Not sure if this is helpful but I am using the follwing loot profile and it seems to help pick just blues and not the rare issues etc.
Its nothign special but it does add a few extra pennies in the coffers and still manages to snag a nice big dps weapon etc once in a while.
Code:
<?xml version="1.0" encoding="utf-8" ?>
<ItemRules name="Default Item Rules" useRoundedValues="true">
<!-- The order in which item rules are evaluated. Typically, this is fine for almost all rule sets.
However, you may want to switch things around sometimes if you want to force-sell things that may match keep rules. -->
<Priority priority1="Keep" priority2="Salvage" priority3="Sell" />
<Categories>
<Category ruleType="PickUp">
<!-- Pick up gold, at least in stacks of 100 -->
<ItemRule itemName="Gold" stack="100" />
<!-- Pick up all pages and tomes, blacksmithing/jewelcrafting -->
<ItemRule itemName="Page of *" stack="1" />
<ItemRule itemName="Tome of *" stack="1" />
<!-- Pick up designs and plans, blacksmithing/jewelcrafting -->
<ItemRule itemName="Plan: *" stack="1" />
<ItemRule itemName="Design: *" stack="1" />
<!-- Gems -->
<ItemRule itemName="Flawless Square*" stack="1" />
<!-- Health potions -->
<ItemRule itemName="Mythic Health Potion" stack="1" />
<!-- Should pick up MOST blue items and not anyt other Rare/Legendary/Set -->
<ItemRule itemName="* of *" stack="1" />
<ItemRule itemName="* of the *" stack="1" />
<!-- Gold/Magic Find
<ItemRule itemName="Glittering*" stack="1" />
<ItemRule itemName="Prosperous*" stack="1" />
<ItemRule itemName="Ransacking*" stack="1" />
<ItemRule itemName="Seeking*" stack="1" />
-->
<!-- Armors
<ItemRule itemName="Chromatic*" stack="1" />
<ItemRule itemName="Merciless*" stack="1" />
<ItemRule itemName="Lacerating*" stack="1" />
<ItemRule itemName="Flaying*" stack="1" />
<ItemRule itemName="Vanquishing*" stack="1" />
-->
<!-- Weapons
<ItemRule itemName="* of *" stack="1" />
<ItemRule itemName="* of the *" stack="1" />
<ItemRule itemName="*of Doom" stack="1" />
<ItemRule itemName="*of Devastation" stack="1" />
<ItemRule itemName="*of Death" stack="1" />
<ItemRule itemName="*of Gore" stack="1" />
<ItemRule itemName="*of Mangling" stack="1" />i
<ItemRule itemName="*of Burning" stack="1" />
<ItemRule itemName="*of Incineration" stack="1" />
<ItemRule itemName="*of Frost" stack="1" />
<ItemRule itemName="*of the Avalanche" stack="1" />
<ItemRule itemName="*of Smiting" stack="1" />
<ItemRule itemName="*of the Heavens" stack="1" />
<ItemRule itemName="*of Discord" stack="1" />
<ItemRule itemName="*of Conflagration" stack="1" />
<ItemRule itemName="*of Sores" stack="1" />
<ItemRule itemName="*of Blight" stack="1" />
<ItemRule itemName="*of the Void" stack="1" />
<ItemRule itemName="*from Beyond" stack="1" />
<ItemRule itemName="Gruesome*" stack="1" />
<ItemRule itemName="Exsanguinating*" stack="1" />
<ItemRule itemName="Ferocious*" stack="1" />
<ItemRule itemName="Savage*" stack="1" />
<ItemRule itemName="Grim*" stack="1" />
-->
</Category>
<Category ruleType="Keep">
<ItemRule itemBaseType="Weapon" twoHanded="true" description="High DPS 2h Weapons">
<StatRules>
<Rule stat="DPS" minValue="950" quality="Magic1" />
</StatRules>
</ItemRule>
<ItemRule itemBaseType="Weapon" twoHanded="false" description="High DPS 1h Weapons">
<StatRules>
<Rule stat="DPS" minValue="800" quality="Magic1" />
</StatRules>
</ItemRule>
<ItemRule itemBaseType="Jewelry" description="Jewelry">
<StatRules>
<Rule stat="ResistAll" minValue="40" quality="Magic1" />
<Rule stat="GoldFind" minValue="15" quality="Magic1" />
<Rule stat="MagicFind" minValue="15" quality="Magic1" />
</StatRules>
</ItemRule>
<!-- Keep legendaries/set regardless of stats -->
<ItemRule description="Legendary and Set items">
<StatRules>
<Rule quality="Legendary" />
<Rule quality="Legendary" />
</StatRules>
</ItemRule>
</Category>
<Category ruleType="Sell">
<ItemRule description="Sell Everything">
<StatRules>
<Rule quality="Magic1" />
</StatRules>
</ItemRule>
</Category>
</Categories>
</ItemRules>
Its nothign special but it does add a few extra pennies in the coffers and still manages to snag a nice big dps weapon etc once in a while.