Ya I might be able to fix the state switch from combat to roaming.. gonna look at that more in a bit... but I don't necessarily want the nav to just "go somewhere" there are times when the tactics programming I'm thinking about would need fine control like "back up 5 meters" or "back up 2...
Over and over I see the bot spinning the tank in place or traversing back and forth and I think I finally understand why -- the combat and navigation code are conflicting when there are nearby targets.. I just watched as my tank would take a shot, turn away because the enemy ducked behind a rock...
Full bot is working fine except for lots of turning in circles... my main issue is with the AimBot either starting up in full bot mode or not targetting while I drive around....
The issue with it starting in full bot mode seems to be that you need to shut down TL when switching from full to...