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Trinity - Barbarian Class

Could anyone tell me how I reduce the distance that WW travels before switching to another direction?
I'd like to see WW used with less pauses and closer to the targets at all times. I don't mind if the bot spends fury like jay wilson spends money on whores

edit: forgot to mention that this is how I play when I don't bot and survivability increases considerably doing it like that
 
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I'm running a weapon throw barb and I have range set to 50 for the newest GilesTrinity trash range, I have it set to extend, I also DB settings set to 60 Kill/80 Loot. I feel like my barb runs in too close to use weapon throw and fires ancient spear from too far and misses occasionally. Anyone know what I could edit in the .cs file to fix this issues? I am also using the newest RadsAtom and the newest version of DB. My barb will use ancient spear from far, miss, then run in and start spamming weapon throw in melee range... I don't want it to kite anything, I just want it to cast weapon throw.

Edit: Figured it out. Typed "weapon throw" in find then changed the number before the "f" from 44 to 60. Works better now.
 
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Coupons,

To change Weapon Throw range, change 44f (yards/meters) from line 6731 to another value.

For ancient spear, line 6648.
 
Recently updated to the latest trinity version only to find my bot has stopped using rend often. I have fury dump on always, yet it still does not constantly have rend up. This has quadripled my deaths/hour as I rely on rend for the life leech :/
Any ideas anyone?
 
Recently updated to the latest trinity version only to find my bot has stopped using rend often. I have fury dump on always, yet it still does not constantly have rend up. This has quadripled my deaths/hour as I rely on rend for the life leech :/
Any ideas anyone?

strong misc to db ratio brah
 
Using the latest trinity, do you guys notice the Barb WW'ing strangely on boss encounters for Occults, Shamans, and other ranged bosses? it also happens on staircase fights, in maps such as stonefort and skycrown, where bosses are anywhere on the staircase.

A bit difficult to explain but basically he would WW right next to them but pull away then ww back right next to them again, pull away, sort of like hes trying to kite them into our tornados (rtlw) but because they are ranged, they dont follow. He continues to do so, wasting fury & worst case scenario, he'd die because they'll cast an arcane orb or desecrator and im stuck doing that same motion. Are there any work arounds or tweks so the bot would WW through them rather next to them?

Has bombastic or anyone else found a solution for this?
 
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Using the latest trinity, do you guys notice the Barb WW'ing strangely on boss encounters for Occults, Shamans, and other ranged bosses? it also happens on staircase fights, in maps such as stonefort and skycrown, where bosses are anywhere on the staircase.

A bit difficult to explain but basically he would WW right next to them but pull away then ww back right next to them again, pull away, sort of like hes trying to kite them into our tornados (rtlw) but because they are ranged, they dont follow. He continues to do so, wasting fury & worst case scenario, he'd die because they'll cast an arcane orb or desecrator and im stuck doing that same motion. Are there any work arounds or tweks so the bot would WW through them rather next to them?

Has bombastic or anyone else found a solution for this and i may have missed it?

Yes! Very annoying, no clue how to get rid of it so far.
Giles implemented some kind of kiting behaviour in one of the last patches, maybe its not working right with ww atm.
 
well i have that set at default 0, we dont need to kite as WW.
 
It has always done that. And in reply to an earlier post, the most efficient profile/set up I have found is WW barb (120k dps unbuffed, 50k life, dual wield) using only Trinity plugin (avoid AOE off). Profile is core, fields of slaughter, stonefort. I posted it on the Giles XML profile howto thread.
 
It has always done that. And in reply to an earlier post, the most efficient profile/set up I have found is WW barb (120k dps unbuffed, 50k life, dual wield) using only Trinity plugin (avoid AOE off). Profile is core, fields of slaughter, stonefort. I posted it on the Giles XML profile howto thread.

Previous versions had done this on rarer occasions and never on the staircase. A workaround would be great.
 
Using the latest trinity, do you guys notice the Barb WW'ing strangely on boss encounters for Occults, Shamans, and other ranged bosses? it also happens on staircase fights, in maps such as stonefort and skycrown, where bosses are anywhere on the staircase.

A bit difficult to explain but basically he would WW right next to them but pull away then ww back right next to them again, pull away, sort of like hes trying to kite them into our tornados (rtlw) but because they are ranged, they dont follow. He continues to do so, wasting fury & worst case scenario, he'd die because they'll cast an arcane orb or desecrator and im stuck doing that same motion. Are there any work arounds or tweks so the bot would WW through them rather next to them?

Has bombastic or anyone else found a solution for this?

mine is doing the same..kiting ranged mobs, WW next to them, worst things happens on stairs :(

hope it get fixed soon...

ofc avoidance set to 0..I even remade other avoidances like desacrator etc to 15 but it didn't help.
 
I have to say this build is FANTASTIC with a few minor changes.
1. I keep War Cry with Impunity just for the little boost.
2. I use Revenge with Best Served Cold.
3. Also use Rend with Blood Lust.
4. Wrath of the Berserker with Thrive on Chaos rune.
5. Hammer of the Ancients with Smash
6. and last but not least Battle rage with Into the Fray rune.
PASSIVES
1. Weapon Mastery
2. Ruthless
3. I feel is optional I seem to do very well with anything here
Barbarian - Game Guide - Diablo III
I also agree that the bot could use Hammer of the Ancients a little more regular since i always have max fury once Wrath of the Berserker comes up it never goes down.
O I also forgot to mention that once Wrath of Berserker is up with Revenge and full fury to spam hammer if you have base crit like me of 55+% you will have 100% chance to crit with hammer of the ancients. :) happy hunting
@GilesSmith - Would it be possible to add for this spec in your plugin or possibly even change the "Fury Dump on WOTB" to something like spam Hammer of the Ancients, it would be nice to change the frequency of use on it as this attack does ALOT of damage in an AOE group and also keeps your WOTB active with Thrive on Chaos rune enabled. because as it is right now the only thing i see my barb casting for fury dump is either Battle rage (with this spec i listed above) or sprint when you have WW spec enabled.

**Bump
 
Using the latest trinity, do you guys notice the Barb WW'ing strangely on boss encounters for Occults, Shamans, and other ranged bosses? it also happens on staircase fights, in maps such as stonefort and skycrown, where bosses are anywhere on the staircase.

A bit difficult to explain but basically he would WW right next to them but pull away then ww back right next to them again, pull away, sort of like hes trying to kite them into our tornados (rtlw) but because they are ranged, they dont follow. He continues to do so, wasting fury & worst case scenario, he'd die because they'll cast an arcane orb or desecrator and im stuck doing that same motion. Are there any work arounds or tweks so the bot would WW through them rather next to them?

Has bombastic or anyone else found a solution for this?

Me too.I dont know how to fix it
 
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i agree with you source, i have been tweeking with the .cs file and the only thing i have come across to try to spam it more often is use Dump Fury always and change a few things in the .cs to the following

Code:
                    // Battle rage, constantly maintain
					if (!bOOCBuff && hashPowerHotbarAbilities.Contains(SNOPower.Barbarian_BattleRage) && !playerStatus.bIsIncapacitated &&
                        // Fury Dump Options for battle rage IF they don't have sprint 
                        (
                         (settings.bFuryDumpWrath && playerStatus.dCurrentEnergyPct >= 0.99 && GilesHasBuff(SNOPower.Barbarian_WrathOfTheBerserker)) ||
                         (settings.bFuryDumpAlways && playerStatus.dCurrentEnergyPct <= 0.1) || !GilesHasBuff(SNOPower.Barbarian_BattleRage)
                        ) &&
                        playerStatus.dCurrentEnergy >= 20 && PowerManager.CanCast(SNOPower.Barbarian_BattleRage))
                    {
                        return new GilesPower(SNOPower.Barbarian_BattleRage, 0f, vNullLocation, iCurrentWorldID, -1, 0, 1, USE_SLOWLY);
                    }
                    // Hammer of the ancients spam-attacks - never use if waiting for special
                    if (!bOOCBuff && !bCurrentlyAvoiding && !bWaitingForSpecial && hashPowerHotbarAbilities.Contains(SNOPower.Barbarian_HammerOfTheAncients) && !playerStatus.bIsIncapacitated &&
                        playerStatus.dCurrentEnergy >= 20 &&
                       (
                        // More than 75 energy... *OR* 55 energy and target is high on health... 
                            playerStatus.dCurrentEnergy >= 20 || (playerStatus.dCurrentEnergy >= 55 && targetCurrent.iThisHitPoints >= 0.10) ||
                        // OR... target is elite/goblin/boss...
                            targetCurrent.bThisEliteRareUnique || targetCurrent.bThisTreasureGoblin || targetCurrent.bThisBoss ||
                        // OR... player WOTB is active... OR player is low on health...
                            GilesHasBuff(SNOPower.Barbarian_WrathOfTheBerserker) || playerStatus.dCurrentHealthPct <= 1
                       ) &&
                       GilesUseTimer(SNOPower.Barbarian_HammerOfTheAncients))
                    {
                        return new GilesPower(SNOPower.Barbarian_HammerOfTheAncients, 12f, vNullLocation, -1, targetCurrent.iThisACDGUID, 0, 0, USE_SLOWLY);
                    }

it ups the amount of hammer swings, but you will still get the occasional generic swing (which, ironically can crit for over 100k). The need to edit Battle Rage is so it does not spam it with every hammer swing

@Sourcemaster, i know in my 1st post i mentioned using Fury of the Vanished, i am no longer using that, i am using Skorn, and i still maintain full fury, on a side not, u can use this build as a modified throwing barb, change hammer to Throw, and you are set, always have full fury, and crits range from 100k-300k depending on weapon, it is a slower run, but it is fun to watch also.

@GilesSmith, i agree with the button for Hammer, would be GREAT! Keep up all the hard work, love it :D
 
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I've been running rend and ww builds but I keep dying occasionally as whirlwind so I dropped it and went weapon throw spec, doing much better now. Ranged barb is really good for MP0 A3 now IMO and I've had the best success with it.
 
i agree with you source, i have been tweeking with the .cs file and the only thing i have come across to try to spam it more often is use Dump Fury always and change a few things in the .cs to the following

Code:
                    // Battle rage, constantly maintain
					if (!bOOCBuff && hashPowerHotbarAbilities.Contains(SNOPower.Barbarian_BattleRage) && !playerStatus.bIsIncapacitated &&
                        // Fury Dump Options for battle rage IF they don't have sprint 
                        (
                         (settings.bFuryDumpWrath && playerStatus.dCurrentEnergyPct >= 0.99 && GilesHasBuff(SNOPower.Barbarian_WrathOfTheBerserker)) ||
                         (settings.bFuryDumpAlways && playerStatus.dCurrentEnergyPct <= 0.1) || !GilesHasBuff(SNOPower.Barbarian_BattleRage)
                        ) &&
                        playerStatus.dCurrentEnergy >= 20 && PowerManager.CanCast(SNOPower.Barbarian_BattleRage))
                    {
                        return new GilesPower(SNOPower.Barbarian_BattleRage, 0f, vNullLocation, iCurrentWorldID, -1, 0, 1, USE_SLOWLY);
                    }
                    // Hammer of the ancients spam-attacks - never use if waiting for special
                    if (!bOOCBuff && !bCurrentlyAvoiding && !bWaitingForSpecial && hashPowerHotbarAbilities.Contains(SNOPower.Barbarian_HammerOfTheAncients) && !playerStatus.bIsIncapacitated &&
                        playerStatus.dCurrentEnergy >= 20 &&
                       (
                        // More than 75 energy... *OR* 55 energy and target is high on health... 
                            playerStatus.dCurrentEnergy >= 20 || (playerStatus.dCurrentEnergy >= 55 && targetCurrent.iThisHitPoints >= 0.10) ||
                        // OR... target is elite/goblin/boss...
                            targetCurrent.bThisEliteRareUnique || targetCurrent.bThisTreasureGoblin || targetCurrent.bThisBoss ||
                        // OR... player WOTB is active... OR player is low on health...
                            GilesHasBuff(SNOPower.Barbarian_WrathOfTheBerserker) || playerStatus.dCurrentHealthPct <= 1
                       ) &&
                       GilesUseTimer(SNOPower.Barbarian_HammerOfTheAncients))
                    {
                        return new GilesPower(SNOPower.Barbarian_HammerOfTheAncients, 12f, vNullLocation, -1, targetCurrent.iThisACDGUID, 0, 0, USE_SLOWLY);
                    }

it ups the amount of hammer swings, but you will still get the occasional generic swing (which, ironically can crit for over 100k). The need to edit Battle Rage is so it does not spam it with every hammer swing

@Sourcemaster, i know in my 1st post i mentioned using Fury of the Vanished, i am no longer using that, i am using Skorn, and i still maintain full fury, on a side not, u can use this build as a modified throwing barb, change hammer to Throw, and you are set, always have full fury, and crits range from 100k-300k depending on weapon, it is a slower run, but it is fun to watch also.

@GilesSmith, i agree with the button for Hammer, would be GREAT! Keep up all the hard work, love it :D

This is very true I use a 1h and a shield with the hammer smash spec and still crit for 600k, I actually changed from throwing spec where my skills were roughly the same as follows:
Battle Rage - Bloodshed rune (you would be surprised at how fast huge packs of mobs die with that 20% damage from crits where mine range from 200k - 500k throw spec)
War Cry - Impunity
Wrath OTB- Thrive on Chaos
Ignore Pain - Ignorance is Bliss
Weapon Throw - Ricochet
Last one Option but i chose Leap - Iron Impact before 1.0.5 patch
This spec is also really nice but i end up dying ALOT more than with the hammer smash spec, and on a side note the range spec is nice to not have to chase mobs and when you have high attack speed it actually makes the run really fast (I recommend 2.0 AS for throwing with an ABSOLUTE MIN of 5.10% life steal @ 90k damage min)
@Kumquat pm me please and we can collaberate work arounds together to come up with a collective setting that will work excellent.
 
That fury dump code for weapon throw helped my gph a lot, I'm at 360k Barb 1 and 330k Barb 2 A3 MP0 champ farm.

@leme: Trinity has all barb abilities programmed into it. You can use furious charge with merc assault or ignore pain with ignorance is bliss instead of war cry too.
 
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