APOC is one bad ass Mother nutter, hes one of our best programmers, so what im trying to say is, even if they do have some kinda magic, (lets ban the botters now button, and they dont) that our tripwire measures are already in place and would STOP everyone client before the warden update would be pushes out to your client. then our programmers can and will find away around what they did because if our team cant do it, no one can.
not only that but you all for get, THEY ARE SUING US. if they did have a magical stop the botters button they would of used it instead of spending who knows how much money on lawyers and fucking with the courts to screw us and all the other botting company's over.
now to the people like "oh mister CnG, but they are banning people they're warden is detecting us and we are powerless against getting banned" again complete BS. go onto netflix and watch the movie "freakonomics" its a movie about economists and them using statistics and other stuff to figure out peoples limits on stuff, and one of the things they talk about is CHEATING, and how to find cheaters. now in the movie they go over a few scenarios where people where cheating, and what it boils down to is, when you look at the statistical data, its easy to tell whos cheating and who's not, blizzard (around the middle of wrath) where upgrading their servers to handle the storage and analysis of who knows what kind of data (if we knew we could try and code around it, but since we dont know we cant) now obviously huge data sets among millions of people say for example a full 1-85 level experience is way is way to much data to go though (most of it being random) normal people would make random data since no two people playing would have a 100% chance of having the same path as another person. anyway im getting off base. they are making server side traps based on (shit no one fucking knows) and thats how they are banning people. now, just like in wow if you dont mix up what your doing (leveling, pvp, an instance) theres more of a chance of those patterns matching up, and you will get banned. same with D3 stop using the same public profile as everyone else, and mix it up, do OTHER stuff, and make your own profiles, hell make multiple profiles for the same thing. just so you can mix them up. add randomness, because even if we coded more randomness, it wouldnt be random over a few thousand people. it would just fall into their profile.
With how well blizz is at warden, who's to say they're not holding it back? They probably have a "Release the Kraken" button at HQ that activates the real warden and will ban all the bots. Who's to say they won't do that?
The bold, What about Multi Box'ers which are legit, They generate same path each time over lets say for Diablo 3, 4 chars.
Why to use bots for a game that you purchased to play ? If you're target is not real money profit then don't use all this stuff. Is not that hard to get ban as some people think it is. Enjoy the game and have fun with it that's the primary reason of all games if you want to call yourself gamer.
Unfortunately for Blizz, they're under a legal microscope when it comes to Warden. There's only so much they can actually do (legally). All of which, is trivial for us to circumvent. (The same goes with a lot of other games) This is why there's a lawsuit against us. They simply have no legal way to detect us on the client side. And since we do absolutely nothing in the way of "cheats" or "hacks" to the game, there's little (beyond something like detecting patterns of gameplay, or long hours of gameplay) they can do on the server side to detect us either.
That's a different story. When you generate the same exact path every time you create a new game, it can cause problems. (DB doesn't do that, contrary to popular belief. Its *close*, bot not even remotely the same path. Its far enough off to be considered normal player gameplay.)
db it self is very good bot but it needs a better protection against script traps. ..like these hours of hours the same path.(i dont call any other bot names but another bot got theses random path a few days ago).the same attacks the same mobs ect.what about script detection?
what does it mean?
ok listen
we all farm sarkoth or do other farming runs all the day or 5-10-24 hours everyday.
maybe bli$$ can detect something gph or 1000 sarkoth kills per day what ever...what is NOT human. in bli$$ eyes..
so warden detect you but they wont ban all ppl like 100%
look
1000 ppl. get caught by warden with some detection..
SO to prev. and hide how warden works bli$$ dont ban 100% they do a random ban from these 1000 ppl. they only ban 30% of these.
thats why some ppl. get banned and some not. thats the only thing that make sense.
and thats why ppl. get banned with only botting 5 hours and other not with 24/7
what do you think about these theory?
i know "we" can make profiles..but i think the devs can code something in the bot itself to prevent these script detection.IB shut down markers for pathing in one of the latest builds. So every run is random now. IB hasnt any banwave yet.
HB uses profiles, one banwave. DB uses profiles, first banwave. Every game looks exactly like the others. There is no random things, no delays, nothing... Always the same steps, routes, and so on...
there isnt or we would of done it, at some point you need to take personal responsibility for your own actions and stop blaming every ban on us / the product.i understand but that doesnt help bot users if they get banned by buddy detection or other things. at the end everyone get banned sooner or later
in another tread im writing this thats my theory about how bli$$ catch bots
db it self is very good bot but it needs a better protection against script traps. ..like these hours of hours the same path.(i dont call any other bot names but another bot got theses random path a few days ago).the same attacks the same mobs ect.
i know "we" can make profiles..but i think the devs can code something in the bot itself to prevent these script detection.
like do random paths, do random log off/on, not always the same attack switching attack and so on..
there a few good plugins out there i know..but its better to have thies in the bot itself..btw. sry for my crappy english but i hope you know what i mean![]()
not when you run uldum for days on end and get banned, and call it a dev issue. thats your own fault.i dont wana blame these product i use hb for years and its perfect.
i only want to show ways to make botting more secure and there a few thing that a dev. can do![]()
we speak about db and diablo 3. there is nobody who can report you.not when you run uldum for days on end and get banned, and call it a dev issue. thats your own fault.






