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Recent content by Illu

  1. I

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    just for your information the skill you linked, is called first generation you want to execute that at 5 or 4 Anguine Tribute Stacks, or better said at your max stack count. after that one you want to use second generation, that one should be used at Anguine Tribute Stack Max - 1 so 4 or 3...
  2. I

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    unlocked it now. Offset_A = Serpents Offering Gauge Timer3 = Reawaken Timer Offset_9 = Anguine Tribute Stacks Offset_8 has to be the Rattling Coils Stackcount actually i dont know wich skill you're refering to do you mean reawaken? its not reasoning backwards, its just plain red glow =...
  3. I

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    its not random. You get a buff from your "loop finisher" which determines the next enhanced "finisher" action. This said buff will determine the glow of you gauge bar. Those funky coloured bars are not rly important, the only indicate you last used combo builder, which are in fact...
  4. I

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    struct: ResourceTable: { timer: 1, timer2: 256, timer3: 0, offset_8: 1, offset_9: 0, offset_A: 0, offset_B: 1, offset_C: 48, offset_D: 117, offset_E: 0, offset_F: 0 } struct: ResourceTable: { timer: 2, timer2: 256, timer3: 0, offset_8: 2, offset_9: 0, offset_A: 0, offset_B: 1, offset_C: 48...
  5. I

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    ActionResourceManager.CostTypesStruct.timer should be RattlingCoils counter on Viper, maybe someone can verify
  6. I

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Hay, It seems like they sperated ActionResourceManager.Arcanist.Aetherflow into Aetherflow for Scholar and Aetherflow for Summoner. So ActionResourceManager.Arcanist.Aetherflow is actually retuning the correct values for Summoner but not for Scholar anymore, the Scholar Offset seems to be...
  7. I

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Hey again, Seems like I've made a mistake yesterday while observing the TaggerType changes for Trust NPC Targets. NPCs attacked/hit/tagged will change their TaggerType to 1 and not, like I stated in my previous post, 0. I guess my hasty put together code for the RBConsole lead me, due to poor...
  8. I

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Hey Mashtag, First of all thanks for adding Trust NPCs to the PartyManager! But it seems like this is resulting in some "inconvenience" I would say. We're currently filtering potential attackable NPCs while in a Party with "GameObjectManager.GetObjectsOfType<BattleCharacter>().Where(r =>...
  9. I

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Hey, It seems like SpellData.BaseCooldown isnt working as intended at the moment. SpellData.BaseCooldown is returning 0 at any time, which is interessting because SpellData.AdjustedCooldown is returning the correct values.
  10. I

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Seems like "ActionResourceManager.Dragoon.Timer.Seconds" will result in "actual" time + 4 secs, maybe someone can confirm this and maybe looked into Tested on my lvl70 dragoon
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