What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal

Recent content by Akira0245

  1. A

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    yes, it is clearly my buff, it's text have the green border and my combat routine keeps using the Shadow of Death to refreshing it's duration back to 1 min. this aura issue is also quite obvious in Delubrum Reginae... iirc
  2. A

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    hi mastahg, i got an issue when detecting aura when a BattleCharacter has too many (maybe more than 30?) auras. var shouldCastDeathDesign = t is BattleCharacter b && !b.Auras.Any(i => i.CasterId == Core.Me.ObjectId && i.Name == "Death's Design" && i.TimeLeft > 10); this check normally works but...
  3. A

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    hi mastahg, could you add a ring-shaped avoidace area into sidestep?
  4. A

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    hi mastahg, when a fate has ended but the player was still in combat(mobs are leaving yet they are in attackers list), the fate bot will trying to mount and fail a few times, then when the player is finally out of combat, the bot won't fly to next fate but use the ground navigation and the fate...
  5. A

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    they are all in offset_F, the first 3 bits are individual flags for avaliable pets, then 1 bit phoneix/bahamut flag, and next 2 bits are currently active pet, the last 2 bits are the aetherflow charge public int ElementalAttunement => ActionResourceManager.CostTypesStruct.offset_E...
  6. A

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Hi mastahg, summoner spell id 7426 "Ruin IV" now requires a new aura: id 2701 "Further Ruin" to cast
  7. A

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    certain language features (basically syntax sugars) does not requires .NET 6 to use... however most of them needs the runtime support, like the interface default implementation, and the linq improvements
  8. A

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    Also, summoner spell `ActionManager.CanCast("Ruin IV", Core.Target);` is returning false while it should be true
  9. A

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    this is my current explorering on summoner gauge private int TranceTimer => ActionResourceManager.CostTypesStruct.timer; private int PetTimer => ActionResourceManager.CostTypesStruct.timer2; private int ElementalAttunement=>...
  10. A

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    I'd like to have .net 6 updates, many of the new helpful language features are not supported by .net framework...
  11. A

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    hi mastahg, could you tell me when should i use ff14bot.Ext.NoCacheRead<T> rather than Read<T>? is there a performance difference between them?
  12. A

    [Release] RebornBuddy64 Version 1.0.726 - DirectX11 / x64 bit compatible

    hi mastahg, i met a problem when trying to make dragoon elusive jump to a specified direction when received an echo message, private void GamelogManager_EchoRecevied(object sender, ChatEventArgs e) { if (e.ChatLogEntry.Contents.StartsWith("@escape"...
  13. A

    RebornBuddyCN r586

    thank you. everything works fine now
  14. A

    RebornBuddyCN r586

    hi mastahg, RB seems to have some problems after the Chinese server 5.45 update, and I can't log in properly.
Back
Top