Randomly, when the char dies, Trinity would just idle at the death screen until bnet disconnects with the popup. Trinity doesn't click it and bot just idles until manual intervention. Anyone have solutions to this?
Looked at wizardcombat and it hasn't really received the same attention as the other classes. To be an effective fb wizard, you need to determine if the fb final debuff is on all mobs and their hp is low enough where you can just move on.
Does anyone know how to get the scene names to plug into exploreDungeon? I can grab hashes, sno, etc. via DB and QuestTools but I can't figure out how to get the scene name when I'm standing in that scene.
When using the newest monk ability file (with the MobileX's SWK fixes in), monk ocassionaly ignores the last remaining elite. It will damage it and the move on. Note that I have dashing strike. It's like it doesn't see it even if I move the bot manually right next to the elite.
Also took a look at QTOpenRiftWrapper from questtools where the recommended configuration is startTiered=false and useTrialKeystone=true but that does not work either. Would appreciate a comment from DB devs
OpenRift Profile Tag doesn't use trial keystones <Looking for DB dev>
I have used all of these combinations but it just don't use trial keystones. This is base DB API so it should be plugin independent. It opens greater rifts even if I a tiered keystone (with levels) but if I don't, it just...
anyone else getting the following error on the newest questtools (off git) and 474 DB?
[QuestTools][<MainCoroutine>d__1] Timeout of 0 seconds exceeded for Profile Behavior (start: 1/1/0001 12:00:00 AM now: 9/11/2014 11:50:00 AM)
[QuestTools][<MainCoroutine>d__1] Timeout of 0 seconds...
It 98 similar to 82? If so, based on what I saw, it's definitely better in terms of backtracking compared to older one. The only issue is the annoying bug where it thinks a dungeon is explored when it's not which causes the rift bot to keep reloading the same profile over and over (happens every...
The was working but now it just loops and town portals are soon as it's out of town. Doesn't matter which profile I use. Here is the logs:
Merging Actor Dictionaries
Search for HearthPortal Id=191492 False
Search for HearthPortal Id=191492 False
Actor HearthPortal isn't valid, updating...