I dont see, where to check skin mobs or uncheck it in the settings. I'm running PB I start it up, and he just kills everything and focuses on Soul Harvest before anything. Im a warlock btw. Where do I go in PB settings to check and uncheck skin mobs
More info while watching bot in progress. He wont loot and skin unless they are right on him. If he kills em from a distance, he wont go to them and loot and skin
More info; Found skin mob. Check and unchecked, nothing happened. Increased loot radius to max and nothing. Not really getting an error, he just wont loot. Now do I check and uncheck while the bot is running or when it isnt
Sorry, but I can keep seeing new stuff. I did get a red error I guess i the debug section
[1:45:59 AM:584] System.NullReferenceException: Object reference not set to an instance of an object.
at Singular.ClassSpecific.Warlock.Affliction.<CreateAfflictionWarlockNormalCombat>b__16(Object ret) in e:\Program Files\Honorbuddy\CustomClasses\Singular\ClassSpecific\Warlock\Affliction.cs:line 95
at Singular.Helpers.Spell.<>c__DisplayClass1d.<Cast>b__1b(Object ret) in e:\Program Files\Honorbuddy\CustomClasses\Singular\Helpers\Spell.cs:line 249
at TreeSharp.Decorator.CanRun(Object context)
at TreeSharp.Decorator.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at Styx.Logic.BehaviorTree.TreeRoot.Tick()
Anything of importance?