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Act I at mp1 or Act III at no mp.

Would you bot Act III at no mp, or Act I at mp1

  • Act III at no mp

    Votes: 0 0.0%
  • Act I at mp1

    Votes: 0 0.0%

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Bertrand

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Well it seems all that mp1 will do is make all monsters mlvl 63 in act I and II. Obviously, the hp scaling vs loot/mf scaling is highly inefficient (150% hp with 25% mf, 25%gf, 10% exp and 1% more drops at mp1, no thanks). But could it be more efficient to farm act I at mp1 than a3 without mp. Atleast we wont suffer the witches -50% armor reduction, and those annoying kiting fat goatheads with fire shield ability.

Monster Power: More Guts, More Glory - Diablo III

This sentence is especially important:
In Inferno at Monster Power 1 or greater, monsters in every Act will also be bumped up to level 63 and share the same high-end item drop rates. This means that no matter which act you're progressing through, the monsters in that act will all have the same shot at dropping items level 61-63, including crafting recipes, Legendary items, and set items.

So... Act I at mp1 starts looking relly tempting...
 
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50% more hp, 14% more damage for 10% xp, 25% gold/magic find and 1% bonus item (mp1). yes please.

ill probably end up doing act 3 on mp 4 or 5, but will have to test how efficient it is after the patch comes out
 
Neither.

Act 2 or 3 on the highest MP I can manage with low deaths.
 
why if they all have the same drop rate % you would want as fast of a clear as possible more drops per hour.

Cuz they dont all have same drop rate% or mf % or xp % or gf % etc etc.

As someone who has tested the PTR for awhile, the highest mp you can get (on any act) w/o dying to much and w/o taking a super long time to kill mobs = ur best choice.

My guess is most ppl will prolly do between Mp 3-5, Soon as 1.05 comes out i will be hunting down keys on like MP8 and than when i go back to mfing I will be doing MP 6-7
 
idk of these people are getting it.

but from what i think is...
act 1 has more champ packs that are faster to get to
act 1 has less gay ranged monsters
act 1 has monsters that have alot less health

its would basically be like farming act 3 (mp1) but alot more easy.
in turn you could up the mp to like 5-6 and gain alot of extra free 100+ magic find. (putting most people that bot at ~400 with 5 stacks)
 
The mob density in A3 is much greater than in A1, makes more sense to do A3 imo.
 
Act 3 is better for legendary farming because of mob density. Legendary tends to drop from white mobs than champion packs. So I think it would be best to farm act 3 mp 3 if you have steady 50k dps. Act 2 is out of question because it has the shortest run ( due to low fixed map ) and mob density is very wide spread.
 
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I agree with a previous poster. Act 3 MP1. As it stands A3MP1 will be easier (faster) than it's current form now, with an improved MF% due to MP1, so it's a win all around. We will be able to drop defensive abilities for a more offensive and faster bot, not to mention gearing bots should drop in price as well.
 
if i have understand right about this MP, is that all monsters on Act 1-4 will have the same hp and dmg, since all the mobs are the same lvl , when you have MP1.
So the only thing thats going to change is, wich mobs are easy tot get to, and fastest, and less range and gay.
I think Act1 mobs will be best, since less range mobs and most of them are close together, and fast and easy too get to.
So Act 1 MP3-5 or something, should be best
 
idk of these people are getting it.

but from what i think is...
act 1 has more champ packs that are faster to get to
act 1 has less gay ranged monsters
act 1 has monsters that have alot less health

its would basically be like farming act 3 (mp1) but alot more easy.
in turn you could up the mp to like 5-6 and gain alot of extra free 100+ magic find. (putting most people that bot at ~400 with 5 stacks)


Wrong Act1 has been changed greatly on PTR tower for example where you used to get 6-7 packs you only get 3 now and the size of the area has been increased same with other areas they nerf'd the shit out of act1 elite pack wise its pretty much shit now on PTR.
 
I may have to change my answer.....this is from a Blizzard blog post:

"In Inferno, in addition to increased experience, Magic Find, and Gold Find, whenever a monster dies and drops an item normally (whether it be gold, a potion, or a piece of gear), the monster also has a chance to drop an additional bonus item. The chance to drop a bonus item will scale up with each MP level as detailed in the table below."

It's up on diablofans.com at the moment. This changes everything; time to crunch some numbers. Previously I was planning on MP1 because the number of items dropped didn't change, just the quality due to MF%. Now it looks like we will actually see an increase in dropped items, that also have boosted MF% to quality in drops. At MP1 it's only an extra 1% chance, but up to MP10 it goes all the way to 100%.
 
doesnt matter, still think act 3 mp1 will be best or maybe act1 but we will see. if you do the math 150% to 225% HP is a 75% increase in HP which is a total of 33.3% more for a 7%chance at an extra item? Not counting that fact that the monster also deal more damage. 25% mf/gf is really negligable and the more u go up in mp the stat ratio gets even worst.

We all know the best way to farm is to be at 5 stacks fast and clear as much content as possible the fastest possible. Imagine starting at mp 5 for example: 693% more health lets round it up to 7 times more hp = 7 times longer to clear = 7 times longer before you hit 5 stacks, 193% more dmg lets round that to double the damage taken... some bots already die a lot farming, only those who have 1 billion+ worth of gear on each bot will be able to farm with minimal deaths.
 
It really depends on a few things. I'm currently thinking MP1 unless you can kill/clear just as fast in a higher MP setting. If each MP1 adds 75% extra HP and IF MP2 takes 15% longer to kill things than MP1, you are still better off in MP1. The MP bonus drops would then just not outweighing the extra HP and kill time. All things being equal (i.e. if you can kill at exactly the same rate), then sure go as high on MP as you can go.
 
It really depends on a few things. I'm currently thinking MP1 unless you can kill/clear just as fast in a higher MP setting. If each MP1 adds 75% extra HP and IF MP2 takes 15% longer to kill things than MP1, you are still better off in MP1. The MP bonus drops would then just not outweighing the extra HP and kill time. All things being equal (i.e. if you can kill at exactly the same rate), then sure go as high on MP as you can go.

This is technically impossible.
 
Guys all of the mobs between Acts will have more similar HP. This means that A3 elite packs on MP0 will have similar HP to A1 elite packs on MP0. Do you really want to fight easier, more spread out mobs with higher hp over farming a completely dumbed down version of the current A3? Who cares about succubi -50% armor debuff when one sidearm proc is going to instakill them? I'm definitely doing A3 MP0, fuck "rare supersecret RP items," I do this for legendaries and rares to SELL. Also, easier mobs = less tankiness required. Think of how much dps and life steal you could get away with as a 2h rend barb.
 
MP 0 (or what we currently have) is the best place to farm for difficulty to reward ratio. For example, MP10 gives 100% "bonus item" but at the cost of 371% more damage and 3439% more health. So the way I am taking it, you would need to fight an additional 17.2 mobs to every 1 mob.
Mp 10 gives highest rewards, but has the highest costs. With high end gear, your main problem is traveling to mobs that drop the goodies, not killing the mobs themselves. So, if you are clearning act 3 fine now with low deaths per hour, imagine going to act 1, you would do fine right? now cut the act 1 damage by 25% to take its damage down to 75% of what it is now (because monsters will lose 25% of their current dmg in patch 1.5) Now multiply that number with the mp10 value of 371%. .75*3.71=2.7825. So, I am not great at math, correct me if im wrong, if you do act 1 on MP10 the monsters will hit 2.8 times harder. Which does not sound bad at all. The only problem arises with the HP, 3439% more hp! For example a mob with 100,000 HP in A1 would then have 3,439,000 HP. So you are killing an additional 34.4 mobs to gain 100% more "bonus item" off of 1 mob.
Now, when we attack a mob some damage goes to waste, we over hit the mob and they die instantly. The extra damage for that mob is not required, but we deal it anyway. So, speaking in damage efficiency sense, a mob with a larger health pool would be ideal in the case of 1 hitting a mob. You are going to take the same amount of time to attack the mob with 1000 hp, as you will a mob with 10,000 hp if your average hit is 10,000 damage, so why not have a mob with 10,000 hp and yielding better rewards.
 
This is technically impossible.

If you have crazy ass gear and can pretty much 1 shot things then you can clear at the same pace up till the point where you can't. At that point you become less efficient at a higher MP and it's not worth it unless the bonuses outweigh the time cost.
 
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