What's new
  • Visit Rebornbuddy
  • Visit Resources
  • Visit API Documentation
  • Visit Downloads
  • Visit Portal
  • Visit Panda Profiles
  • Visit LLamamMagic

Recent content by ski

  1. ski

    [Solved] Events OnItemStashed / OnItemLooted not fired

    Your best bet is to pull the entire Trinity project off the SVN, load that up into VS, and then build your plugin. That's what I do for routines so that my references all match, e.g.: using Trinity.Components.Combat; using Trinity.Components.Combat.Resources; using Trinity.Framework; using...
  2. ski

    What's the ActorSnoId of LoN WD's Phantasms?

    With DB running, click the adventurer tab and click Dump All Actors (might just say All Actors, I forget) and it will dump the ID and variables for any actors in range. So in your case, cast a few phantasms then dump the actors to see the ID.
  3. ski

    [Necromancer] Bone Storm GR80+

    if (Skills.Necromancer.BoneSpirit.CanCast() && (CurrentTarget.IsElite || CurrentTarget.IsBoss)) { return BoneSpirit(CurrentTarget); } Is what I'm using, but I'm also using a priority list so it may not be easily slotted in. Mine is about...
  4. ski

    [Necromancer] Rathma Faceroll Glass Cannon GR 100+

    So I rewrote the speed singularity build... and its not bad, but I overlooked one huge problem. It has no primary skill, and if it runs out of Essence DB will just sit at a door like an idiot the entire time. That may be a showstopper or I have to edit the build. I'm gonna try the Lazystorm...
  5. ski

    [Solved] Get developer API

    Follow the instructions here to add the references to your VS Project: https://www.thebuddyforum.com/threads/guide-to-writing-combat-routines.294351/ Then use the object browser to view the API. Most of everything you need should be in demonbuddy.exe.
  6. ski

    [Necromancer] Rathma Faceroll Glass Cannon GR 100+

    Here's the new section for Health orbs that Bantou wrote: if (((healthGlobeTarget.Position.Distance(closestTarget.Position) >= range && !(TargetUtil.AnyMobsInRangeOfPosition(healthGlobeTarget.Position, range) ||...
  7. ski

    [Necromancer] Rathma Faceroll Glass Cannon GR 100+

    It probably won't be tomorrow anyway. There's a weird navigation issue that is bugging the crap out of me. I'll have something from http://www.trilliumbrewing.com/ in your honor ;)
  8. ski

    [Necromancer] Rathma Faceroll Glass Cannon GR 100+

    Bantou, I've almost got the singularity speed version ready to test. You mind testing it for me when I get to that point? Need to fix a few weird movement problems and check avoidance.
  9. ski

    [Necromancer] Rathma Faceroll Glass Cannon GR 100+

    I'm not sure the built in bone armor logic but you could override that with something better pretty easily.
  10. ski

    [Necromancer] Rathma Faceroll Glass Cannon GR 100+

    Idk either to be honest, but it might be the only way. It's how I see other people doing it, so it's probably the best way. At this point I'm at a bit of a loss as to why the avoidance sometimes just decides to call it quits.
  11. ski

    [Necromancer] Rathma Faceroll Glass Cannon GR 100+

    So Bantou, here's the stuff I was talking about earlier. Like I said, I could be completely wrong. Lines 407-408 in ShouldMove: if (Core.Avoidance.InAvoidance(Player.Position)) return false; ShouldMove is called by TryMovementPower which is called by...
  12. ski

    [Necromancer] Rathma Faceroll Glass Cannon GR 100+

    https://www.thebuddyforum.com/threads/necromancer-rathma-faceroll-glass-cannon-gr-100.402497/page-24#post-2518434
  13. ski

    [Necromancer] Rathma Faceroll Glass Cannon GR 100+

    One thing to note, if you always want the latest Trinity you can grab it from the SVN directly - https://app.assembla.com/spaces/unifiedtrinity/subversion-8/commits/list I'm guessing the beta has the newest one, but it's worth throwing out there for the future.
  14. ski

    [Necromancer] Rathma Faceroll Glass Cannon GR 100+

    Drop it in Plugins\Trinity\Routines\Necromancer alongside the other .cs files, then fire up DB and go to Trinity Config > Routine.
  15. ski

    [Necromancer] Rathma Faceroll Glass Cannon GR 100+

    Bantou, I've got some questions/ideas about the avoidance stuff after looking through the newest code. I'll post them up later when I have a bit of free time. It's likely I'm just misunderstanding it, but couldn't hurt to ask.
Back
Top