Are demon hunters still unsupported? I could not find any info regarding this.
Dantronix
the bot already spam mantra when he is over 90% spirit
If that does it then it's exactly as I mentioned in my post above;
GilesSmith said:It's the force-close-range flag. Commenting out those lines might seem like a sensible quick-fix, but you're going to cause issues where your bot can get stuck trying to target something far off but is trapped/body-blocked in a corner and will just stay stuck and die. That code is there as a safety - I obviously just need to find a better balancing point for that safety.
Worked! - just saw my follower proc a goblin from the Puzzle Ring while fighting an elite pack and he immediately ran over and destroyed the goblin!
Edit: my guy just totally stucked, a few monsters were body blocking him from reaching a goblin so be careful with this change, I'll try tweak it and test even further
Worked! - just saw my follower proc a goblin from the Puzzle Ring while fighting an elite pack and he immediately ran over and destroyed the goblin!
Edit: my guy just totally stucked, a few monsters were body blocking him from reaching a goblin so be careful with this change, I'll try tweak it and test even further
Any chance you could make the use of Mantra's more 'liberal' (Monks) ? ..
It hardly ever uses them ( At least not Conviction ) , some times it uses it on elite packs, and sometimes it doesn't. It would make sense to at least make it spam it when you're on full or almost full Spirit, regardless of what it is killing.
Any chance you will change this, or atleast show what to edit to get this effect?
EDIT: To Clarify; it will always keep the base aura up, no problem there, it's the use effect I refer to.
(!targetCurrent.bThisBoss && iBossesWithinRange[RANGE_30] == 0 && iElitesWithinRange[RANGE_30] > 0)) &&
(!targetCurrent.bThisBoss && iBossesWithinRange[RANGE_30] == 0 && (iElitesWithinRange[RANGE_30] > 0 || iElitesWithinRange[RANGE_9] > 0))) &&
Temporary fix for those with Wrath of the Berserker not being cast most of the times:
change:
to:Code:(!targetCurrent.bThisBoss && iBossesWithinRange[RANGE_30] == 0 && iElitesWithinRange[RANGE_30] > 0)) &&
I need some feedback on thisCode:(!targetCurrent.bThisBoss && iBossesWithinRange[RANGE_30] == 0 && (iElitesWithinRange[RANGE_30] > 0 || iElitesWithinRange[RANGE_9] > 0))) &&
![]()
Nvm, I found out how..
Changed: "iElitesWithinRange[RANGE_30] > 0"
To: "iAnythingWithinRange[RANGE_15] >= 2"
In Line: 4960 (v1.4.3)
Nvm, I found out how..
Changed: "iElitesWithinRange[RANGE_30] > 0"
To: "((iAnythingWithinRange[RANGE_30] >= 2) || (iElitesWithinRange[RANGE_30] > 0))"
In Line: 4960 (v1.4.3)
EDIT: Changed the line abit, seems to work better, and takes Elites into account.
EDITEDIT: Ups wrong button, was supposed to edit the post, not quote it :S
changed this for mantra of evasion for me and works great thx
Temporary fix for those with Wrath of the Berserker not being cast most of the times:
change:
to:Code:(!targetCurrent.bThisBoss && iBossesWithinRange[RANGE_30] == 0 && iElitesWithinRange[RANGE_30] > 0)) &&
I need some feedback on thisCode:(!targetCurrent.bThisBoss && iBossesWithinRange[RANGE_30] == 0 && (iElitesWithinRange[RANGE_30] > 0 || iElitesWithinRange[RANGE_9] > 0))) &&
![]()
Nvm, I found out how..
Changed: "iElitesWithinRange[RANGE_30] > 0"
To: "iAnythingWithinRange[RANGE_15] >= 2"
In Line: 4960 (v1.4.3)