At the moment, the path search works horribly. Sometimes a bot can simply walk for about 10 minutes on an empty map, instead of going through it for 3-4 minutes in full. Or in general can get lost.
I hope there will be a solution to the problem.
I tried Trinity 2.50.237 with time required for "blocked" equal 250.
1) About situations with blocking
It works not perfect, but better. The character is not so often blocked and the unit time reduced. So I was able to replace illusory boots, which gave me one extra space in the cube. Now I...