v1.3.1 uploaded:
- Changed settings-saving for AOE-values to use space separation instead of comma-separation, to fix issues for certain countries that use commas for decimal separation.
WARNING: This will reset your AOE settings on first run after update, sorry!
- Added a new "Defaults" button to every single config tab - this will reset the default settings ONLY FOR THAT TAB! (the reset all button is still at the bottom of the config window)
- A new setting added to the main combat options: "Extend trash-kill range after combat" - this feature was already built in and forced on, but you can now disable it.
-- This feature simply extends your kill radius for clearing trash mobs for a very short time after combat, to allow for multiple-kill-exp bonuses. If you simply want to ignore trash mobs as much as possible, then disable this option. Disabling this may also help prevent some stuck-situations where grey mobs are in awkward places.
- Settings now correctly saves/loads the advanced option for logging stuck positions.
- The "Minimum gold pile" value to pickup now allows for a bit of "fuzz" - eg, it can pick up smaller gold piles if they are particularly close, and ignore slightly larger gold piles if they are far away.
- Increased the weight of health globes, and item pickups, during combat.
- Fixed minor bug with the "follower items ignored" stat in item stats file being completely huge and wrong.
- If you have wrath of the berserker on cooldown when you first enter Azmodan's lair, the bot will force you to wait until it is off cooldown before continuing on to fight Azmodan.
- You now use wrath of berserker against boss-targets (eg Azmodan) when the boss is at 60% health, instead of waiting for 50% health, for the "final burn-down".
- If you have wrath of the berserker, earthquake, or call of the ancients ready to cast (and the bot wants to cast them), you will no longer use rend until you have enough fury to cast both.
- Some minor changes to various other skills for all four classes (apologies, I constantly give them minor tweaks based on user feedback, and don't remember to log them all!).
- Further reduced extra weight of very-close-range monsters to help targeting ranged/summoners more easily (note that if your bot gets "body-block-stuck", it will still prioritize very close range mobs first to try and clear a path).
- Increased weight of suicidal-attacking on treasure goblins when treasure goblins are set to priority (again, be aware that being body-blocked while chasing will cause you to prioritize close range mobs).
- Tweaked scoring of stats based on primary attribute levels (anything involving score from primary attributes now needs slightly higher primaries for the same score-bonuses etc.)
V 1.2 works fine for me (except for some suck avoidance when it comes to moving from molten. it just stands in it)
V 1.3 = Cannot even use it whenever it gets near mobs i get 3 fps and he basicly just stands there until hes beaten to death, Playing Monk btw never had any problems with previous versions of trinity. something must of gone wrong when you updated from 1.2 - 1.3
Maybe its just for monks? im not sure
I have seen others with the same problem say that a fresh, clean install of a newly downloaded DB into a new, empty folder and then getting latest plugins (generally just mine and Rad's profile manager) fixed this issue. Can you confirm the same? I run with a monk and barbs and have no issues at all. Also try 1.3.1 first (with a fresh clean install). Do you run in a virtual machine? Do you run lots of bots? Have you tried playing with the "TPS" setting in the advanced tab?