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Recent content by kraftaddikt

  1. K

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Quick question! Since today's update for rbb I get the following window shown; When I click "Yes", it pulls an update, then shows me the same window again, over and over and over. I can click "No" and continue as expected, but it will keep showing everytime booting it up. Do I need to...
  2. K

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Maintenance was just completed (Aug. 8, 2024 6:00 to 8:55 (GMT)) and it seems a new offset update is required for rbb.
  3. K

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    New patch 7.01 is live. Looks like another offset update may be required.
  4. K

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    There was an emergency maintenance that finished just now. Current version of rbb seems to neeed an update to go along with that.
  5. K

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Had a crash earlier and am not able to get the application running. Tried a reinstall to see if it was potentially from my existing installation, but the common error seems to be this in the logs [13:36:30.626 N] RebornBuddy64 1.0.612.0 [13:36:32.103 D] Reloading AssemblyLoader<BotBase> -...
  6. K

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Running into a similar issue, that doesn't seem to work when not running as admin.
  7. K

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Thank you, appreciate you digging into this! I ran some of the 8man content I did earlier, and every instance I checked the Auras were now being reported correctly.
  8. K

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    That doesn't surprise me. The buff cap has been an issue that was made really apparent during TOP when people could not receive the appropriate debuffs during hello world, effectively forcing them to fail the mechanic. What I'm curious about though, is the fact that during my testing, the buffs...
  9. K

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Based on some other instances I did where it worked and some where it doesn't, I got a feeling this is an ingame bug. Maybe related to the link you posted for the topic on Redis, although I didn't personally see that happen. My buffs have always been visible on my own character in the party list.
  10. K

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    I'll run some additional tests, but my findings from this morning were in the following instanced areas - The Abyssal Fracture (Full Party) - Anabaseios: The Ninth Circle (Full Party) - Alphascape V4.0 (Solo) - Deltascape V3.0 (Solo) - The Final Coil of Bahamut - Turn 4 (Solo) Tested the...
  11. K

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Mastahg, are you aware of any changes in regards to Auras in 8man content? Certain self buffing auras no longer show up in the list of Core.Me.Auras. As an example, as a level 90 warrior, running any dungeon content; When I use Inner Release, I am granted 3 different Auras. These three auras...
  12. K

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    You're absolutely right. No idea how that got checked, but unchecking that made it all work. I probably would not have thought to look there as I was sure I wasn't setting the code up right. Thanks!
  13. K

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Thanks for the reply with the info on what to use and what not to use. I probably shouldn't be asking for support here, and if this really isn't the correct place I'll gladly move it. So I went ahead and tried these out, but so far have been unsuccesful to get it to move via these methods. I'm...
  14. K

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    On the topic of the Island Sanctuary, what would be the correct way to use the navigation to be able to generate paths between npcs/objects? So far trying to use the NavGraph.GetPathAsync returns null when attempting to send 1055 as the zoneId. I can use a direct move to a specific location with...
  15. K

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    In case you were unaware, there was an emergency maintenance patch this morning, which in turn has made the application unable to log in as the version is not yet supported.
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