As stated in the original post, the calculations are rough and inaccurate. The reason for this is that not all attributes are accessible via code and some other things I couldn't make work without spending more time on it than I had on my hands (i.e. skill and set bonus etc). I'm hoping that in...
Just uploaded 1.0.3. The new version includes Gorm's update (thanks mate !!!) as well as a checkbox in the plugin config to activate "Hardcore Mode" to prioritize survivability/ehp more.
Thanks Gniller! Appreciate your comment! Yeah what I did is basically take AutoEquipper and strip everything out that either didn't seem to work anymore or what I couldn't wrap my head around and then made work again what was left after that... The conversion to percentage was mostly, because of...
Thank you! Very much appreciated!
Added your improvements. The bug you mentioned should be fixed now, by never considering an offhand in the first place, if there's no 1 hander that can be equipped before.
Thanks for the feedback! Three points:
1:
Right now it prioritizes items that give BOTH more ehp AND damage.
Example: EHP +5% Damage +4% => equip
It also will take a hit on ehp, if the gained damage outweighs that loss by 3x.
Example: EHP -1% Damage +2% => equip
Example: EHP -1%...
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If you're looking for an AutoEquipper plugin, you should be using the Armory plugin.
AutoGear was just intended to bridge the time until a better plugin was released. Thanks for your support!