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Druid CC - Expressions of interest and ideas

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fpsware

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Due to a number of ongoing issues that I, and a number of other CC & Plugin developers have been expierencing over the last few months I am no longer willing to host or support my CCs (and profiles) on the Honorbuddy forums.

Instead, I am relocating my CCs and support to the below forum (kindly provided by Wired).

http://www.liquidskies.net/forum.php?varname=Fpsware




What does this mean?
  1. There will be no negative impact for the users - you.
  2. ALL CC download links will be located on another forum
  3. ALL support (bugs/issues/suggestions/feedback) will be located on another forum.
  4. I will no longer distributed my CCs on this forum
  5. I will no longer support my CCs on this forum.
If you have bugs or issues, if you want to download my CCs this is the link you need to use.

http://www.liquidskies.net/forum.php?varname=Fpsware
 
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Balance

Customisable spell order in a UI tab

1
2
3
4
5

with each one having a drop down list of spells from your balance book, ie Wrath, Roots, Starfire, Faerie Fire, Insect Swarm, moonfire, etc etc


Same for when add detected

1
2
3
4
5

Barkskin, naturegrasp, Typoon, , Starfall, hurricane

Smart Crowd management, ie Cyclone, hibernate, roots

or a tick option to Dot up multiple targets

Option not to use thorns (for when grinding low level mobs)

UI % box for innervate

Option not to use Moonkin form, Switching from travel to moonkin to instant gib a lower level char looks suspicious, when it ould just moonfire straight from travel form and kill it anyway

Tick box UI for trinket 1 and 2

Detect other on use items equipped

UI % to use potions

Situation drop down tick boxs to use potions, ie mobs elite, x levels higher than you, adds etc

Dreamlist :cool:
 
Balance rotation is easy,

Moonfire
Insect swarm
Wrath till you get your lunar eclipse
Starfire till you get your solar eclipse

Keep moonfire and insect swarm up as much a possible.

I would add ticks for moonfire and insect swarm though, because they arent really needed for grinding mobs. But other than that that's your bread and butter rotation.

Perhaps, roots, hibernate, and trees for ads?
 
As AtomX said, the Balance roation is easy. It will not have a customisable spell order as 99% of the time you cast the same spell rotation.

I should have stated I am going to focus heavily on Feral combat to start - there are enough suitable Balance CCs. I will add Balance support of cause, but not until Feral is working well.
 
If anyone wants to try the Druid BETA you'll find the download here.

If you're going to try the Druid beta first thing I need to say is:

1. There are plenty of bugs. There.... are.... bugs! B U G S! You unda-stan-da words outa my mouth? BBBBbbbbbbbugs.
2. Its only tested up to level 25.
3. It does not use all spells.
4. The main focus is on FERAL combat.
5. Balance combat does work but it could be better.
5. The UI does not work. But you can see what it looks like.
6. It works for me!
7. IT WORKS FOR ME!


The second thing I need to say:

1. There are plenty of bugs.
2. Its only tested up to level 25.
3. It does not use all spells.
4. The main focus is on FERAL combat.
5. Balance combat does work but it could be better.
5. The UI does not work. But you can see what it looks like.
6. It works for me!
7. IT WORKS FOR ME!
 
no clue what are you talking about, takes around 8-10 secs to kill a mob on my feral druid, theres plenty of time
 
I'm running the beta now. The druid CC is very responsive which I like. Even as it is it's bumped my xp/h by about 30k with the storm peaks profile I was using.
A couple of things I've noticed: It still does the run away then go back to loot sometimes, but not all the time. Also it switches to travel form a bit too easily as it will switch, not move, find a target and switch back to cat form.
 
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I'm running the beta now. The druid CC is very responsive which I like. Even as it is it's bumped my xp/h by about 30k with the storm peaks profile I was using.
A couple of things I've noticed: It still does the run away then go back to loot sometimes, but not all the time. Also it switches to travel form a bit too easily as it will switch, not move, find a target and switch back to cat form.

Looting has absolutely nothing to do with the CC that is HB. It will swap to travel form when HB's "status" = one of four actions. I'm going to add tick boxes so the user can select what actions to allow the use of Travel Form.
 
I realized I still had the auto travel form plugin turned on so that fixed that problem. It had nothing to do with your setup so sorry for mentioning that. It also seemed to stop the looting problem as well.

I've been tinkering around with the CC and I hope you don't mind. I made it to where it will pull with feral charge and cast savage roar when it's not active. I am only doing this for my personal use but if you don't want me altering it let me know and I'll stop. One quick easy fix I noticed was for it to actually cast mangle, I had to change the wording to "Mangle (Cat)" instead of just "Mangle"

The coding on the cc is phenomenal. I love seeing something done so well.
 
I tried this with a tauren lvl1. No matter wether i entered 20y pull range or 60, the pull failed with "out of range" (wrath is 20y)
and it was approaching the target in many small steps but was nowhere near it when casting.
Occassionally it succeeded to pull a mob that was close with autoattack, but that cant be it , can it? ;)
 
Gonna try this on some low druids i have when realms get back up.
 
I realized I still had the auto travel form plugin turned on so that fixed that problem. It had nothing to do with your setup so sorry for mentioning that. It also seemed to stop the looting problem as well.

I've been tinkering around with the CC and I hope you don't mind. I made it to where it will pull with feral charge and cast savage roar when it's not active. I am only doing this for my personal use but if you don't want me altering it let me know and I'll stop. One quick easy fix I noticed was for it to actually cast mangle, I had to change the wording to "Mangle (Cat)" instead of just "Mangle"

The coding on the cc is phenomenal. I love seeing something done so well.

Thanks for the feedback. I realise that "Mangle" is incorrect, but as my testing is only low level I didn't change it. Feel free to modify the CC for personal use, but please do not distribute it to anyone.

I tried this with a tauren lvl1. No matter wether i entered 20y pull range or 60, the pull failed with "out of range" (wrath is 20y)
and it was approaching the target in many small steps but was nowhere near it when casting.
Occassionally it succeeded to pull a mob that was close with autoattack, but that cant be it , can it? ;)


Looks like I've screwed up something in the low level end. I'll have a look at that today.
 
tested on a 71 cat for 30 min

cant wait till all spell r added keep up the good work


edit

motw not working for me i dont know if it shold work r not so i posted it here

Code:
[8:21:59 PM:737] Changed POI to: Type: None, Loc: <0, 0, 0>
[8:21:59 PM:968] Spell_C::CastSpell(26991, 0, 0x0, 0)
[8:22:00 PM:122] Spell_C::CastSpell(26991, 0, 0x0, 0)
[8:22:00 PM:242] Spell_C::CastSpell(26991, 0, 0x0, 0)
[8:22:00 PM:429] Spell_C::CastSpell(26991, 0, 0x0, 0)
[8:22:00 PM:560] Spell_C::CastSpell(26991, 0, 0x0, 0)
[8:22:00 PM:681] Spell_C::CastSpell(26991, 0, 0x0, 0)
[8:22:00 PM:808] Spell_C::CastSpell(26991, 0, 0x0, 0)
[8:22:01 PM:12] Spell_C::CastSpell(26991, 0, 0x0, 0)
[8:22:01 PM:141] Spell_C::CastSpell(26991, 0, 0x0, 0)
[8:22:01 PM:256] Spell_C::CastSpell(26991, 0, 0x0, 0)
[8:22:01 PM:373] Spell_C::CastSpell(26991, 0, 0x0, 0)
[8:22:01 PM:562] Spell_C::CastSpell(26991, 0, 0x0, 0)
[8:22:01 PM:690] Spell_C::CastSpell(26991, 0, 0x0, 0)
[8:22:01 PM:815] Spell_C::CastSpell(26991, 0, 0x0, 0)
[8:22:01 PM:948] Spell_C::CastSpell(26991, 0, 0x0, 0)
[8:22:02 PM:146] Spell_C::CastSpell(26991, 0, 0x0, 0)
[8:22:02 PM:273] Spell_C::CastSpell(26991, 0, 0x0, 0)
[8:22:02 PM:397] Spell_C::CastSpell(26991, 0, 0x0, 0)
[8:22:02 PM:521] Spell_C::CastSpell(26991, 0, 0x0, 0)
[8:22:02 PM:711] Spell_C::CastSpell(26991, 0, 0x0, 0)
[8:22:02 PM:840] Spell_C::CastSpell(26991, 0, 0x0, 0)
[8:22:02 PM:983] Spell_C::CastSpell(26991, 0, 0x0, 0)
[8:22:03 PM:112] Spell_C::CastSpell(26991, 0, 0x0, 0)
[8:22:03 PM:312] Spell_C::CastSpell(26991, 0, 0x0, 0)
[8:22:03 PM:437] Spell_C::CastSpell(26991, 0, 0x0, 0)
[8:22:03 PM:555] Spell_C::CastSpell(26991, 0, 0x0, 0)
[8:22:03 PM:671] Spell_C::CastSpell(26991, 0, 0x0, 0)
[8:22:03 PM:862] Spell_C::CastSpell(26991, 0, 0x0, 0)
[8:22:03 PM:995] Spell_C::CastSpell(26991, 0, 0x0, 0)
[8:22:04 PM:124] Spell_C::CastSpell(26991, 0, 0x0, 0)
[8:22:04 PM:254] Spell_C::CastSpell(26991, 0, 0x0, 0)
[8:22:04 PM:445] Spell_C::CastSpell(26991, 0, 0x0, 0)
[8:22:04 PM:733]  Object reference not set to an instance of an object. - From: rvt6jhef
[8:22:04 PM:760] Changed POI to: Type: None, Loc: <0, 0, 0>
 
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Yes MotW works. But this is not trying to cast MotW its trying to cast spell ID 26991 - GotW. But without a FULL log file this means absolutely nothing, a partial log file is useless.
 
I am running this on an 80 druid farming some low level rep. My druid stops whenever mark of the wild runs out. The log says trying to cast "gift" of the wild and it is missing the reagent wild spindleaf. It is in the log as casting 48470 which is the rank 4 version of gift of the wild.

I will pick up some reagents to work around this. I can post log later after I finish grinding.

Other than this issue it looks to be running very smoothly. Thanks for the great work!!!!!!!!!!

Saw last post, Log added.
 

Attachments

I guess I'll add an option for the use to cast Gift or Mark. Currently, if you know the spell Gift it will try to cast it rather than Mark.
 
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