So far so good atleast. Sitting on 300K+ will let it run for some hours now and report back.
*Edit
After 30 min runtime sitting on 320K with 227GF 19 radius, 0% movement speed. 14K dps.
And no errors so far.
Jaiki. Is it possible to change 2 things =
1: No killing monsters outside when cellar is up
2: if cellar is not up, TP where the last teleport ENDS. Now he just walks to the cellar entrance & TP's there, waste of time
Ty for reply. I hope you get number 2 fixed. Its the only thing that keeps me from changing my profile.1. Yep, I will be posting multiple versions soon
2. There is a slight problem to this, yes I can get it to work however theres a big big possiblity that you WILL get stuck (running back and forth) , I think its a DB issue but i'm not too sure. Anyhow, i'm still working on that
Jaiki, would you happen to know what would cause my Archon to pulse the laser instead of a constant beam? occasionally my 6 accounts will do it, but 90% of the time they all pulse the attack...
"Holding down" the beam kills almost twice as fast. Hmm
EDIT: Also, it would be nice to have it only turn on attacking outside the cellar if it DOESNT find it. I think its silly that if the cellar is there and a few zombies happen to be close, it'll kick into kill mode and waste 2-5s to kill everything along the way.
Otherwise its not bad!
Ty for reply. I hope you get number 2 fixed. Its the only thing that keeps me from changing my profile.
I tested it and:
Old profile (with 3 teleports): 117 runs/h
Yours: 97 runs/h
I'm using lollas modified version of your profile --> http://www.thebuddyforum.com/demonb...zard-sarkoth-runs-db-1-42-a-3.html#post583452Odd..you mean my old profile gives more runs per hour? or another profile that you are using? If the former could you PM Me my old profile and plugin? Kinda deleted a whole bunch of stuff today.
Actually i'm wondering as well lol... Sometimes it holds it, sometimes it doesn't. Because of this i've switched to celestial orb because of the double burst, on a crit its almost an instant kill. I would like to believe it is the Routine at fault, but I'll see if its on my side and whether or not I can do anything about it.
replying to your edit: I'm trying to fix it right now, rewriting this entire bit, hope it works. Technically, things should run alot better through this rewrite.. (I'm no programmer but have some experience in scripting)
Odd..you mean my old profile gives more runs per hour? or another profile that you are using? If the former could you PM Me my old profile and plugin? Kinda deleted a whole bunch of stuff today.
"only attack monsters outside if there ISN'T a cellar" <- will be ready on next release.
Wow..now that I think of it, why didn't I do that? lol, I had to force a moveto tag but i should of thought of making it the same place as the TP spot..arghhh brain fried!
Thanks for this.
Thanks for the new modified version Lollas.Your welcome![]()
I have a couple issues with this that prevent me from using it;
1. Archon doesn't fire continuously i.e. Clicking instead of holding the secondary power down (right click). Arcane Orb - Celestial Orb is much faster at killing in this case.
2. It attacks mobs and destructibles outside of the cellar regardless of state (No cellar, not being hit by a mob etc)
3. It teleports 4 times, then runs to the brick wall and checks if the cellar is present. It should check at the 4th teleport mark, and determine then if it should exit or not.
4. Seems random if its going to clear mobs or not when cellar doesn't exist, before TPing to town.
Prior to DB going down, artemis v1.02 worked flawlessly - if you could modify it off that, you would be golden (addressing the issues above).
I can't fix #1.its something with DB/CC routine. Even if I could, I wouldn't wanna put in a hackfix that messes with combat any further. (It has been pointed out by Lollaskates that , it will hold down the archon beam if you have diablo 3's window in focus.
2,3,4 has been fixed, will be out on next release after I iron out some things.






