Hi, your application sometimes crashes when it tries to read the world id from diablo, I think you should be doing threads instead and if the thread stops to respond just close it and reconnect to the game.
quest id also read's wrong some times, I guess this is cause your RPM way / function W/E return's wrong or just dont return at all (no idea could be some security messures d3 has on they're side). Yeah, and you guys are already aware of the problem where you're having problems id an item cause RPM fails.
Also I would like to see more dynamic in the scripting part, like being able to create variables etc. in general more options and better documentation, like an thread containing all commands either it's zeta or it's just the basics. A buildt in profile switcher as you can get with plugins isn't too shabby and last but not least.
Mostly I hope you guys switch to threads so the app dont hang on load & RPM.
quest id also read's wrong some times, I guess this is cause your RPM way / function W/E return's wrong or just dont return at all (no idea could be some security messures d3 has on they're side). Yeah, and you guys are already aware of the problem where you're having problems id an item cause RPM fails.
Also I would like to see more dynamic in the scripting part, like being able to create variables etc. in general more options and better documentation, like an thread containing all commands either it's zeta or it's just the basics. A buildt in profile switcher as you can get with plugins isn't too shabby and last but not least.
Mostly I hope you guys switch to threads so the app dont hang on load & RPM.
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