People check out MAD for resto heals on this. Awesome CR. Glitches a bit in DB from time to time. It's not built with DB in mind tho. Had to completely close HB and reopen it after a wipe or instance change. The healing was amazing though.
// run away from Gripping Hatred if not killing it.
ScriptHelpers.CreateRunAwayFromBad(
ctx => true,
() => tankLoc,
30,
9,
u => u.Entry == GrippingHatred && u.ToUnit().HasAura("Pool of Shadows") && (Targeting.Instance.FirstUnit != u || Me.IsRange())),
new Decorator(ctx => hatred >= 45, new Action(ctx => Lua.DoString("ExtraActionButton1:Click()"))),
new Decorator(ctx => !boss.HasAura("Ring of Malice"), ScriptHelpers.CreateTankUnitAtLocation(() => tankLoc, 5)))));
[12:48:52.819 D] System.NullReferenceException: Object reference not set to an instance of an object.
at Bots.DungeonBuddy.DungeonBot.(Object )
at Styx.TreeSharp.Decorator.CanRun(Object context)
at Styx.TreeSharp.Decorator..()
at Styx.TreeSharp.Composite.Tick(Object context)
at Styx.TreeSharp.PrioritySelector..()
at Styx.TreeSharp.Composite.Tick(Object context)
at Styx.TreeSharp.Decorator..()
at Styx.TreeSharp.Composite.Tick(Object context)
at Styx.TreeSharp.PrioritySelector..()
at Styx.TreeSharp.Composite.Tick(Object context)
at Styx.TreeSharp.Decorator..()
at Styx.TreeSharp.Composite.Tick(Object context)
at Styx.TreeSharp.PrioritySelector..()
at Styx.TreeSharp.Composite.Tick(Object context)
at ...()
at Styx.TreeSharp.Composite.Tick(Object context)
at Styx.TreeSharp.PrioritySelector..()
at Styx.TreeSharp.Composite.Tick(Object context)
at Styx.TreeSharp.Decorator..()
at Styx.TreeSharp.Composite.Tick(Object context)
at Styx.TreeSharp.PrioritySelector..()
at Styx.TreeSharp.Composite.Tick(Object context)
at Bots.DungeonBuddy.DungeonBot..Tick(Object )
at Styx.CommonBot.TreeRoot.()
Can we got an official post on what working? I heard highvoltz say hes getting MOP working first then off to the others. Is MOP fully functional yet? I would love to level 85-90 with dungeon buddy! BG= Scary
Questing = Buggy and user help Grinding= Fuck that
Can we got an official post on what working? I heard highvoltz say hes getting MOP working first then off to the others. Is MOP fully functional yet? I would love to level 85-90 with dungeon buddy!
BG= Scary
Questing = Buggy and user help (87-90)
Grinding= Fuck that
isnt it possible to NOT always stand in something like aoe on the ground, these pits of beer like in stormbrew?
really sucks as a melee, to ALWAYS die^^ and get flamed for beeing noob which is obvious
As this is beta and very buggy i have had to reinstall this on more than one occasion
again today it vendored all my blues and i have already used the item restoration service
Why on earth would anyone set it to vendor rare items?
Sorry i dont mean to be ungrateful for the development of this bot im just upset at loosing what was about 10 blue items id just got from doing a bunch of heroics
I love this concept of dungeoning AFK but it seems like highvoltz is on his own here. Just keep pumping him information on exactly whats going on and what could be better, with a log of course.
Yeah, I have the highest respect of the task the developers of this has at hand, that is why I tried to provide as much info as possible in my previous post. I have now tried most of the MoP dungeons alot and my conclusion is that Brewery and Mogushan is somewhat afk'able, in that sense that the bots will run through the whole instances, so meshes seems ok for those 2. The main problem (for me) is as I stated that the logic for not standing in bad stuff isn't working and that means you have to seriously outgear the instance in order to make it.
I've been running the first four dungeons with a team of lvl 19 bots (Ragefire Chasm, Deadmines, Shadowfang Keep and Wailing Caverns). Deadmines is dead, bots won't move at all. Shadowfang Keep has issues with the gates after Lord Walden. Wailing Caverns tries to do the escort event before killing any bosses. The only one afkable is Ragefire Chasm and that seems to be running the pre-Cataclysm script and just brute forcing its way to the end of the dungeon. It manages to skip Dark Shaman Wotshisface entirely.
I appreciate that people want the current dungeons and scenarios working, but can we please also have some input into the lower level dungeons we use to level up.
I have run RFC and SFK fully afk with a 5 man team as for the others I agree they do not work. RFC will do the other boss if you set it to optional bosses true. And I cant say I had any trouble with the gates at all in SFK.