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Recent content by ydoboN

  1. Y

    Trinity 2.1.5 and QuestTools 2.1.18

    What's the problem? The bot doesn't seem to salvage white ( normal ) items. What steps will reproduce the problem? Have the bot pick-up a normal item and have a salvage rule for it. What is the expected result? The bot should salvage it. What happens instead? The item stays in the...
  2. Y

    Trinity 1.9.2 & QuestTools 2.0.14

    Done.
  3. Y

    Trinity 1.9.2 & QuestTools 2.0.14

    rrrix, would you kindly add the following fixes to the SVN ? - bool hasPreparation = Hotbar.Contains(SNOPower.DemonHunter_Preparation); + bool hasPunishment = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.DemonHunter_Preparation && s.RuneIndex == 0); - ((!hasPreparation &&...
  4. Y

    Trinity 1.8.28

    Try to change Trinity\Combat\Abilities\WitchDoctorCombat.cs lines 248-253. // Big Bad Voodoo, elites and bosses only if (CanCast(SNOPower.Witchdoctor_BigBadVoodoo) && (TargetUtil.EliteOrTrashInRange(25f) || (CurrentTarget.IsBoss &&...
  5. Y

    Trinity 1.8.28

    DemonHunter.cs ((!hasPreparation && Player.SecondaryResource >= 14) || (hasPreparation && Player.SecondaryResource >= 39)) && // Save some Discipline for Preparation Should be actually ((!hasPunishment && Player.SecondaryResource >= 14) || (hasPunishment && Player.SecondaryResource >=...
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