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Recent content by DarkScorpion

  1. DarkScorpion

    [Necromancer] RathmaMages Generic Routine

    Change the avoidance in trinity of everything to 100% hp% and 1.2 distance.
  2. DarkScorpion

    [Necromancer] RathmaMages Generic Routine

    There is no super fast build for high GR, if u wanna super fast T13 farming (<2min), try a different character like monk, coz nec cant do it, no matter what build you using
  3. DarkScorpion

    [Necromancer] RathmaMages Generic Routine

    I dont suggest using this build, coz it doesnt have any primary skill, dependent on high CDR and zerg rush. Currently DB's Navigation system always walk into some empty place, which I cant fix. So dont use any build based on zerg rush. Try this build for T13...
  4. DarkScorpion

    [Necromancer] RathmaMages Generic Routine

    if (Skills.Necromancer.BloodRush.TimeSinceUse > 2000 && (CurrentTarget?.Type == TrinityObjectType.ProgressionGlobe || (Player.PrimaryResourcePct <= 0.9f && CurrentTarget?.Type == TrinityObjectType.HealthGlobe && Legendary.ReapersWraps.IsEquipped)) &&...
  5. DarkScorpion

    [Necromancer] RathmaMages Generic Routine

    #27 I already reply that kind of question if(LastSkeletonCommandTargetAcdId <8)//counting SkelletonMage { if (TrySecondaryPower(out power)) return power; } else { if...
  6. DarkScorpion

    [Necromancer] RathmaMages Generic Routine

    close your zerg mode then you should be fine
  7. DarkScorpion

    [Necromancer] RathmaMages Generic Routine

    Thats DB navigation issue, you can use visualized monitor from DB to see the map, as far as I noticed, path just missing from the monitor map, clearly they need to improve their navigation system. Edit: routine just handling combat part I think.
  8. DarkScorpion

    [Necromancer] RathmaMages Generic Routine

    Any more bug report before next patch? I'm making some small adjustment for maximize dps. Gonna release tmr.
  9. DarkScorpion

    [Necromancer] Rathma Faceroll Glass Cannon GR 100+

    Well Nvm, Skeletons prob all dead from Elite Plagued/Arcane and re-summoned New Skeletons refused to be commanded due to same target issue :), pretty rare chance but it happens, not really big issue. Edit: Skeletons only die after 24 hits, No matter what Kind of dmg it is. "The "24-hit...
  10. DarkScorpion

    [Necromancer] Rathma Faceroll Glass Cannon GR 100+

    Hey bantou, I found an issue when I trying to run high lvl GR with your routine, From those part, CommandSkeletons will only cast on the same target once, what if u are doing elite fight longer than 7 second, and you dont have any other target to maintain the buff. protected override bool...
  11. DarkScorpion

    [Necromancer] RathmaMages Generic Routine

    http://www.diablofans.com/builds/91398-rathma-faceroll-summoner-gr100-new-video-gr100
  12. DarkScorpion

    [Necromancer] RathmaMages Generic Routine

    Edit: if(LastSkeletonCommandTargetAcdId <8)//counting SkelletonMage { if (TrySecondaryPower(out power)) return power; } else { if (TrySecondaryPower(out power) &&...
  13. DarkScorpion

    [Necromancer] RathmaMages Generic Routine

    I didn't found any error message from your log file:(
  14. DarkScorpion

    [Necromancer] RathmaMages Generic Routine

    I know what causing this problem and how to fix, the reason I wanna keep this way is, extra combat could increase the frequency of attacking, instead of meaningless movement. If you want to turn it off just simply search GetMovementPower(Vector3 destination) and replace else...
  15. DarkScorpion

    [Necromancer] RathmaMages Generic Routine

    :)Have u see the post with youtube video? There is another .cs file attached
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