[04:16:13.804 D] [UnstuckMe!] Mover() [1] moving to <2913.251, 426.2005, 0.1000113>
[13:38:32.724 D] [UnstuckMe!] Mover() Navigator failed, using usepower
[13:38:33.237 D] [UnstuckMe!] Mover() We are running check distance after 5 seconds
[13:38:35.503 D] [UnstuckMe!] Trying next move
[13:38:35.615 D] [UnstuckMe!] Mover() [1] moving to <3495.438, 3706.616, 0.1000019>
[13:48:11.940 D] [UnstuckMe!] Mover() [0] moving to <4279.32, 3580.499, 50.24503>
[13:48:11.940 D] Navigator.Clear
[13:48:11.940 D] Generating path to Trying to unstuck - <4279.32, 3580.499, 50.24503>
[13:48:13.070 D] Could not generate path!
[13:48:13.070 D] [UnstuckMe!] Mover() Navigator failed, using usepower
[13:48:13.570 D] [UnstuckMe!] Mover() We are running check distance after 5 seconds
Reverted to 1.7.1, still the same problem. A lot of times UnstuckMe trying to unstuck for god knows what reason...
Code:[13:38:32.724 D] [UnstuckMe!] Mover() Navigator failed, using usepower [13:38:33.237 D] [UnstuckMe!] Mover() We are running check distance after 5 seconds [13:38:35.503 D] [UnstuckMe!] Trying next move [13:38:35.615 D] [UnstuckMe!] Mover() [1] moving to <3495.438, 3706.616, 0.1000019>
All of that in an elite fight, not stucked at all...
EDIT:
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Now trying to unstuck when looting!! I don't know if it's a incompatibility with giles 1.6.2...
Code:[13:48:11.940 D] [UnstuckMe!] Mover() [0] moving to <4279.32, 3580.499, 50.24503> [13:48:11.940 D] Navigator.Clear [13:48:11.940 D] Generating path to Trying to unstuck - <4279.32, 3580.499, 50.24503> [13:48:13.070 D] Could not generate path! [13:48:13.070 D] [UnstuckMe!] Mover() Navigator failed, using usepower [13:48:13.570 D] [UnstuckMe!] Mover() We are running check distance after 5 seconds
bombastic - which Trinity version are you using? Only v1.6.1+ will try to send the target provider with a "fake target", so that other plugins can read it as "not null".
sinterlkaas - have you checked to confirm it's not null while Trinity is in combat? All I'm doing is passing any possible Unit (the first reached in D3 memory as a valid hostile unit that is attackable) I can find (returned as a DiaObject), to the combat target provider, *IF* Trinity is handling targets (if it's not handling targets, it'll always return an empty list). It's dead simple, and I can't think of anything obvious that would be stopping it from working - unless the instance isn't actually being populated despite having a list returned?
I'm using Trinity 1.6.2.
Both UnstuckMe 1.7.1 and 1.8.1 are giving my toon these mini-freeze-stucks (and making him get killed)
I will do some testing and report back when I found something
If you dont like DBs or Trinitys unstucker, this is the best unstucker out there!Hi!
Do I need to have UnstuckMe if I use RadsAtom plugin?
If you dont like DBs or Trinitys unstucker, this is the best unstucker out there!
If you dont like DBs or Trinitys unstucker, this is the best unstucker out there!
There is no fix yet I am still testing and trying to make it work with chaning some stuff in trinity and even trying to change things in UnstuckMe but until now without any working changes ..is there any update? neeed ur fantastic unstucker !![]()
I am using RadsAtom with LoadnextprofileWhat settings do you have in UnstuckMe in combination with RadsAtom when unstuck doesn't help? Load next profile, reload profile, do nothing?
There is no fix yet I am still testing and trying to make it work with chaning some stuff in trinity and even trying to change things in UnstuckMe but until now without any working changes ..![]()
I use [A3 - Inferno]Champion-Hunting 1.0 Silhouettes with UnstuckMe, RadsProfileManager, GilesTrinity and i start the game on Generic routines but the big problem is after 4 h or 12h or etc h i can find my character stuck in menu after is finnishing the act and doesn't want to start a new one; what to do!??
ok, im sure u will find it ! but thanks for the information...i was lookin in this thread every hour
kind regards