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Recent content by SDK

  1. S

    Trinity - Monk Class

    Yup. Please see my post in the 1.7.1.8 thread: http://www.thebuddyforum.com/demonbuddy-forum/plugins/trinity/96450-trinity-1-7-1-8-a-4.html#post952291
  2. S

    Trinity 1.7.1.8

    Something has changed in another part of Trinity that has broken my movement changes for TR. I spent a couple hours trying to track it down but to no avail, it's something deeper than my small code change. If you apply my change to an earlier version of Trinity it works fine. Unfortunately...
  3. S

    Trinity - Monk Class

    Its a setting in the settings panel. Just go slide the slider all the way back to zero.
  4. S

    When new version???

    Just keep in mind the developeronly branch can contain work in progress.
  5. S

    Trinity - Monk Class

    I'm working on a revamped TR combat function. It will get there - I just need more time to work on it.
  6. S

    Newbie qustion about updating Trinity

    http://www.thebuddyforum.com/demonbuddy-forum/plugins/trinity/93720-trinity-download-here.html
  7. S

    Monk Serenity

    Looks like right now its set to 50%, so its already higher than you want it - you might just need to tank up more. I can add a slider for this if you really want it, though.
  8. S

    [1.7.1.6] Bugs Compendium

    Whichever of your profiles are taking you into Cursed 1 just try adding a way point in between the stuck: <MoveTo questId="1" x="913.1624" y="999.4381" z="0.6684166" pathPrecision="1"/> Something like that should fix it.
  9. S

    [1.7.1.6] Bugs Compendium

    Are people still seeing the stuck on the stairs with the shrine problem? I have a fix for that but its in the profiles - just forcing the pathing to go over there and click it then continue on its way. If people are still seeing the problem I encourage you to try modding the profile you're...
  10. S

    12/11/2012 - 10 Hour Maintenance

    All for brew?
  11. S

    Trinity - Monk Class

    I've been working on making my mods a little more presentable (ie: represented in the UI w/ options) then I'll be sending it over for merging with the main line. Won't be long.
  12. S

    Trinity - Monk Class

    // 4 Mantra spam for the 4 second buff if (!bOOCBuff && (!hashPowerHotbarAbilities.Contains(SNOPower.Monk_TempestRush) || playerStatus.CurrentEnergy >= 98 || (playerStatus.CurrentHealthPct <= 0.55 && playerStatus.CurrentEnergy >= 75) || CurrentTarget.IsBoss) &&...
  13. S

    Trinity - Monk Class

    Please make sure you've deleted the tempest rush code block out of the Monk.cs file. This will remove Trinity's ability to use TR for combat. Edit: I'll paste the code block below just for reference. You'll need to REMOVE this from your Monk.cs file: // Tempest rush at elites or groups...
  14. S

    Trinity - Monk Class

    Hey rrrix, you can take it as-is if you like, it's not going to hurt anything. That being said, I will be making more changes related to this and submitting a merge request to you, probably early next week.
  15. S

    Trinity - Monk Class

    Sorry fellas, my code is all based around using TR as movement, and not for combat. I can look into adjusting it for combat use but that will take me a bit longer.
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