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Unified GilesPlugin's Unnoficial Updates File

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Hey guys, I woke up this morning feeling a lot better! So I think it's safe to assume I'm back now.

To all of you who wished me good stuff while I was sick, thanks!

I see you guys are doing fine with this new project. Could anyone let me know if there's anything new to add to unified? I see bombastic reduced the spirit costs for monks. Is there anything else?

Also, is there a stable version of the split file Unified yet? I'd like to see that.

And last but not least, I noticed BETA .99 still has that annoying Generating Path/Town Stuck thing going on. Has anyone come up with a solution for that?
 
Hey guys, I woke up this morning feeling a lot better! So I think it's safe to assume I'm back now.

To all of you who wished me good stuff while I was sick, thanks!

I see you guys are doing fine with this new project. Could anyone let me know if there's anything new to add to unified? I see bombastic reduced the spirit costs for monks. Is there anything else?

Also, is there a stable version of the split file Unified yet? I'd like to see that.

And last but not least, I noticed BETA .99 still has that annoying Generating Path/Town Stuck thing going on. Has anyone come up with a solution for that?

Hey Jubis :)

hti and I have been busy... lookie here: https://www.assembla.com/code/unifiedtrinity/git/nodes (was it ever "un-stable"?)
 
Well, that looks pretty damn good actually.
One question though, are darkfriend77's loot rules always included or did you guys make 2 separate things, one for unified and one for unified+custom rules?

And yeah, it might have always been stable :)

Also, I'm having trouble downloading from your repository. Could you explain how I do that with SVNtortoise?
 
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Well, that looks pretty damn good actually.
One question though, are darkfriend77's loot rules always included or did you guys make 2 separate things, one for unified and one for unified+custom rules?

And yeah, it might have always been stable :)

Also, I'm having trouble downloading from your repository. Could you explain how I do that with SVNtortoise?

you can use this gitextensions - Git Extensions is the only graphical user interface for Git that allows you control Git without using the commandline. It comes with a manual and video tutorials to get you started quickly. - Google Project Hosting
there are also Tutorials.
 
rrrix,

Were you able to give pinatas more weight and interaction distance greater?
 
Well, that looks pretty damn good actually.
One question though, are darkfriend77's loot rules always included or did you guys make 2 separate things, one for unified and one for unified+custom rules?

And yeah, it might have always been stable :)

Also, I'm having trouble downloading from your repository. Could you explain how I do that with SVNtortoise?

I'm using #89 for stable botting.
be ware of the looting rules on the original one.... itemtype and basetype is inconsistent. I made a mistake in it.
If you want to use a correct one, you may check my fork till rrrix or hti merge it.

I will add some configuration UI for toggle custom rules tomorrow.
 
hmm one of my monks, running a blinding flash Breath of heaven sweeping build does no seem to use sweeping wind at all (4p inna checked)
 
Alright, I've successfully cloned the repository, but I have no idea what to do now. I don't see the files anywhere in my HDD. I have some changes I need to make to throw barb's code and also need to add the changes bombastic made to monk stuff, but I want to merge these with the stuff you guys already did and release it as v0.45

I'm kind of confused right now, any tips?

edit: never mind, got it!
 
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hmm one of my monks, running a blinding flash Breath of heaven sweeping build does no seem to use sweeping wind at all (4p inna checked)

0.44 is working fine with bf+sw. Already tested with and without inna's option.

Try a clean install. Yesterday someone complained about the same thing and it was that.
 
Okay, I think I merged everything correctly now. I'll be testing the split v0.45 right now

So, the Split Unified is merged with darkfriend77's custom rules apparently. This leaves me in a difficult place here.

Should I make darkfriend's rules the default now for Unified? Would everyone like that?
Or maybe I could just go on doing the same I was doing before, which was updating both Unified and Custom rules separately, both having a distinct GilesTrinity.cs file. But then, what of the new split project? And all the modifications you guys made?

Is there any way you guys could make separate folders for Unified and Unified+CustomRules? That would definitely make things easier
 
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Okay, I think I merged everything correctly now. I'll be testing the split v0.45 right now

So, the Split Unified is merged with darkfriend77's custom rules apparently. This leaves me in a difficult place here.

Should I make darkfriend's rules the default now for Unified? Would everyone like that?
Or maybe I could just go on doing the same I was doing before, which was updating both Unified and Custom rules separately, both having a distinct GilesTrinity.cs file. But then, what of the new split project? And all the modifications you guys made?

Is there any way you guys could make separate folders for Unified and Unified+CustomRules? That would definitely make things easier


For Items Loot Rules, I think provide Empty file in standard package (in this case UnifiedTrinity use Giles scoring) and provide a pack with only Item Filter file which can be deployed in Specification folder for activate Item Rules
 
For Items Loot Rules, I think provide Empty file in standard package (in this case UnifiedTrinity use Giles scoring) and provide a pack with only Item Filter file which can be deployed in Specification folder for activate Item Rules
That would be ideal, I think. Could you do this, hti?

Also, here's the Barb and the Monk files for v0.45
 

Attachments

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OK, so I need to get some sleep. Here's what I think we should do:

1- We do what hti suggested about the Giles Rules/Custom Rules issue.
2- You guys invite darkfriend77 to your Git thingy so he can work on his addon while you guys work on Unified
3- rrrix creates a brand new Unified thread linking to the plugin and explaining how to use daarkfriend's custom rules
4- I retire and watch you guys work your asses off

Sounds good, right?
 
Jub - issue with your Barbarian.cs file:

Code:
[03:09:14.878 N] Compiler Error: c:\Users\Geoff\Dropbox\Geoff\DemonBuddy\DB\Plugins\GilesTrinity\Plugin.cs(101,17) : warning CS0162: Unreachable code detected
[03:09:14.878 N] Compiler Error: c:\Users\Geoff\Dropbox\Geoff\DemonBuddy\DB\Plugins\GilesTrinity\Abilities\Barbarian.cs(378,101) : error CS0103: The name 'c_iActorSNO' does not exist in the current context
 
What the hell, where did that come from?

edit: check next page
 
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