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Recent content by Ama

  1. Ama

    Healing question

    This has been a problem for quite a while. I was never able to get healing to be completely stable. Around or before the Yavin expansion came out, things got quite a bit worst. I tried really hard to get things going well with the yavin expansion, but I was getting nowhere and spending hours...
  2. Ama

    Help with spellcooldown function

    Use the skeleton I sent you, you just need to fill the functions out. I wrote the comments in, you just need to write the code those comments tell you to write :)
  3. Ama

    Targeting.ShouldAoe

    Core/Targeting.cs
  4. Ama

    Help with spellcooldown function

    Cass, sorry for the delay. I sent you a PM on the topic. I would recommend not using the CanCast function in this situation. It will be a relatively expensive call and is one of the last things we do before casting a spell. An ideal solution would involve remembering the last time you cast that...
  5. Ama

    [BETA] BuddyWing for 4.01a

    you may need to also put these at the top using Buddy.CommonBot; using Buddy.Swtor.Objects; If you are still having trouble, you can send me your code you are trying to get working in a PM
  6. Ama

    [BETA] BuddyWing for 4.01a

    if you get a chance, these have been hardcoded in for quite a while. public RotationBase Build(string name) { //Set the basic class as the rotation if char has no advanced class if (BuddyTor.Me.AdvancedClass == AdvancedClass.None) { name =...
  7. Ama

    [BETA] BuddyWing for 4.01a

    Try pasting this at the somewhere towards the beginning on DefaultCombat.cs. Try it a few times when loading the bot and check for the spell name and the guid. If the guid is the same everytime, it would be a better. foreach(TorAbility a in AbilityManager.KnownAbilities) {...
  8. Ama

    [BETA] BuddyWing for 4.01a

    Default combat has a lot of framelocks, which is better for the precision of your rotation, but not great for your framerates. I usually replace the ones in DefaultCombat.cs and the rotation I am using with PrioritySelectors. That really isn't something everyone is comfortable with. Aevitas is...
  9. Ama

    [BETA] BuddyWing for 4.01a

    Yeah, that should work
  10. Ama

    [BETA] BuddyWing for 4.01a

    it would be the current targets position or location. I can't remember what the property is called in this bot
  11. Ama

    [BETA] BuddyWing for 4.01a

    I think this will do it. You may have to fiddle with it some. public static Composite DoTGround(string spell, CommonBehaviors.Retrieval<Vector3> location, float time, Selection<bool> reqs = null) { return new Decorator( ret =>...
  12. Ama

    [BETA] BuddyWing for 4.01a

    You can use Spell.GetCooldown("SpellName"), or what you are using. Any time you are getting a time in return, expect it to by in milliseconds. Spell.GetCooldown("SpellName") just multiplies it by 1000. Idk if I put that in there or someone else did. I would just change your code to ret =>...
  13. Ama

    [BETA] BuddyWing for 4.01a

    which spell needs that? Spell.CastonGround("name", target has buff) wont do it?
  14. Ama

    [BETA] BuddyWing for 4.01a

    Working fine for Jugg right now. I had to comment out the rest b/c it was spamming it. Still need to download Visual Studio on this comp. I think I am going to put some caching in for the aoe counts. Not really necessary to count them every single tick. Also, for anyone doing the story line...
  15. Ama

    Hardware

    Well, she would just get the ring later lol... It won't be an engagement computer :p
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