yes, it is clearly my buff, it's text have the green border and my combat routine keeps using the Shadow of Death to refreshing it's duration back to 1 min.
this aura issue is also quite obvious in Delubrum Reginae... iirc
hi mastahg, i got an issue when detecting aura when a BattleCharacter has too many (maybe more than 30?) auras.
var shouldCastDeathDesign = t is BattleCharacter b && !b.Auras.Any(i => i.CasterId == Core.Me.ObjectId && i.Name == "Death's Design" && i.TimeLeft > 10);
this check normally works but...
hi mastahg, when a fate has ended but the player was still in combat(mobs are leaving yet they are in attackers list), the fate bot will trying to mount and fail a few times, then when the player is finally out of combat, the bot won't fly to next fate but use the ground navigation
and the fate...
they are all in offset_F, the first 3 bits are individual flags for avaliable pets, then 1 bit phoneix/bahamut flag, and next 2 bits are currently active pet, the last 2 bits are the aetherflow charge
public int ElementalAttunement => ActionResourceManager.CostTypesStruct.offset_E...
certain language features (basically syntax sugars) does not requires .NET 6 to use... however most of them needs the runtime support, like the interface default implementation, and the linq improvements
this is my current explorering on summoner gauge
private int TranceTimer => ActionResourceManager.CostTypesStruct.timer;
private int PetTimer => ActionResourceManager.CostTypesStruct.timer2;
private int ElementalAttunement=>...
hi mastahg, i met a problem when trying to make dragoon elusive jump to a specified direction when received an echo message,
private void GamelogManager_EchoRecevied(object sender, ChatEventArgs e)
{
if (e.ChatLogEntry.Contents.StartsWith("@escape"...