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Recent content by lonestar

  1. L

    Default Combat Discussion

    That's what I thought, I just wanted to make sure it wasn't something I was missing. :) Thanks
  2. L

    Default Combat Discussion

    For those that are parsing there specs, how many 'actions per minute' is everyone getting? I have tried multiple specs / routines and done some testing on dummies, but am finding that the bot will not consistently do more than 37-40 apm. Obviously some specs are not conducive to anything...
  3. L

    Default Combat Discussion

    Here is the code I use for the Takedown ability: Spell.Cast("Takedown", ret => Me.HasBuff("Lethal Takedown") || Me.CurrentTarget.HealthPercent <= 30), I usually put this pretty high in the rotation order to make sure I am getting the full benefit. Hope this helps!
  4. L

    Default Combat Discussion

    yeah, Arsenal is much simpler rotation to code. IO has alot of special rules to the rotation and is really unforgiving in resource management when the rotation deteriorates because of fight mechanics. I think the 10/10 rating is deceiving, because that is really only achieved when the rotation...
  5. L

    Default Combat Discussion

    Here is an update to the Merc / Innovative Ordnance rotation, it now more accurately reflects the Commando / Assault with the proper buff names. using Buddy.BehaviorTree; using DefaultCombat.Core; using DefaultCombat.Helpers; namespace DefaultCombat.Routines { public class...
  6. L

    Default Combat Discussion

    Alltrue - thanks for the explanation on the Spell.Dot, I will take a look at that in VS, I don't have it installed on this machine, but I do on another. I figured it was from a previous version, but the 'reqs' section definitely looks intriguing and has some potential. Something I will have to...
  7. L

    Default Combat Discussion

    Help me understand how the Spell.DoT works; Spell.DoT("Serrated Shot", "", 15000), Does this mean that Serrated Shot will be cast every 15 sec?
  8. L

    Default Combat Discussion

    Yes, I see what you did there in the Assault rotation. I will match up the abilities and repost the IO rotation.
  9. L

    Default Combat Discussion

    Here are my suggestions to the Merc Innovative Ordnance rotation: (This is a really difficult rotation, but insane dps numbers if done right) -Added Emergency Scan to cooldowns, its fairly cheap (15 heat), and nice for survivability -Took out Rail Shot from Low Resource handler, this just...
  10. L

    Default Combat Discussion

    Awesome, I am working on Merc IO, will probably be done later today. Out of curiosity, about how often are you guys releasing updates?
  11. L

    Default Combat Discussion

    Hey folks, I will be working my way though the rotations, test each one out and providing some feedback on how they play in RL. I have toons in most every class, so this will take a while, but I thought I would just give basic feedback on missing items in rotations, etc. first, with some...
  12. L

    Scheduled Maintenance ~ Tues, April 29th ~ Update 2.7.1

    Thank you Aevitas and Dev staff for all your hard work :) We do appreciate you.
  13. L

    Having trouble purchasing new key

    This has been resolved, billing-support fixed something this morning that allowed me to complete the purchase.
  14. L

    Having trouble purchasing new key

    I am getting this message consistently with purchasing a new 90 day key on the buddywing.com website: "We are experiencing technical difficulties. Please try again later!" Thats the only message it gives, and it always pops up after I have entered my card info. I have tried 3 different...
  15. L

    Mizzles Empire 10-50 grind pack!

    This maybe an old issue, sorry if it is, but when grinding, my toon will not heal himself after a fight. Is there a way to force heal at the profile level, or maybe somewhere in the routine I might find this code? thanks
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