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[Release] Demonbuddy - Almost midnight build (#160)

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I'm getting a random error when I run some scripts where it will become stuck and the DB window will say "Profile Completed" in the log and "Game Finished" in the lower left status bar. Has anyone else had this issue?
 
Is it me or is DB not detecting the Cellar through ActorExistsAt via profile? It works fine though ZetaDia via plugin, but I was trying to make a profile 100% via profile, without having to rely on plugins so I can try using arelog.
I've tried half plugin/half profile and it works, but it's too slow, and my knowledge isn't as vast to do something like the AGB author did, and completely redo the combat via plugin, to do it 100% through those means.
 
ok... i'll try and keep this civil -- i'm behind the buddy team 100% -- but does ANYONE have a working sark setup that picks up ALL loot as intended -- i was using a perfectly fantastic loot rule that would pick up blues and yellows and legendaries and salvage 59-60+ that sucked and keep the rest --- including tomes and flawless gems....

I am watching 3 of my bots run sark over and over flawlessly -=- but i'm losing about 3/5 of the drops if not more.

i'm running 151 with inrego sark profile

kind of wondering why the devs/admins seem to be a no-show on this issue? any community insight would be awesome -- ok rant over
thanks in advance - sorry - i'm tired and i'm pissed off about finally getting 3 perfectly running bots and now its all gone to hell again ;)
 
can someone help me how to set up the skills? I'm now using all-in-one in my DH. but I want to use all the skills. My DH just using two skills.. thanx
 
I'm getting a random error when I run some scripts where it will become stuck and the DB window will say "Profile Completed" in the log and "Game Finished" in the lower left status bar. Has anyone else had this issue?
Me too x.x
 
ok... i'll try and keep this civil -- i'm behind the buddy team 100% -- but does ANYONE have a working sark setup that picks up ALL loot as intended -- i was using a perfectly fantastic loot rule that would pick up blues and yellows and legendaries and salvage 59-60+ that sucked and keep the rest --- including tomes and flawless gems....

I am watching 3 of my bots run sark over and over flawlessly -=- but i'm losing about 3/5 of the drops if not more.

i'm running 151 with inrego sark profile

kind of wondering why the devs/admins seem to be a no-show on this issue? any community insight would be awesome -- ok rant over
thanks in advance - sorry - i'm tired and i'm pissed off about finally getting 3 perfectly running bots and now its all gone to hell again ;)

At least its working for you lol. Inrego won't work with mine at all.
 
in 300+games i get stucked in city

[14:31:04.109 D] System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at ..(String debugMessage)
at Zeta.Internals.Service.BnetGames.LeaveGame()
at Zeta.CommonBot.Profile.Common.LeaveGameTag.(Object ret)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..MoveNext()
at (Object )
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..MoveNext()
at (Object )
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..MoveNext()
at (Object )
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..MoveNext()
at (Object )
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..MoveNext()
at (Object )
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..MoveNext()
at (Object )
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..MoveNext()
at (Object )
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..MoveNext()
at (Object )
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.CommonBot.BotMain.()
[14:31:05.546 D] [NotificationOKClick Plugin0.8] Check for Notification UI
[14:31:05.546 D] [NotificationOKClick Plugin0.8] Bot Thread = True, IsRunning = True, IsInGame = True
[14:31:15.546 D] [NotificationOKClick Plugin0.8] Check for Notification UI
[14:31:15.546 D] [NotificationOKClick Plugin0.8] Bot Thread = True, IsRunning = True, IsInGame = True
[14:31:25.546 D] [NotificationOKClick Plugin0.8] Check for Notification UI
[14:31:25.546 D] [NotificationOKClick Plugin0.8] Bot Thread = True, IsRunning = True, IsInGame = True
[14:31:35.546 D] [NotificationOKClick Plugin0.8] Check for Notification UI
[14:31:35.546 D] [NotificationOKClick Plugin0.8] Bot Thread = True, IsRunning = True, IsInGame = True
 
Nesox I've made some code for looting gold which really improves the speed. Is it something you'd take a look at to maybe implement in DB?

Here it is in action:
[video=youtube;n5xvViQdrOw]http://www.youtube.com/watch?v=n5xvViQdrOw[/video]
 
Last edited:
Yeah I got stuck in town last night too. 4/6 my bots failed at repairing and just derped in town. That's new for me, never happened before.

Using .155.
 
Been running fine for me 8+ hours 2x times. Thanks for the update guys
 
Hey Inrego,
Few days ago i noticed that looting inside the Sarkoth cellar went alot faster on my monk.
Today i've updated my DB and it looks like that it is going slower again.

I use your monk guide, i think it was that what made it faster?

Regards
 
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