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MP0 vs. MP1 in act3

AgentK

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Hi Guys,
I'm wondering if MP0 in act3 drops all 63 legendaries and all the drops roll on 63 ilvl basis?
If so, I think MP0 should be the best choice.
 
It's all relative to your killing speed. If I can one shot non-elites at MP5 I'm sure as hell going to bot the crap out of it.

In regards to the question, as far as I know everything dropping in A3MP0 should have a chance to roll lvl63 affixes. It makes the entry barrier to botting in Inferno stupid easy (and cheap)!
 
Just so you know from what ive read from blue posts. MP2-3 is equal to 1.0.4 mobs. my guy is doing great in MP2 with no deaths. I tried MP3 but the damn fire smokes my monks health fast if he isnt able to move out of it fast enough...
 
so inferno difficulty mp0 is the same difficulty as it was before the patch?
 
My bot is running MP5 a bit easier than it ran before 1.0.5. Inferno act3 that is.
 
mp5 with barb 70k dps is crap : 80 rares for hour 0 death

lv mp 2-3 is better like 120 rares and same il63
 
My barb is running Act3 MP1. Smooth sailing through the whole act.

It's all up to personal preferences. If you think your bot can handle high MPs, then go ahead and raise the level.
 
Im running mp1, becouse Im only at 75k unbuffed dps, when I reach 200k I move to mp2.
 
May i ask how do you select Mpower. i am using latest beta and bigreds profile + giles. I have already enabled mpower and set mpower in quest menu ingame.
 
MP1 at A3 looks and feels easier than it was without any MP settings before the patch (and the drop is a little better). My 2 35k DPS barbs feel themselves fine there. I've tried to set them to MP2 and they did't die at all, but the farm was going a little slower. So, I'll stay at MP1.
 
MP1 at A3 looks and feels easier than it was without any MP settings before the patch (and the drop is a little better). My 2 35k DPS barbs feel themselves fine there. I've tried to set them to MP2 and they did't die at all, but the farm was going a little slower. So, I'll stay at MP1.

Act 3 run MP0 - its faster and you don't gain anything there from mp1.
As for how easy it is.. well MP2.5 in 1.0.5 act 3 is like 1.0.4 act 3 (b4 mp was introduced)
 
I find MP2 is close to regular inferno prior to 1.0.5. MP3+ is more difficult.
 
From my experience, A3 MP0 is equivalent to old A1 in terms of difficulty... and I think we all remember how piss easy A1 was. My 110k dps WW barb is getting:
300k-400k GPH
12m-15m EXP/H

in MP0 A3, which is much, much better than it was pre-patch.
 
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It really has nothing to do with "if your bot can handle it". Its all about efficiency.

My 100k dps WW barb stats were as follows:

- MP0 - 660 items / hour - 19 ilvl 63 / hour - 0 deaths
- MP1 - 440 items / hour - 11 ilvl 63 / hour - 2 deaths / hour

That't actually very accurate also considering MP1 monsters have 30% more health, therefore 30% less drops. Yeah I know 1 shotting mobs and the increased bonus item and magic find will outweigh it, but the numbers don't lie.

Also, yes, ilvl 63 legendaries definitely still do drop from MP0. I got 15 legendaries from both my accounts in the 8 hours I botted last night, about 7 of which were ilvl 63.

Now, one could argue that the fact that MP1+ makes all mobs ilvl 63 means you have more potential for good items since item affix's are now based off of monster level and not item level. But the few mobs that are ilvl 63 instead of ilvl 62 in act 3 (since act 3 is all ilvl 62 and 63) would not outweigh the 30% health to all mobs.

Furthermore, legendary and set item affix's are NOT effected by the recent changes to affix rolls based on monster level. They are still effected by the legendary item itself and the ilvl of the item.
 
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