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[Plugin] UnstuckMe!

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I can confirm the "idle" bug. A lot of times, in combat, unstuck is trying to unstuck and prevent the toon from move. Diablo screen even freezes for some seconds.

I don't know if is a coincidence, but this started when I upgraded to 1.8.1 (previously using 1.7.1).

Is almost certain death. The entry log looks like that:

Code:
[04:16:13.804 D] [UnstuckMe!] Mover() [1] moving to <2913.251, 426.2005, 0.1000113>
 
Last edited:
Reverted to 1.7.1, still the same problem. A lot of times UnstuckMe trying to unstuck for god knows what reason...

Code:
[13:38:32.724 D] [UnstuckMe!] Mover() Navigator failed, using usepower
[13:38:33.237 D] [UnstuckMe!] Mover() We are running check distance after 5 seconds
[13:38:35.503 D] [UnstuckMe!] Trying next move
[13:38:35.615 D] [UnstuckMe!] Mover() [1] moving to <3495.438, 3706.616, 0.1000019>

All of that in an elite fight, not stucked at all...

EDIT:
====

Now trying to unstuck when looting!! I don't know if it's a incompatibility with giles 1.6.2...

Code:
[13:48:11.940 D] [UnstuckMe!] Mover() [0] moving to <4279.32, 3580.499, 50.24503>
[13:48:11.940 D] Navigator.Clear
[13:48:11.940 D] Generating path to Trying to unstuck - <4279.32, 3580.499, 50.24503>
[13:48:13.070 D] Could not generate path!
[13:48:13.070 D] [UnstuckMe!] Mover() Navigator failed, using usepower
[13:48:13.570 D] [UnstuckMe!] Mover() We are running check distance after 5 seconds
 
Last edited:
Reverted to 1.7.1, still the same problem. A lot of times UnstuckMe trying to unstuck for god knows what reason...

Code:
[13:38:32.724 D] [UnstuckMe!] Mover() Navigator failed, using usepower
[13:38:33.237 D] [UnstuckMe!] Mover() We are running check distance after 5 seconds
[13:38:35.503 D] [UnstuckMe!] Trying next move
[13:38:35.615 D] [UnstuckMe!] Mover() [1] moving to <3495.438, 3706.616, 0.1000019>

All of that in an elite fight, not stucked at all...

EDIT:
====

Now trying to unstuck when looting!! I don't know if it's a incompatibility with giles 1.6.2...

Code:
[13:48:11.940 D] [UnstuckMe!] Mover() [0] moving to <4279.32, 3580.499, 50.24503>
[13:48:11.940 D] Navigator.Clear
[13:48:11.940 D] Generating path to Trying to unstuck - <4279.32, 3580.499, 50.24503>
[13:48:13.070 D] Could not generate path!
[13:48:13.070 D] [UnstuckMe!] Mover() Navigator failed, using usepower
[13:48:13.570 D] [UnstuckMe!] Mover() We are running check distance after 5 seconds

This is all very strange. I can't think of any reason why 1.8 would give you more stucks as 1.7.1 would do while giles trinity is busy doing stuff cause giles actually added some things to set the combattargetting.firstnpc if his plugin would be busy doing stuff like waiting for avoidance while no longer in combat or even looting...
 
Is not a 1.8.1 problem. I reverted back to 1.7.1 and the same behavior remains.

A lot of times when fighting, or looting, unstuckme tries to unstuck when there's no reason to. You can spot that because Diablo window freezes for a few seconds, and these log entries are recorded.
 
bombastic - which Trinity version are you using? Only v1.6.1+ will try to send the target provider with a "fake target", so that other plugins can read it as "not null".

sinterlkaas - have you checked to confirm it's not null while Trinity is in combat? All I'm doing is passing any possible Unit (the first reached in D3 memory as a valid hostile unit that is attackable) I can find (returned as a DiaObject), to the combat target provider, *IF* Trinity is handling targets (if it's not handling targets, it'll always return an empty list). It's dead simple, and I can't think of anything obvious that would be stopping it from working - unless the instance isn't actually being populated despite having a list returned?
 
I'm using Trinity 1.6.2.

Both UnstuckMe 1.7.1 and 1.8.1 are giving my toon these mini-freeze-stucks (and making him get killed)
 
bombastic - which Trinity version are you using? Only v1.6.1+ will try to send the target provider with a "fake target", so that other plugins can read it as "not null".

sinterlkaas - have you checked to confirm it's not null while Trinity is in combat? All I'm doing is passing any possible Unit (the first reached in D3 memory as a valid hostile unit that is attackable) I can find (returned as a DiaObject), to the combat target provider, *IF* Trinity is handling targets (if it's not handling targets, it'll always return an empty list). It's dead simple, and I can't think of anything obvious that would be stopping it from working - unless the instance isn't actually being populated despite having a list returned?

I will do some testing and report back when I found something
 
I'm using Trinity 1.6.2.

Both UnstuckMe 1.7.1 and 1.8.1 are giving my toon these mini-freeze-stucks (and making him get killed)

got exactly the same problem since latest DB update....

got mini freezes and some stucks
 
Hi!

Do I need to have UnstuckMe if I use RadsAtom plugin?
 
If you dont like DBs or Trinitys unstucker, this is the best unstucker out there!


Ok but if I choose Unstuckme insted of dbs or trinity unstacker should I turn something off or on?

Thx for reply
 
If you dont like DBs or Trinitys unstucker, this is the best unstucker out there!

What settings do you have in UnstuckMe in combination with RadsAtom when unstuck doesn't help? Load next profile, reload profile, do nothing?
 
is there any update? neeed ur fantastic unstucker ! :D
There is no fix yet I am still testing and trying to make it work with chaning some stuff in trinity and even trying to change things in UnstuckMe but until now without any working changes .. :(


What settings do you have in UnstuckMe in combination with RadsAtom when unstuck doesn't help? Load next profile, reload profile, do nothing?
I am using RadsAtom with Loadnextprofile
 
There is no fix yet I am still testing and trying to make it work with chaning some stuff in trinity and even trying to change things in UnstuckMe but until now without any working changes .. :(

ok, im sure u will find it ! but thanks for the information...i was lookin in this thread every hour
kind regards
 
I use [A3 - Inferno]Champion-Hunting 1.0 Silhouettes with UnstuckMe, RadsProfileManager, GilesTrinity and i start the game on Generic routines but the big problem is after 4 h or 12h or etc h i can find my character stuck in menu after is finnishing the act and doesn't want to start a new one; what to do!??
 
I use [A3 - Inferno]Champion-Hunting 1.0 Silhouettes with UnstuckMe, RadsProfileManager, GilesTrinity and i start the game on Generic routines but the big problem is after 4 h or 12h or etc h i can find my character stuck in menu after is finnishing the act and doesn't want to start a new one; what to do!??

Try using RadsAtom you can find it on ciggarc forums
 
ok, im sure u will find it ! but thanks for the information...i was lookin in this thread every hour
kind regards

Update v1.8.2
Added: GilesTrinity support (using reflection to check if bDontMoveMeIAmDoingShit is set to true)
 
oh my god ! will test it NOW ;-)))
thanks for ur hard work!!
 
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