Nice system with separate files for different items types, makes it a lot more clean.
I will rewrite my rules tomorrow, the ones that i added. Though i also changed the standards a bit, so they fit the items i want.
And THANKS YOU for this awesome add-on to giles, it getting alot of items that...
Why not just listen to the people that have used the plugin and know how it works? like Teo?
You are just arrogant now. You could also use 10 min, and read all the posts in the thread. Then you get an answer.
Have a question, Unified GilesPlugin's have this ruleset in it right?
You are right, i use this as a second measure to get some of the good loot (trifecta gloves etc.), but still use the build in trinity function. So i get some thrash, but the 2 step identification is awesome. So i dont thrash anything with this add-on to trinity, just add's stuff. Only have 2...
I will try it out, and add lines for dex + maxoneres items. Did like this for a sentence for it, the existing and the one i added. Is that okay?
[TYPE] == Gloves # [MAXSTAT] >= 100 && [CRITDMG%] > 0 && [CRIT%] > 0 && [ALLRES] >= 40 # [KEEP]
[TYPE] == Gloves # [DEX] >= 100 && [CRITDMG%] > 0 &&...
Its back!
It loops this all the time, worked before and now it doesn't. Anyone that will look my setting through and see if there is a problem?
// keep all legendarys and special items
[QUALITY] == Legendary && [QUALITY] == Special # [1] == [1] # [KEEP]
//Weapons One handed...