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[Plugin & Profile & Rules] Wizard Sarkoth Runs DB 1.42

So far so good atleast. Sitting on 300K+ will let it run for some hours now and report back.


*Edit
After 30 min runtime sitting on 320K with 227GF 19 radius, 0% movement speed. 14K dps.

And no errors so far.
 
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So far so good atleast. Sitting on 300K+ will let it run for some hours now and report back.


*Edit
After 30 min runtime sitting on 320K with 227GF 19 radius, 0% movement speed. 14K dps.

And no errors so far.

Glad to hear.

Also, a substitute wizard build for this PP ( if you dont want archon) would be eletrocute - chain lightning and arcane orb celestial orb, both on no cd ;) (might be risky for those with low dps because during the 4 teleports u'll lose about half arcane power..if the 4th teleport surrounds you with mobs, good luck! :p , maybe substitute familiar with frost nova x monsters near you?)
 
Frostnova or the Shielding would be a good way to survive if mobs near you. Could reduce deaths.

After now 2? hour run time im sitting on 310GPH with same setup as i last posted. Havent seen any errors.

So so far rly perfect m8. Im surely gonna donate for this plugin/profile.
 
Jaiki. Is it possible to change 2 things =
1: No killing monsters outside when cellar is up
2: if cellar is not up, TP where the last teleport ENDS. Now he just walks to the cellar entrance & TP's there, waste of time
 
Jaiki. Is it possible to change 2 things =
1: No killing monsters outside when cellar is up
2: if cellar is not up, TP where the last teleport ENDS. Now he just walks to the cellar entrance & TP's there, waste of time

1. Yep, I will be posting multiple versions soon
2. There is a slight problem to this, yes I can get it to work however theres a big big possiblity that you WILL get stuck (running back and forth) , I think its a DB issue but i'm not too sure. Anyhow, i'm still working on that
 
Been running whole night since you posted last version. Had a few (DC) errors, that the other plugin didn handle. Other than that i had few times where it was stuck in cellar, trying to run into wall.

I doubt its the profile here nor the plugin, i think its DB that is messing up with things right now. Its prolly their pathing that aint running as it should.
 
That's weird, im using notification OK version 0.7 with db146 and all errors are gone :o.

Stuck in cellar eh... hmm, I'll try and reproduce it (I'm assuming you don't have an idea how it happened), though its never happened to me before
 
Jaiki, would you happen to know what would cause my Archon to pulse the laser instead of a constant beam? occasionally my 6 accounts will do it, but 90% of the time they all pulse the attack...

"Holding down" the beam kills almost twice as fast. Hmm

EDIT: Also, it would be nice to have it only turn on attacking outside the cellar if it DOESNT find it. I think its silly that if the cellar is there and a few zombies happen to be close, it'll kick into kill mode and waste 2-5s to kill everything along the way.

Otherwise its not bad!
 
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1. Yep, I will be posting multiple versions soon
2. There is a slight problem to this, yes I can get it to work however theres a big big possiblity that you WILL get stuck (running back and forth) , I think its a DB issue but i'm not too sure. Anyhow, i'm still working on that
Ty for reply. I hope you get number 2 fixed. Its the only thing that keeps me from changing my profile.

I tested it and:
Old profile (with 3 teleports): 117 runs/h

Yours: 97 runs/h
 
Jaiki, would you happen to know what would cause my Archon to pulse the laser instead of a constant beam? occasionally my 6 accounts will do it, but 90% of the time they all pulse the attack...

"Holding down" the beam kills almost twice as fast. Hmm

EDIT: Also, it would be nice to have it only turn on attacking outside the cellar if it DOESNT find it. I think its silly that if the cellar is there and a few zombies happen to be close, it'll kick into kill mode and waste 2-5s to kill everything along the way.

Otherwise its not bad!

Actually i'm wondering as well lol... Sometimes it holds it, sometimes it doesn't. Because of this i've switched to celestial orb because of the double burst, on a crit its almost an instant kill. I would like to believe it is the Routine at fault, but I'll see if its on my side and whether or not I can do anything about it.

replying to your edit: I'm trying to fix it right now, rewriting this entire bit, hope it works. Technically, things should run alot better through this rewrite.. (I'm no programmer but have some experience in scripting)



Ty for reply. I hope you get number 2 fixed. Its the only thing that keeps me from changing my profile.

I tested it and:
Old profile (with 3 teleports): 117 runs/h

Yours: 97 runs/h

Odd..you mean my old profile gives more runs per hour? or another profile that you are using? If the former could you PM Me my old profile and plugin? Kinda deleted a whole bunch of stuff today.
 
Actually i'm wondering as well lol... Sometimes it holds it, sometimes it doesn't. Because of this i've switched to celestial orb because of the double burst, on a crit its almost an instant kill. I would like to believe it is the Routine at fault, but I'll see if its on my side and whether or not I can do anything about it.

replying to your edit: I'm trying to fix it right now, rewriting this entire bit, hope it works. Technically, things should run alot better through this rewrite.. (I'm no programmer but have some experience in scripting)

Odd..you mean my old profile gives more runs per hour? or another profile that you are using? If the former could you PM Me my old profile and plugin? Kinda deleted a whole bunch of stuff today.

I too experienced the same thing, I get about 137 runs / hr with my modified old version you have.

I do however use your new plugin with it (for 4 teleports), modified the scout location to be where the 4th teleport ends (no move moving afterwards, will tp x4 then either port for leave game or move to cellar) and also added that extra moveTo to prevent stuckage. I'll upload it.

EDIT: Btw, realized what causes the archon to pulse the attack...it only happens when the window does not have focus, ie: in the background. The moment I give focus to a particular bot's window, the archon attack stops pulsing and is a stream :)

EDIT2: I second that "only attack monsters outside if there ISN'T a cellar" functionality of your plugin. It would speed up runs easily another 2-5s for successful runs.
 

Attachments

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"only attack monsters outside if there ISN'T a cellar" <- will be ready on next release.

Wow..now that I think of it, why didn't I do that? lol, I had to force a moveto tag but i should of thought of making it the same place as the TP spot..arghhh brain fried!

Thanks for this.
 
"only attack monsters outside if there ISN'T a cellar" <- will be ready on next release.

Wow..now that I think of it, why didn't I do that? lol, I had to force a moveto tag but i should of thought of making it the same place as the TP spot..arghhh brain fried!

Thanks for this.

Your welcome :)
 
Nope have no clue why it happens to be honest. It start doin it overnight, and when i switched account to bot on it kept doin it aswell. :( Its like sometimes it freezes in the cellar and tryes to run into the wall there. Quess it could be lag things for my computer, or my DB screwing up. Im 100% sure that DB aint working as inteded right now sein the many problems peeps have.
 
Ive only just realised that the games / h isn't really an important statistic, it increases when you dont find the cellar and decreases when you do, so having it too high is bad for your gph(which is what ultimately counts), and same thing if its too low, i believe the 100-130 range is good. if anything really, invest more in dps XD
 
I have a couple issues with this that prevent me from using it;

1. Archon doesn't fire continuously i.e. Clicking instead of holding the secondary power down (right click). Arcane Orb - Celestial Orb is much faster at killing in this case.
2. It attacks mobs and destructibles outside of the cellar regardless of state (No cellar, not being hit by a mob etc)
3. It teleports 4 times, then runs to the brick wall and checks if the cellar is present. It should check at the 4th teleport mark, and determine then if it should exit or not.
4. Seems random if its going to clear mobs or not when cellar doesn't exist, before TPing to town.

Prior to DB going down, artemis v1.02 worked flawlessly - if you could modify it off that, you would be golden (addressing the issues above).
 
I have a couple issues with this that prevent me from using it;

1. Archon doesn't fire continuously i.e. Clicking instead of holding the secondary power down (right click). Arcane Orb - Celestial Orb is much faster at killing in this case.
2. It attacks mobs and destructibles outside of the cellar regardless of state (No cellar, not being hit by a mob etc)
3. It teleports 4 times, then runs to the brick wall and checks if the cellar is present. It should check at the 4th teleport mark, and determine then if it should exit or not.
4. Seems random if its going to clear mobs or not when cellar doesn't exist, before TPing to town.

Prior to DB going down, artemis v1.02 worked flawlessly - if you could modify it off that, you would be golden (addressing the issues above).

I can't fix #1.its something with DB/CC routine. Even if I could, I wouldn't wanna put in a hackfix that messes with combat any further than killing/loot mechanics. (It has been pointed out by Lollaskates that , it will hold down the archon beam if you have diablo 3's window in focus)

2,3,4 has been fixed, will be out on next release after I iron out some things.
 
I can't fix #1.its something with DB/CC routine. Even if I could, I wouldn't wanna put in a hackfix that messes with combat any further. (It has been pointed out by Lollaskates that , it will hold down the archon beam if you have diablo 3's window in focus.

2,3,4 has been fixed, will be out on next release after I iron out some things.

That makes sense - I have seen Arhcon continuously fire before but couldn't figure out how to replicate it.
Addressing 2,3,4 is great news. Looking forward to the next release.

Thanks Jaiki, appreciate your work.
 
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