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[Plugin] UnstuckMe!

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sinterlkaas,

It seems UnstuckMe is not working well with lastest db version. And would be nice to disable native db unstuck, like Giles did.
 
I had an issue on the latest version of DB as well, when interacting with Giles Trinity. It seemed that it wanted to unstuck (even though it wasn't stuck) while I was getting attacked by stuff and was thus not fighting back. As soon as I disabled unstuckme it went back to working.
 
This is an awesome plugin with the ability to reload profile instead of leaving game, the issue is it has some problems with trinity and the latest DB version. Looking forward to the next update!
 
This is an awesome plugin with the ability to reload profile instead of leaving game, the issue is it has some problems with trinity and the latest DB version. Looking forward to the next update!
Can you explain what issues you have cause I am not experiencing any problems with latest DB and latest trinity ..
 
Can you explain what issues you have cause I am not experiencing any problems with latest DB and latest trinity ..


Same issue packetloss mentioned a few posts up on this page. UnstuckMe was trying to get somewhere then it eventually blacklisted it. During this time, it pauses the bot which is deadly during combat. If I disable the unstucker, there are no problems. This is more noticeable on a WW barb as it's always moving until unstucker kicks in during combat.
 
Same issue packetloss mentioned a few posts up on this page. UnstuckMe was trying to get somewhere then it eventually blacklisted it. During this time, it pauses the bot which is deadly during combat. If I disable the unstucker, there are no problems. This is more noticeable on a WW barb as it's always moving until unstucker kicks in during combat.

Ok so DB thinks WW is the same as running.. ? or what exactly happens cause this is still little information
 
Ok so DB thinks WW is the same as running.. ? or what exactly happens cause this is still little information

I turned it back on and here's the logs when unstucker kicks in during combat. This is act 3 in tower of the cursed:

[08:56:12.241 N] Loaded profile [A3 - Inferno]Champion-Hunting 1.2 GangnamStyle - Tower of the Cursed Level 1 and 2
[08:56:12.241 N] [RadsAtom] - Reload current profile.
[08:56:40.647 N] [UnstuckMe!] 58.44516 yards traveld with 23 points
[08:56:41.037 N] [UnstuckMe!] Breaking attempt 1/10
[08:56:41.037 N] [UnstuckMe!] Breaking -> a3dun_crater_BonePile-9305 (-1692925927)
[08:56:41.243 N] [UnstuckMe!] Adding to our blacklist: -1692925927 -> 3
[08:56:47.450 N] [UnstuckMe!] Looks like we are on the move again
[08:57:20.808 N] [UnstuckMe!] 62.21817 yards traveld with 22 points
[08:57:32.935 N] [UnstuckMe!] 131.1172 yards traveld with 22 points
[08:58:05.626 N] [UnstuckMe!] 150.9569 yards traveld with 22 points
[08:58:13.823 N] [UnstuckMe!] 121.0907 yards traveld with 22 points
[08:58:37.268 N] [UnstuckMe!] 197.5704 yards traveld with 22 points
[08:58:40.595 N] [GilesTrinity] Aguardando furia para uso de berserk...
[08:58:40.802 N] [GilesTrinity] Berserk sendo usado!
[08:58:52.319 N] [UnstuckMe!] 62.7582 yards traveld with 22 points
[08:59:14.432 N] [UnstuckMe!] 151.2705 yards traveld with 23 points
[08:59:17.468 N] Interacting with object g_Portal_ArchTall_Orange-11308
[08:59:18.290 N] ========== Grid segmentation resetting!!! ============
 
I turned it back on and here's the logs when unstucker kicks in during combat. This is act 3 in tower of the cursed:
..CUT..

Me and Giles have discussed this and might know the answer to this and it would rely on an update on both sides and will come very soon :)

Details:
Giles has to set CombatTargeting.FirstNPC stuff
I have to check for this already built in DB API if it has a target
this would be the fix to the during combat unstucking ... when using trinity
 
btw excellent work just installed it the first time he got stuck and worked like a charm.
 
Me and Giles have discussed this and might know the answer to this and it would rely on an update on both sides and will come very soon :)

Details:
Giles has to set CombatTargeting.FirstNPC stuff
I have to check for this already built in DB API if it has a target
this would be the fix to the during combat unstucking ... when using trinity
keep up the good work, love u long time
 
Hello!

Love this plugin, but, I have a few simple requests.

Can you add an option (maybe default disabled?) to make it NOT perform the unstuck routine when the bot status/quest bot routine is on a "WaitTimer" tag?

I am currently testing questing profiles, and there are various times when the bot really does need to just stand around and wait for stuff to happen. However without the plugin, the bot does get stuck when exploring and moving. In a bit of a catch-22 really :)

Thanks, and great work!!

rrrix
 
Hello!

Love this plugin, but, I have a few simple requests.

Can you add an option (maybe default disabled?) to make it NOT perform the unstuck routine when the bot status/quest bot routine is on a "WaitTimer" tag?

I am currently testing questing profiles, and there are various times when the bot really does need to just stand around and wait for stuff to happen. However without the plugin, the bot does get stuck when exploring and moving. In a bit of a catch-22 really :)

Thanks, and great work!!

rrrix

Doesnt the waittimer simply pause the bot ? if so there would be no pulse meaning UnstuckMe should do nothing ? ..
 
Doesnt the waittimer simply pause the bot ? if so there would be no pulse meaning UnstuckMe should do nothing ? ..

Nope - the bot is not paused and Plugins still pulse. I can send you a sample Act2 questing profile i'm working on if you want to see it yourself.
 
Nope - the bot is not paused and Plugins still pulse. I can send you a sample Act2 questing profile i'm working on if you want to see it yourself.

A sample is not needed I will make a testing profile myself and see if I can make some kind of workaround for this.. but I don't think it is that easy as adding something that checks if the bot is waiting for a wait timer :/
 
I stuck this into Plugin.cs, at line 150, and it seems to work:

Code:
            if (Zeta.CommonBot.BotMain.StatusText.StartsWith("WaitTimer"))
                return;

Obviously if someone added a statusText attribute on their WaitTimer tag in the profile this won't work, but, for most generic cases I think it will work just fine!

Cheers,

rrix
 
I stuck this into Plugin.cs, at line 150, and it seems to work:

Code:
            if (Zeta.CommonBot.BotMain.StatusText.StartsWith("WaitTimer"))
                return;

Obviously if someone added a statusText attribute on their WaitTimer tag in the profile this won't work, but, for most generic cases I think it will work just fine!

Cheers,

rrix

Yes I was thinking about that also .. but it is not guaranteed that it will always work
Thanks for sharing :)
 
I know your plugin attempts to break stuff if it's stuck, but is it possible to add interaction when stuck? For example, instead of getting stuck with a breakable nearby, what if it is a door that DB didn't open, but it gets stuck trying to move through the door. Anyway to add door interaction to your unstuck list?
 
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