I managed to find a reliable way to reproduce this bug, and found some interesting things. I have a feeling what I detail here is true not only for this spot, but for most stuck spots for which the bot runs back into stuck spot if you move it out manually.
It seems that for this spot, the...
In HandleTarget.cs, in the section that covers shrine use (search for "if (CacheData.InteractAttempts[CurrentTarget.RActorGuid] > 15 && CurrentTarget.Type != TrinityObjectType.HealthWell)"):
1) The major fix is:
After
"Blacklist15Seconds.Add(CurrentTarget.RActorGuid);"
Add...
Jubisman, I figured out what's causing this, and have been running a fixed version for a while now and it seems stable. let me know if you are interested in it to roll into the svn.
Hey Jubisman, thanks for the reply (and amazing plugin!).
A side note I forgot to mention is that manually moving the bot doesn't seem to help.
I remember the bot freezing at rift guardian on fresh installs as well, but I never caught it with full logs before so can't be sure it's all been...
The bot occasionally stands and does nothing, I think it's mostly at rift guardians.
I managed to turn on full logs for long enough to catch the full loop it seemed to be stuck in.
Boss spawned at 04:35:39.416, and the problem happened almost instantly.
As far as I can tell, every path...
I'm not sure if I will be releasing it. Developing for myself is less effort than making something ready for release.
On top of that, I completely underestimated how frustrating dealing with the trolls would be. I have an extremely sour taste in my mouth from this thread, and I'm coming to...