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[Wizard] [Class Specific] [Inferno ]Sarkoth Run Profile. Modified from Farix's

=> I got 33 yds radius ^^
=> I have the one on the thread!

it's not a problem of looting or radius, he's teleporting to town while the gold of sarkoth is being dropped !! the pile of gold appear on the floor when the teleport process is @ 10-20% :/

How can I add a 2 seconds pause before teleporting ? It's really annoying :(

I tried your profile immortalhz but it's still teleport too fast ^^

emcbehaviors is good one, but still too much troubles with sarcoth helper plugins, try make attack range ~37-39, and loot range ~ 55 :D i had trouble with blacklisting loot too, but havent found other viable solution :D
 
yes it is same bro... but it is not cast archon...
i still did not understand why...
 
the generic profile is trying to cast mouse 2 spell first if u have enough ap, so what is the bot doing instead? trying to electrocute sarcoth to the death ?:D
 
the generic profile is trying to cast mouse 2 spell first if u have enough ap, so what is the bot doing instead? trying to electrocute sarcoth to the death ?:D

yes :) and it teleporting to
sarcoth when sarcoth escapes. and
electrocute always
 
I modified my runs to use Diamond Skin at the same time as Energy Armor before teleporting towards the cellar. It helps keep my character alive if there are quills/badly placed zombies outside the celllar. He kills Sarkoth stupidly fast as it is anyway :)

I find I am getting more GPH with this as it is saving me time dying even when there is an open cellar/saving in repairs.

I think I will also try what some people have mentioned, emcbehaviors, "SafeTownPortal" so if the cellar is closed and my wizards teleports and is surrounded by 3 zombies he doesn't attempt to just town portal and inevitably die.
 
yes :) and it teleporting to
sarcoth when sarcoth escapes. and
electrocute always
check settings for generic routine :D mouse2 mouse1 must be off cd, not a single other reason not to cast it :D except framework troubles or smth :D
 
I think I will also try what some people have mentioned, emcbehaviors, "SafeTownPortal" so if the cellar is closed and my wizards teleports and is surrounded by 3 zombies he doesn't attempt to just town portal and inevitably die.
fail, cause if sarcoth hepler is enabled, it prevents combat anyway, if u disable it, u cant manage proper combat, cause of problems with behavior, there are some options to disable combat and enable, but still cant make it perfect, only first run, just cant disable the combat in the beginning and enable after fail cellar check :D mb soon we'll be able to do it, but not now :D
 
fail, cause if sarcoth hepler is enabled, it prevents combat anyway, if u disable it, u cant manage proper combat, cause of problems with behavior, there are some options to disable combat and enable, but still cant make it perfect, only first run, just cant disable the combat in the beginning and enable after fail cellar check :D mb soon we'll be able to do it, but not now :D

If the profile can check if the cellar exists, then I am sure Icools plugin can also check. If the plugin can check for non-existing cellar and automatically switch combat on once it realises there is no cellar, then when I'm using SafeTownPortal it should work as expected?
 
If the profile can check if the cellar exists, then I am sure Icools plugin can also check. If the plugin can check for non-existing cellar and automatically switch combat on once it realises there is no cellar, then when I'm using SafeTownPortal it should work as expected?
sure, but compare plugin's cs file and simple profile xml :D trying to find smth around that commands in plugins syntaxis, gonna check any help files for plugin writing :D need some time though
 
and still dont have a clue why the bot isnt using the 4th teleport jump, it is just clicking the skill in coords, what can be easier ;)
 
what does it mean by this?

the profile calls it or when it is in the cellar. I used 6.

Thanks
 
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nope :D use if x monsters near you for slots 1-4 not only 4th one and type 6 in option field , and make kill range 38-39 cause if u set it for 42-43, u can be stuck inside the cellar, at the door ;D
 
nope :D use if x monsters near you for slots 1-4 not only 4th one and type 6 in option field , and make kill range 38-39 cause if u set it for 42-43, u can be stuck inside the cellar, at the door ;D

roger that :)
like this aight?

sss.webp

Thanks...

the teleporting is that normal? coz it will teleport in the same place 2-3 teleport.
 
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Hey The-Lord: 1.04 : Fixed last coordinate to allow complete gold pick and avoid leaving gold before teleport. Is this working fine? sometimes not move last coordinate and leave game without pick all the gold. And if i put 45+ kill radius my bot stuck inside the cellar, in the door... so... is working well? some solution? Btw i am in 430k GPH, but sometimes i lose 1k - 3k gold in runs
 
what do u mean ? using teleport 2-3 times and still standing in 1 or 2 steps out of last position ?:D
 
Hey The-Lord: 1.04 : Fixed last coordinate to allow complete gold pick and avoid leaving gold before teleport. Is this working fine? sometimes not move last coordinate and leave game without pick all the gold. And if i put 45+ kill radius my bot stuck inside the cellar, in the door... so... is working well? some solution? Btw i am in 430k GPH, but sometimes i lose 1k - 3k gold in runs
kill range must be 37-39 , havent bee stuck for a whole day with that, and the last wp is in the center of room so if the bot will come in that position before loot dropped down, it will not loot it :D so temporarly solution to make one more wp in the end of room to make sure it will collect all the drop :D but it will take 0.5 - 1 sec for run, u should decide if it is worth it :)
 
what do u mean ? using teleport 2-3 times and still standing in 1 or 2 steps out of last position ?:D

sorry, what I mean is.. once that game resume, It will teleport, in 1st teleport it will move but 3-4 teleport it will teleport at the same place..
 
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