ChuckyEgg
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- Jun 14, 2012
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**** TEST VERSION OF NON-COMMS PARTY DUDE ****
PartyLeader-PartyDude - TEST VERSION - Boss Encounter code added (see download section in 1st post)
I added the Boss Encounter fix that I put into the COMMS version to this passive/non comms party plugin
And, I added
Zeta.CommonBot.CombatTargeting.Instance.Pulse();
to OnPulse(), to see if that makes it attack the bosses, just-in-case that was the issue.
Try this out, and report back your findings, please
PartyLeader-PartyDude - TEST VERSION - Boss Encounter code added (see download section in 1st post)
I added the Boss Encounter fix that I put into the COMMS version to this passive/non comms party plugin
And, I added
Zeta.CommonBot.CombatTargeting.Instance.Pulse();
to OnPulse(), to see if that makes it attack the bosses, just-in-case that was the issue.
Try this out, and report back your findings, please

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