Hey guys, I woke up this morning feeling a lot better! So I think it's safe to assume I'm back now.
To all of you who wished me good stuff while I was sick, thanks!
I see you guys are doing fine with this new project. Could anyone let me know if there's anything new to add to unified? I see bombastic reduced the spirit costs for monks. Is there anything else?
Also, is there a stable version of the split file Unified yet? I'd like to see that.
And last but not least, I noticed BETA .99 still has that annoying Generating Path/Town Stuck thing going on. Has anyone come up with a solution for that?
Well, that looks pretty damn good actually.
One question though, are darkfriend77's loot rules always included or did you guys make 2 separate things, one for unified and one for unified+custom rules?
And yeah, it might have always been stable
Also, I'm having trouble downloading from your repository. Could you explain how I do that with SVNtortoise?
Thanks man
Well, that looks pretty damn good actually.
One question though, are darkfriend77's loot rules always included or did you guys make 2 separate things, one for unified and one for unified+custom rules?
And yeah, it might have always been stable
Also, I'm having trouble downloading from your repository. Could you explain how I do that with SVNtortoise?
hmm one of my monks, running a blinding flash Breath of heaven sweeping build does no seem to use sweeping wind at all (4p inna checked)
Confirmed "Iron Gate" causes stuck a lot. How do we get it to open?What about "BigRed_BattlefieldswithBarracks" ?
View attachment 69432
Stuck -> The Forward Barracks - Iron Gate
rrrix, I just released v0.45. We should find a way to handle this stuff togetherFixes for Pinata and A3 Iron gates are in the attached version, and updated on assembla/git.
Okay, I think I merged everything correctly now. I'll be testing the split v0.45 right now
So, the Split Unified is merged with darkfriend77's custom rules apparently. This leaves me in a difficult place here.
Should I make darkfriend's rules the default now for Unified? Would everyone like that?
Or maybe I could just go on doing the same I was doing before, which was updating both Unified and Custom rules separately, both having a distinct GilesTrinity.cs file. But then, what of the new split project? And all the modifications you guys made?
Is there any way you guys could make separate folders for Unified and Unified+CustomRules? That would definitely make things easier
That would be ideal, I think. Could you do this, hti?For Items Loot Rules, I think provide Empty file in standard package (in this case UnifiedTrinity use Giles scoring) and provide a pack with only Item Filter file which can be deployed in Specification folder for activate Item Rules
[03:09:14.878 N] Compiler Error: c:\Users\Geoff\Dropbox\Geoff\DemonBuddy\DB\Plugins\GilesTrinity\Plugin.cs(101,17) : warning CS0162: Unreachable code detected
[03:09:14.878 N] Compiler Error: c:\Users\Geoff\Dropbox\Geoff\DemonBuddy\DB\Plugins\GilesTrinity\Abilities\Barbarian.cs(378,101) : error CS0103: The name 'c_iActorSNO' does not exist in the current context