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Recent content by chongeryan

  1. C

    Is there any guide for WD setting for grift runs?

    wd ht-garg build: Witch Doctor Gargantuan Build with Helltooth (Patch 2.4.2 / Season 8) - Icy Veins the trinity settings is very simple for current svn version. just choose 'ht-garg' routine--that's all...
  2. C

    POLL - Priorities - What to focus on next?

    1.The Avoidance is not good enough. Especially in Arcan sentry. 2.An idea we can borrow from TurboHud: Instead of current target select (best cluster) method, we could calculate the progress amount of monsters in xx yards. If the result match the value that we set, let bot attack! Otherwise...
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    Rev. 513 Blacklisting Shrines/Pylons Time Too Short

    and also Blacklist15Seconds is not good enough. Just like the method name says, this "blacklist" thing will refresh within 15 secs. In my opnion, jubisman can use a new blacklist method which only reset at townrun or newgame.
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    Rev. 513 Blacklisting Shrines/Pylons Time Too Short

    check my post here: https://www.thebuddyforum.com/demonbuddy-forum/plugins/trinity/241366-double-checking-shrines-pylons.html blacklisting method is not the problem. in trinity they use wrong id of Shrine/Pylon, like: in one game, RActorGuid will change for no reason. when bot use...
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    Double Checking on Shrines/Pylons?

    Nope. Now the newest version is 501. In my opnion, the 2.14.44 is the best for Crusader.
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    Solve Double Checking on Shrines/Pylons problems

    And I add some code at 3/8: 1.add "maxAttemptCount" variable. use 5 attempts with shrine and container, use 15 attempts with other interactable objects; 2.in Greater Rift, when you interact with shrine, we'll check the buff and ActorSNO, if you got the buff, then blacklist this shrine;
  7. C

    Double Checking on Shrines/Pylons?

    This problem already fixed, here's my solution, plz replace the file in the directories specified below : \Trinity\Combat\HandleTarget.cs \Trinity\Cache\RefreshObject.cs \Trinity\Helpers\GameEvents.cs \Trinity\DbProvider\TownRun.cs \Trinity\Configuration\Variables.cs works fine with...
  8. C

    暗黑破壞神3 腳本 如何收費?

    English plz. ^_^
  9. C

    Solve Double Checking on Shrines/Pylons problems

    2.14.45 is not good enough. I recommend 2.14.44. Here's the change list: \Trinity\Combat\HandleTarget.cs \Trinity\Cache\RefreshObject.cs \Trinity\Helpers\GameEvents.cs \Trinity\DbProvider\TownRun.cs \Trinity\Configuration\Variables.cs
  10. C

    Solve Double Checking on Shrines/Pylons problems

    It's a little problem especially in GR. When bot in a game, he will try to do double checking on the shrines/pylons. This often happen in Crusader, I think here's the reason: Crusader uses nemesis bracers in GR, so "Give higer priority to shrines" always ticked. In Lon build of Crusader...
  11. C

    Double Checking on Shrines/Pylons?

    RActorGuid often changes.
  12. C

    Double Checking on Shrines/Pylons?

    good luck!
  13. C

    Double Checking on Shrines/Pylons?

    I add some code in Trinity: 1.add "Blacklist600Seconds" variable, when bot InteractAttempts > 5, Blacklist600Seconds will add "CurrentTarget.ObjectHash", then force currentTarget update; 2.Blacklist600Seconds only updates in "TownRun"; 3.before bot interact with pylon/shrine/door/container...
  14. C

    Double Checking on Shrines/Pylons?

    we could add "_forceTargetUpdate = true;" to tell Trinity to get a new target.
  15. C

    Double Checking on Shrines/Pylons?

    try to use Blacklist90Seconds instead of Blacklist15Seconds, problems almost solved: // If we've tried interacting too many times, blacklist this for a while if (CacheData.InteractAttempts[CurrentTarget.RActorGuid] > 5 &&...
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