my bot isnt picking up any loot
my loot setup
<?xml version="1.0" encoding="UTF-8"?>
-<ItemRules useRoundedValues="true" name="No Trash">
<!-- The order in which item rules are evaluated. Typically, this is fine for almost all rule sets. However, you may want to switch things around sometimes if you want to force-sell things that may match keep rules. -->
<Priority priority3="Sell" priority2="Salvage" priority1="Keep"/> -<Categories> -<Category ruleType="PickUp">
<!-- Pick up all Rare+ items -->
-<ItemRule> -<StatRules> <Rule quality="Rare4"/> </StatRules> </ItemRule>
<!-- Pick up gold, at least in stacks of 100 -->
<ItemRule stack="100" itemName="Gold"/>
<!-- Pick up Plans/Designs -->
<ItemRule stack="1" itemName="*Plan:*"/> <ItemRule stack="1" itemName="*Design:*"/>
<!-- Pick up all pages and tomes, blacksmithing/jewelcrafting -->
<ItemRule stack="1" itemName="Page of*"/> <ItemRule stack="1" itemName="Tome of*"/>
<!-- Gems -->
<ItemRule stack="1" itemName="*Ruby*"/> <ItemRule stack="1" itemName="*Emerald*"/> <ItemRule stack="1" itemName="*Topaz*"/> <ItemRule stack="1" itemName="*Amethyst*"/> </Category> -<Category ruleType="Keep">
<!-- Keep rares and better, regardless of stats. -->
-<ItemRule ruleType="Keep" description="Rare+ items!"> -<StatRules> <Rule quality="Rare4"/> </StatRules> </ItemRule> </Category> -<Category ruleType="Sell"> -<ItemRule description="Sell Everything"> -<StatRules> <Rule quality="Magic1"/> </StatRules> </ItemRule> </Category> </Categories>
<!-- Available Stats: Intelligence Strength Vitality Dexterity Armor - this is the "base" armor of an item. ArmorBonus - this is the "bonus" armor on the item. Represented in the tooltip as "+x Armor" ArmorTotal - this is the "total" armor for the item. // Damage % Increases - These are typically things like 3% Fire Damage - typically found on Wizard/WD items FireDamagePercent ColdDamagePercent LightningDamagePercent PoisonDamagePercent ArcaneDamagePercent HolyDamagePercent MinDamage - this is the smaller of the 2 when the tooltip states "+5-10 damage" or similar. MaxDamage - the max value of the above DPS - weapon DPS. This is the DPS as shown in the tooltip. GoldFind MagicFind // Increase modifiers AttackSpeedPercent // Weapon WeaponAttacksPerSecond WeaponMinDamage WeaponMaxDamage // Misc MovementSpeed - run speed % HealthGlobeBonus HealthPerSecond LifePercent Level - item level. DOES NOT MATCH IN-GAME ITEM LEVEL REQUIREMENT! // Resists ResistAll ResistArcane ResistCold ResistPhysical ResistLightning ResistFire ResistPoison ResistHoly Thorns DamageReductionPhysicalPercent Sockets -->
</ItemRules>
my loot setup
<?xml version="1.0" encoding="UTF-8"?>
-<ItemRules useRoundedValues="true" name="No Trash">
<!-- The order in which item rules are evaluated. Typically, this is fine for almost all rule sets. However, you may want to switch things around sometimes if you want to force-sell things that may match keep rules. -->
<Priority priority3="Sell" priority2="Salvage" priority1="Keep"/> -<Categories> -<Category ruleType="PickUp">
<!-- Pick up all Rare+ items -->
-<ItemRule> -<StatRules> <Rule quality="Rare4"/> </StatRules> </ItemRule>
<!-- Pick up gold, at least in stacks of 100 -->
<ItemRule stack="100" itemName="Gold"/>
<!-- Pick up Plans/Designs -->
<ItemRule stack="1" itemName="*Plan:*"/> <ItemRule stack="1" itemName="*Design:*"/>
<!-- Pick up all pages and tomes, blacksmithing/jewelcrafting -->
<ItemRule stack="1" itemName="Page of*"/> <ItemRule stack="1" itemName="Tome of*"/>
<!-- Gems -->
<ItemRule stack="1" itemName="*Ruby*"/> <ItemRule stack="1" itemName="*Emerald*"/> <ItemRule stack="1" itemName="*Topaz*"/> <ItemRule stack="1" itemName="*Amethyst*"/> </Category> -<Category ruleType="Keep">
<!-- Keep rares and better, regardless of stats. -->
-<ItemRule ruleType="Keep" description="Rare+ items!"> -<StatRules> <Rule quality="Rare4"/> </StatRules> </ItemRule> </Category> -<Category ruleType="Sell"> -<ItemRule description="Sell Everything"> -<StatRules> <Rule quality="Magic1"/> </StatRules> </ItemRule> </Category> </Categories>
<!-- Available Stats: Intelligence Strength Vitality Dexterity Armor - this is the "base" armor of an item. ArmorBonus - this is the "bonus" armor on the item. Represented in the tooltip as "+x Armor" ArmorTotal - this is the "total" armor for the item. // Damage % Increases - These are typically things like 3% Fire Damage - typically found on Wizard/WD items FireDamagePercent ColdDamagePercent LightningDamagePercent PoisonDamagePercent ArcaneDamagePercent HolyDamagePercent MinDamage - this is the smaller of the 2 when the tooltip states "+5-10 damage" or similar. MaxDamage - the max value of the above DPS - weapon DPS. This is the DPS as shown in the tooltip. GoldFind MagicFind // Increase modifiers AttackSpeedPercent // Weapon WeaponAttacksPerSecond WeaponMinDamage WeaponMaxDamage // Misc MovementSpeed - run speed % HealthGlobeBonus HealthPerSecond LifePercent Level - item level. DOES NOT MATCH IN-GAME ITEM LEVEL REQUIREMENT! // Resists ResistAll ResistArcane ResistCold ResistPhysical ResistLightning ResistFire ResistPoison ResistHoly Thorns DamageReductionPhysicalPercent Sockets -->
</ItemRules>






