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Recent content by hkme

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    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Thank you. The issue in Garlemald and Mare Lamentorum is fixed. However there is another issue in Elpis where IsWithinInteractRange just change from false to true and when we interact at that point we get the in-game error Target too far above you.
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    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    The new IsWithinInteractRange is having trouble in some new areas' aetheryte, including Garlemald, and Mare Lamentorum For example, in Camp Broken Glass, no matter how close I am to the Aetheryte, the IsWithinInteractRange returns false. Sinus Lacrimarum is a bit different it doesn't return true...
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    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    guess not a lot of people rely on Kupo like I do, in latest build 466, there is a Compiler Error on KupoRoutine.cs(100,40) : error CS0103: The name 'OnGameEventsOnOnMapChanged' does not exist in the current context it will probably be fixed in the next build, in the meantime you can fix it...
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    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    I have been leveling Reaper recently, ActionResourceManager.Reaper.EnshroudCount (offset_C) is actually Lemure Shroud only, upon reaching level 86 you also have Void Shroud, which is on offset_D.
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    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    I ran some test on Sage, offset_A: (0-3) Addersgall offset_B: (0-3) Addersting offset_C: (0 or 1) Eukrasia timer is counting up from 0 to 20000 where at 20000 it will add 1 to Addersgall up to max 3.
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    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    There is no aura for "Observe". AFAIK the only clue for player is the visual combo highlight of skill "Focused Synthesis" and "Focused Touch"
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    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Is there a way to tell if "Focused Synthesis" and "Focused Touch" is under "Observe" combo or not? Currently ActionManager.LastSpell is EmptySpell after "Observe" is used.
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    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    I am using version 375, PartyManager does not work in cross-realm party yet. e.g. NumMembers is 0 or 128, CrossRealm and IsPartyLeader always false etc. CrossRealmPartyMember is also broken
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    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    can we have the new Blue Mage skill added in ActionManager.CurrentActions? from 18295 to 18325, ActionManager.HasSpell(18295) will return false, even though ActionManager.DoAction(18295, Core.Target) return true and the skill is being cast in game.
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    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    OK I understand now. I tested and confirmed it works that way.
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    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Also the finishing move [16:35:49.493 N] Action Name:Single Standard Finish Action Id:16191 [16:35:49.493 N] Action Name:Double Standard Finish Action Id:16192 [16:35:49.493 N] Action Name:Single Technical Finish Action Id:16193 [16:35:49.493 N] Action Name:Double Technical Finish Action...
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    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    [16:35:49.493 N] Action Name:Emboite Action Id:15999 [16:35:49.493 N] Action Name:Entrechat Action Id:16000 [16:35:49.493 N] Action Name:Jete Action Id:16001 [16:35:49.493 N] Action Name:Pirouette Action Id:16002
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    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Character.StatusFlags.HasFlag(StatusFlags.Hostile) returns true for Trust System Npc (e.g. Alphinaud, Alisaie) making Sidestep try to avoid their limit break. (friendly aoe) I am currently using workaround to change that particular check in sidestep into Character.IsNpc, because IsNpc returns a...
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