelling Ice Block when Cauterize procs

change- All - support for casting damage absorb/heals when Cauterize procs while Ice Block on cooldown

change- All - Mirror Image no longer cast on cooldown.  Instead saved for AoE, Elites, Bosses, and enemy players

change- Goblin Class - support for Rocket Jump when Blink is on cooldown

fixed - Fire - solo and questing spell priority.  Now more effectively kills mobs casting abilities knowing they won't live long enough for Pyroblast! procs in most cases

change- All - Frostjaw now included for ranged spell interrupt


Priest

*new* - All - support for Rocket Jump for Goblins as a disengage

*new* - Shadow - support for kiting with Angelic Feather / Body and Soul in battlegrounds.  Setting added to disable


Shaman

fixed - Resto - no longer casts Earth Shield spam in Battlegrounds.  I was not able to duplicate this issue report, but believe the issue to be resolved with change made.  Shaman should now only cast Earth Shield on self in battlegrounds.

*new* - Resto - Healing Surge % is now a higher amount by default, then when you train Greater Healing Wave is automatically prioritized down to 21% one time.
 
Last edited:
If you guys want to check the BG Queue issue on this one, its a very hard one to track down and this beta build might not fix it but we are defiantly getting closer and the more people that try it the better.
 
People reporting to be banned within 24 hours of using BGBuddy, I strongly recommend for one of more of the devs to join any battlegrounds for a test case in how easy it is for people using BGBuddy to be banned... every Battleground I join someone is saying the word bot.
 
People reporting to be banned within 24 hours of using BGBuddy, I strongly recommend for one of more of the devs to join any battlegrounds for a test case in how easy it is for people using BGBuddy to be banned... every Battleground I join someone is saying the word bot.

Been running AB and Gilneas acouple of days now to stock up on Honor before the patch. I actaully havnt seen a single complain after the new change of these two.
 
Question: Anyone trying this actual beta version, got any form of ban for anything recently?
 
The point of the BG Changes is to reduce the chance of getting banned and looking like bots while in BGs and they work much better but its a slow process and still being worked on. You will be safer using the beta opposed to the release but its a bit more unstable.
 
Code:
General
--------------------
* Updated Developer tools window to remove the , in the thousands and to add the Distance to the Current Target Info
* Druids can now fly at 58
* Druids can now mount regular mounts if Use Automatic Mounts is UNChecked, Randomize will still work as intended
* Will clear the POI if attempting to loot a mob with no loot (AOE Fix)
* Update Window now gives a 30s timer rather then 10s to actually read it
* Navigator will not automatically Open Doors
* Flight Paths now can only update once a Minute to prevent spam
* WoWDoor.IsClosed && WoWDoor.IsOpen are fixed
* Added Mammoth Vendoring to ArchBuddy
* Added Mammoth Vendoring to BGBuddy
* Tripper.Tools.Math.Vector3 != Operator Fixed

BGBuddy
-------------------
* Fix of some of the 299 errors
* Removed the collecting of consumables because it was far too bot like and drawing a lot of attention
* AB Starting location is now based on a box format and will randomally select a starting point to prevent bots from stacking (Will be expanded to all BGs)
* AB Will face the gate now after moving to its starting location (Will be expanded to all BGs)

DungeonBuddy
------------------
Version 1.456
	[New] Healer will now stop healing if wipe is inevitable
	[New] Added extensions for Me.IsMeleeDps() and Me.IsRangeDps()
	[New] Added virtual method Dungeon.CanNavigateFully(WoWPoint from, WoWPoint to, maxHops). Useful when handling custom navigation in a Dungeon.MoveTo override to navigate to areas that are not connected to mesh e.g the islands in Vortex Pinnacle. Only use it if you know what you're doing.
	[New] Old and unused scripts and profiles are now automatically removed
	[Changed] Settings are now saved in /Settings/[SERVER_NAME]/[CHARACTER_NAME]
	[Change] Removed the option to disable automatic script and profile updates
	[Change] Dps will nolonger prioritize units that tank is targeting.
	[Fixed] Bot nolonger idles after dungeon is over and loot window is open.
	[Fixed] Removed Attribute optional parameters which was causing script complier errors for some. 
	[Fixed] Bot should no-longer run around/spin if attempting to navigate to a point inside an area it's avoiding.
	[Fixed] ScriptHelper.GetDefensiveMagicDispell() now returns the correct spell for Resto shaman and druid
	[Fixed] Priest role detection has been fixed
	[Fixed] Fixed a bug that prevented tank from moving to group.
	[Fixed] Dungeonbuddy.Helpers.Alert() should now be displayed in front of all windows.
	[Fixed] Dungeonbuddy will now wait for loot rolls to finish before leaving dungeon after dungeon is over.
	[Fixed] Dungeonbuddy will no longer tolerate critters that are attacking party members.


Singular
----------------
General

fixed - fix a lot of users were looking for!!!!  internal issue causing buffs not to be applied ( Arcane Intelligence, Mark of the Wild, etc. etc. etc.)  There were other behaviors implicated too, but this was the most obvious one.  This was an issue which impacted classes across the board and was due to a change made in a recent prior release.

change- check for Loss of Control behavior in Rest in case initial attack out of combat is a stun, fear, etc

*new* - Questing Pull Distance Override setting added for Ranged specs.  Kick's profiles change the Pull Distance setting it to 25 yards for most combat, which gives less distance for ranged classes to kill a mob before it reaches melee range.  Only during Questing, if the Pull Distance is set to 25 (the default for the setting) it will force it to 40 yards for ranged classes.

fixed - now check if moving prior to trying to heal by applying Bandage

change- reorganized global class config setting categorizations and provided revised descriptions 


Druid

fixed - Feral - cast of Symbiosis: Feral Spirit

*new* - Feral - cast of Symbiosis: Classh


Mage 

fixed - All - now recognizes Scorch can be cast while moving

*new* - All - supports the Ice Floes talent for casting while moving

fixed - All - support for casting/cancelling Ice Block when Cauterize procs

change- All - support for casting damage absorb/heals when Cauterize procs while Ice Block on cooldown

change- All - Mirror Image no longer cast on cooldown.  Instead saved for AoE, Elites, Bosses, and enemy players

change- Goblin Class - support for Rocket Jump when Blink is on cooldown

fixed - Fire - solo and questing spell priority.  Now more effectively kills mobs casting abilities knowing they won't live long enough for Pyroblast! procs in most cases

change- All - Frostjaw now included for ranged spell interrupt


Priest

*new* - All - support for Rocket Jump for Goblins as a disengage

*new* - Shadow - support for kiting with Angelic Feather / Body and Soul in battlegrounds.  Setting added to disable


Shaman

fixed - Resto - no longer casts Earth Shield spam in Battlegrounds.  I was not able to duplicate this issue report, but believe the issue to be resolved with change made.  Shaman should now only cast Earth Shield on self in battlegrounds.

*new* - Resto - Healing Surge % is now a higher amount by default, then when you train Greater Healing Wave is automatically prioritized down to 21% one time.
 
my wow client doesn't respond whenever dungeon buddy is in a fight. for scenarios. I've been trying to do arena of annihilation.
 

Attachments

Getting the same error as you. I believe HB is not creating the folder under settings for the server you are on and the Character name. My friend said it created it for him with an xml file called charactersettings.xml Hopefully they will fix this tonight as I have raid in another hour! :)


Hey. Having issues with HB, i guess having issues attaching.

Screenshot:


Log:
View attachment 83389

Thank you!
 
FDK, not placing DnD

View attachment fdklog.txt
using the beta HB for 5.2 having issues placing DnD, have to manually click to place it once the spell is called...looks like it breaks the tree.
also not using blood tap

Yep. CurrentPendingCursorSpell is broken in HB. Post a help ticket with HB guys and attach your log.
 
Getting this when calling GetThreatInfoFor()

Code:
System.AccessViolationException: Could not read bytes from FFFFFFFF [299]!
 
Gatherbuddy2 error in HonorbuddyBETA 2.5.6840.165

log.webp View attachment log.txt

Gatherbuddy2 "Node Selection" tab is blank. No nodes to select, so bot just flies around passing up everything.
 
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