[2.4]2-4 crusaders team[gr up to 89][200b/h+ exp]
as so far,
2 crusaders team up to 86
4 crusaders team up to 89
i'm working on it
run in gr83 4 team
[Adventurer][Rift] Runs count: 19
[Adventurer][Rift] This run time: 0:10:59
[Adventurer][Rift] Average run time: 0:13:56...
go in gr 83 4 team,i think this build is useful,i will post some detail on the [combat rontines]
[Adventurer][Rift] Runs count: 15
[Adventurer][Rift] This run time: 0:14:28
[Adventurer][Rift] Average run time: 0:13:51
[Adventurer][Rift] Best run time: 0:10:24
[Adventurer][Rift] Worse run...
i think this was not a problem
the highest 2 men's gr record in the chinese region is base on this build,and the Homing Pads is very important part
at so far, i already took down gr lv86 in 2 men,like the 500th in the ladder in na region
this build is not like the wizard team, there no...
i think this maybe more useful in 2 men team,because the 4 team will stuck for like 10s or more,sometime will get you home,that will be worse
the time use it is other skill online(in cd) and the punish buff online
when i try to fix the routine,i can't find a word to spell the portal and...
forgive my poor english
1.the team build is 4 crusader,the hole passive and skill gear are almost same,use this my highest gr lv with bots was 88,and with this build damege was not a problem,reduce damage is more important.
2.basic rule for the build
(1)when crusaders use heaven's fury...