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Issues with all Sarkoth profiles.

heartspains88

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Odd issue, I've now tried 5 of them.

Regardless of which one I use, even when using legendary only or blue/salvage loot profiles. Whenever it gets to the point of needing to repair, it runs rather than to Sarkoth, to the cellar, then just moves 2 inches back and forth for hours.

Then I simply stop the profile, exit game, and start over again then works fine for what seems like a similar amount of time every time.

Not sure if anyone else is experiencing something similar.
 
Yup, it has to do with the demonbuddy program itself (newest release) not the profiles.
 
me too i using core of arreat waiting for a fix of sarkoth
 
Yup, it has to do with the demonbuddy program itself (newest release) not the profiles.
Yesh i experince the same issuse as you bro....:( the new Demonbuddy is the cause of the problem ...i hope they solve the nav problem also
 
Glad it's more than just me..

I tried all profiles one at a time, removing and adding plug ins one at at time and still had the same issues.

It seems with new version unstucker barely works. Then bot ends up running off in some direction to tard in a corner.
 
It just got re-released today. These guys will have the rest of the kinks ironed out when they wake up. It's running so smooth now
 
yeah. i turned looting off... i just run over the gold thats it. works good without looting
 
As stated I've tried all looting options, it does not resolve the specific issues I'm referring to.
 
my guy gets stuck 100 yard right of the cellar.
it keeps repeating it.


[00:21:19.791 D] [Stuck Handler] We're stuck at <2060.008, 2520, 27.1>
[00:21:19.791 D] Navigator.Clear
[00:21:19.940 D] Generating path to Interact with object - <2061.332, 2477.899, 27.31482>
[00:21:20.012 D] Successfully generated path from {X=1008,Y=825} to {X=991,Y=824} in 00:00:00.0193149 with 2(2) hops
[00:21:20.012 D] Client path generated.
[00:21:20.012 D] Generated path to <2061.332, 2477.899, 27.31482> (Interact with object) with 2 hops.
[00:21:24.407 D] [Stuck Handler] We're stuck at <2060.008, 2520, 27.1>
[00:21:24.408 D] Navigator.Clear
[00:21:24.554 D] Generating path to Interact with object - <2061.332, 2477.899, 27.31482>
[00:21:24.624 D] Successfully generated path from {X=1008,Y=825} to {X=991,Y=824} in 00:00:00.0190465 with 2(2) hops
[00:21:24.624 D] Client path generated.
[00:21:24.624 D] Generated path to <2061.332, 2477.899, 27.31482> (Interact with object) with 2 hops.
 
Same issue here, right before the cellar he skips back and forth rapidly, one click and he continues on but it certainly catches there more than once.
 
Does anyone have an issues with the char actually running as far as to where the actual explore the cellar quest is? then hitting that checkpoint, never fixing itself, and ruining the whole bot?
 
I think it might have something to do with the pathing. If you look in the profile XML file you'll likely see an if statement that checks your location, and a move to prior to that. When your char gets stuck, check the coordinates with DB and if they don't match up, swap them.

For a down and dirty fix, make two functions. One that checks your vector location for location a, and one for location b.

This may be slightly more complicated if you're running a3 ;)
 
my guy gets stuck 100 yard right of the cellar.
it keeps repeating it.


[00:21:19.791 D] [Stuck Handler] We're stuck at <2060.008, 2520, 27.1>
[00:21:19.791 D] Navigator.Clear
[00:21:19.940 D] Generating path to Interact with object - <2061.332, 2477.899, 27.31482>
[00:21:20.012 D] Successfully generated path from {X=1008,Y=825} to {X=991,Y=824} in 00:00:00.0193149 with 2(2) hops
[00:21:20.012 D] Client path generated.
[00:21:20.012 D] Generated path to <2061.332, 2477.899, 27.31482> (Interact with object) with 2 hops.
[00:21:24.407 D] [Stuck Handler] We're stuck at <2060.008, 2520, 27.1>
[00:21:24.408 D] Navigator.Clear
[00:21:24.554 D] Generating path to Interact with object - <2061.332, 2477.899, 27.31482>
[00:21:24.624 D] Successfully generated path from {X=1008,Y=825} to {X=991,Y=824} in 00:00:00.0190465 with 2(2) hops
[00:21:24.624 D] Client path generated.
[00:21:24.624 D] Generated path to <2061.332, 2477.899, 27.31482> (Interact with object) with 2 hops.

same error same place ...
 
working fine with looting disabled (only legendaries+).
same here but when i die in the cell my dh will walk to some random place and cant find the cell back.. until i restart it
 
i am using a no trash - loot only legendaries itemruleset found here on the forums (u can set it under "settings" tab).
 
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