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Recent content by Tempest

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    [Guide/Setup] 4-man party setup for S11

    Hard to say. I am not seeing much to add presently. Autolancer (pestilance necro) has tps issues that probably cannot be solved outside the DB core assembly. Zdps DH may give us 1-2 mins in the weaker rifts but I cannot imagine running 120+ without the zmonk for the defense, healing/shielding...
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    [Guide/Setup] 4-man party setup for S11

    Yea, I steer clear of any necro build with the lance on the bar. I've tried to build a Necrolancer several months ago, the lag issues are not even in Trinity, they are built in the DB core we cannot fix without extensive disassembly.
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    [Guide/Setup] 4-man party setup for S11

    Just the avoidance and zmonk's combat activation. Pulling smaller groups (defined by Cluster Size and Cluster Range, I am using 18 and 35 atm, safer more would be 10-12 and 35) makes runs slower but safer. Dangerous affixes are arcane and molten core, so you wanna put 60-80% hps avoidance on...
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    [Guide/Setup] 4-man party setup for S11

    Monk never dies, neither does zbarb, only Rathmas bite the dust 1-2 times per run :). What kills your zmonk? Just running around? Because in combat your Toughness should be in billions and with all the self-healing and self-shielding he/she becomes unkillable.
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    [Guide/Setup] 4-man party setup for S11

    farming 118 now, about 8-12 mins runs, 4k para, zbarb, zmonk, 2xRathma. Both Rathmas are above 6m dps with party buffs, about 900k hps, 80-90m Toughness in town, 45-50% CDR, 90% AD.
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    [Guide/Setup] 4-man party setup for S11

    AutoFollow should not bring any extra fps issues. It's usually 4 DB bots + 4 d3 games running at decent resolution and details that hinder fps. Are you sure your fps is fine when 4 independent DB bots run and once you chain them via AutoFollow your fps drops?
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    [Guide/Setup] 4-man party setup for S11

    Do you get better GR times with DMO+Rathma when compared to 2xRathma?
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    [Guide/Setup] 4-man party setup for S11

    Yes, Rathmas move to Sanc and Oculus circles that spawn in the heat. It is best to do as small avoidance as possible. I use about 60-80% hps on Arcane, Orlash, Molten Core. Remaining avoidances unticked. For this you want 800-900k hit points. Funny part of Rathmas is that better gear you get...
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    [Guide/Setup] 4-man party setup for S11

    Yay, this may explain some of my errors that appear if I stop and start again running DB profile. Errors are related to the dlls compiled in CompiledAssemblies directory being owned by a different process. Thanks for the point.
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    [Guide/Setup] 4-man party setup for S11

    Duplicating the DB folders to something as DB1, DB2, DB3 should do the job. I do not rename the DB executables. I also always install from the zip file. All DB settings are written locally into its own DB directory.
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    [Guide/Setup] 4-man party setup for S11

    Gratz :-), short interlude done and now back to non-season para grind?
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    [Guide/Setup] 4-man party setup for S11

    I don't think the Trinity was fixed yet to include the townrun pickup. I know Phelon was fixing that but it's entirely possible it is not in the "stock" Trinity yet. I meanwhile did a quick fix that allows pickup in town (at the end of the town run). This fix is part of the 1.5 Plugins overwrite...
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    Most beneficial to run 3 accounts together with no gear?

    YAR Relogger 4.250.0.5 works fine for me. I think I have seen auto-equip somewhere in the Trinity settings (at work, no db access here). Auto-slot skills may be problematic. It can be, probably, done inside the combat routine. Most of them do not auto-slot skills.
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    Most beneficial to run 3 accounts together with no gear?

    Level one toon manually or by DB. Then powerlevel other 2 via T6 Nephalem Rifts.
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    [Guide/Setup] 4-man party setup for S11

    Well, if you want to control the main, let followers to follow, kill, pickup and drop stuff in the town... in that case they won't be slow. There is no way you can play your leader better and faster than DB-controlled toons, provided they can use same tricks (like fast jumps with in-geoms)...
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