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Recent content by herbfunk

  1. herbfunk

    Funky Bot

    Uploaded v1.1.6.2 Fixed compile errors caused by changes in db API. Added some new values to external cache. This is not a full update for the newest D3 patch and future updates will concur as info is gathered. The patch added new items, units, gizmos as well as changes to some of the...
  2. herbfunk

    [Rift Bot] Funky's Modded Edition

    First off, this is caused by trinity hooking Vendor Run before fItemPlugin can.. which occurs only when fItemPlugin is disabled at start or when disabled then renabled. I fixed this issue though. Secondly, I already uploaded FunkyRiftBot_v0010.zip 2 days ago which works with newest...
  3. herbfunk

    Funky Bot

    Post the log else I cannot help :P
  4. herbfunk

    Funky Bot

    Oh boy, so many distraught users! Sorry I've been busy.. but the fix was a simple one. I uploaded v1.1.5.2 which also has some changes to the backpack class.. changes can be found here
  5. herbfunk

    R-YAR with Funky?

    Yeah, I tested it a little bit ago and it won't work since plugins are not compiled yet.. I fixed it and will have a new release uploaded tonight (after I finish adding/testing a new feature).
  6. herbfunk

    Funky Bot

    v1.1.5.0 The Barbarian Skill Update! v1.1.5.0 is a barbarian update! The last day I leveled up another barbarian and spent time improving at least 8 different skills. Furious charge now has more single unit conditions including ones for summoners, avoidance summoners, and debuffing...
  7. herbfunk

    Funky Bot

    Uploaded v1.1.4.3 Some of the changes include: Improvements and bug fixes to alternative hero gambling switching. Alternative hero switching now has settings in UI to delete current indexes and test switching. Added Line of Sight setting controls for Minimum and Maximum range values...
  8. herbfunk

    [Plugin] Funky's Town Run Plugin [Stand-Alone]

    v1.1.4.0 uploaded (beta) -- Introduces alternative hero gambling behavior. Please see this post https://www.thebuddyforum.com/demonbuddy-forum/combat-routines/137127-funky-bot-21.html#post1705260 for more information!
  9. herbfunk

    Funky Bot

    v1.1.4.0 (beta) introduces alternative hero switching! In combination with fItemPlugin, its now possible to switch between an alternative hero to gamble blood shards. This is early development and is still being tested for bugs, but those interested can try it out. How to set it up...
  10. herbfunk

    [Rift Bot] Funky's Modded Edition

    Oops.. I attached older profiles which contained an obsolete profile tag.. I re uploaded it again with correct profiles so it should work now!
  11. herbfunk

    [Rift Bot] Funky's Modded Edition

    Uploaded v0008 finally(Sorry Been Busy :rolleyes:), with newest changes to fBaseXtension plugin which works fine with newest stable version of DB (v1.1.2180.385)
  12. herbfunk

    Funky Bot

    Updated to v1.1.3.1 Changes to deal with newest updates for demonbuddy so targeting won't get hung up on invalid objects. Edit the IgnorePain file (replace the Initialize code with the below code) This will use ignore pain whenever it can cast it, whenever there is a target within 50 yards...
  13. herbfunk

    [Plugin] Funky's Town Run Plugin [Stand-Alone]

    Updated I removed the gold check before repairing! (so make sure you have gold for repairs.. I foresee a endless repair loop for poor folks!)
  14. herbfunk

    [Rift Bot] Funky's Modded Edition

    I updated the profile but am not currently at home and won't be until the weekend, however I have the profiles on github. https://github.com/herbfunk/Funky/tree/master/Profiles/FunkyRiftBot Those who download the newest version will also need to download newest fBaseXtensions plugin, which...
  15. herbfunk

    Funky Bot

    v1.1.2.4 uploaded Noteworthy changes... Adventure mode navigation of minimap markers is now disabled by default and has option added into settings window. This seemed to be the cause of explorer getting stuck in some dungeons such as act 1 spider queen or act 2 kul dungeons. Depends on when...
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