What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal

[PROFILE] Fastest Sarkroth profile, movement buffs, instant TP and leave

nope I still got a crash, again seems random like before.. any idea what it could be? i have no other plugins except for artemis and your profile

its the best and fastest gph profile by far.. ive tried every other one but this problem is making it unreliable

Code:
[23:36:13.718 D] Raycast path generated.
[23:36:13.718 D] Generated path to <129.7155, 111.1435, 0.500001> (to pickup gold) with 1 hops.
[23:36:13.828 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[23:36:14.288 V] Blacklisting 78E30048 for 00:10:00
[23:36:14.288 V] [ItemRules] Matched Dueling Cinquedea of Malice with rule: :PickUp
[23:36:14.298 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[23:36:14.318 D] Navigator.Clear
[23:36:14.318 D] Generating path to to pickup loot - <103.0902, 91.63245, 0.500001>
[23:36:14.318 D] Raycast path generated.
[23:36:14.318 D] Generated path to <103.0902, 91.63245, 0.500001> (to pickup loot) with 1 hops.
[23:36:14.528 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[23:36:14.538 V] Blacklisting 78E5003D for 00:10:00
[23:36:14.538 V] [ItemRules] Matched Dueling Cinquedea of Malice with rule: :PickUp
[23:36:14.548 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[23:36:14.788 V] Blacklisting 78E7002B for 00:10:00
[23:36:14.788 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[23:36:14.798 V] [ItemRules] Matched Dueling Cinquedea of Malice with rule: :PickUp
[23:36:14.798 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[23:36:15.048 V] [ItemRules] Matched Dueling Cinquedea of Malice with rule: :PickUp
[23:36:15.048 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[23:36:15.308 V] [ItemRules] Matched Dueling Cinquedea of Malice with rule: :PickUp
[23:36:15.318 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[23:36:15.338 V] Kicking in barricade Cellar_Chair_A_trOut_Cellar-226
[23:36:15.538 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[23:36:15.538 V] [ItemRules] Matched Dueling Cinquedea of Malice with rule: :PickUp
[23:36:15.548 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[23:36:15.578 V] Picking up item Dagger_norm_base_flippy_03-387
[23:36:15.878 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[23:36:16.218 D] Navigator.Clear
[23:36:16.218 D] Generating path to to pickup gold - <131.3516, 90.57529, 0.5>
[23:36:16.218 D] Raycast path generated.
[23:36:16.218 D] Generated path to <131.3516, 90.57529, 0.5> (to pickup gold) with 1 hops.
[23:36:16.318 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[23:36:17.128 D] System.NullReferenceException: Object reference not set to an instance of an object.
   at Zeta.Internals.Actors.DiaActivePlayer.InventoryManager.CanPlaceItemInLocation(ACDItem item, InventorySlot place, Int32 column, Int32 row)
   at Zeta.CommonBot.Logic.BrainBehavior.(DiaItem item)
   at Zeta.CommonBot.Logic.BrainBehavior.?(Object ret)
   at Zeta.TreeSharp.Decorator.CanRun(Object context)
   at Zeta.TreeSharp.Decorator..MoveNext()
   at (Object )
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..MoveNext()
   at (Object )
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.Decorator..MoveNext()
   at (Object )
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..MoveNext()
   at (Object )
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.Decorator..MoveNext()
   at (Object )
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..MoveNext()
   at (Object )
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Common.HookExecutor.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action..MoveNext()
   at (Object )
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..MoveNext()
   at (Object )
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.CommonBot.BotMain.()
[23:36:17.758 N] [Artemis modified 1.4] LootItems on floor 0
[23:36:23.008 D] System.NullReferenceException: Object reference not set to an instance of an object.
   at Zeta.Internals.Actors.DiaUnit.get_SummonedByACDId()
   at Belphegor.Routines.WitchDoctor.<>c__DisplayClass43.<get_zombieDogs>b__42(DiaUnit u)
   at System.Linq.Enumerable.Count[TSource](IEnumerable`1 source, Func`2 predicate)
   at Belphegor.Routines.WitchDoctor.get_zombieDogs()
   at Belphegor.Routines.WitchDoctor.<WitchDoctorBuff>b__0(Object extra)
   at Belphegor.Helpers.Spell.<>c__DisplayClass2.<Cast>b__0(Object ret)
   at Zeta.TreeSharp.Decorator.CanRun(Object context)
   at Zeta.TreeSharp.Decorator..MoveNext()
   at (Object )
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..MoveNext()
   at (Object )
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..MoveNext()
   at (Object )
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..MoveNext()
   at (Object )
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..MoveNext()
   at (Object )
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..MoveNext()
   at (Object )
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Common.HookExecutor.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action..MoveNext()
   at (Object )
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..MoveNext()
   at (Object )
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..MoveNext()
   at (Object )
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Common.HookExecutor.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action..MoveNext()
   at (Object )
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..MoveNext()
   at (Object )
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.CommonBot.BotMain.()
[23:36:23.358 N] [Artemis modified 1.4] We are in town and finished, fast-leave
[23:36:33.548 D] System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
   at ..(String debugMessage)
   at Zeta.CommonBot.PowerManager.(IntPtr acd, SNOPower power, Boolean isItem)
   at Zeta.CommonBot.PowerManager.CanCast(SNOPower power, CanCastFlags& flags)
   at Zeta.CommonBot.PowerManager.CanCast(SNOPower power)
   at Belphegor.Helpers.Spell.<>c__DisplayClass2.<Cast>b__0(Object ret)
   at Zeta.TreeSharp.Decorator.CanRun(Object context)
   at Zeta.TreeSharp.Decorator..MoveNext()
   at (Object )
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..MoveNext()
   at (Object )
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..MoveNext()
   at (Object )
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..MoveNext()
   at (Object )
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..MoveNext()
   at (Object )
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..MoveNext()
   at (Object )
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Common.HookExecutor.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action..MoveNext()
   at (Object )
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..MoveNext()
   at (Object )
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..MoveNext()
   at (Object )
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Common.HookExecutor.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action..MoveNext()
   at (Object )
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..MoveNext()
   at (Object )
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.CommonBot.BotMain.()
[23:36:33.648 D] System.AccessViolationException: Could not read bytes from 015A0BEC [299]!
   at Zeta.MemoryManagement.ExternalProcessReader.(IntPtr address, Int32 count, Boolean isRelative)
   at Zeta.MemoryManagement.ExternalProcessReader.[T](IntPtr address, Boolean isRelative)
   at ..[T](Boolean isRelative, IntPtr[] addresses)
   at Zeta.ZetaDia.get_CurrentWorldId()
   at Zeta.ZetaDia.get_IsInGame()
   at Zeta.CommonBot.BotMain.()
 
nope I still got a crash, again seems random like before.. any idea what it could be? i have no other plugins except for artemis and your profile

its the best and fastest gph profile by far.. ive tried every other one but this problem is making it unreliable

You sure you updated to the latest plugin Artemis_modified.cs, because I see 0 downloads? Its totally separate from original Artemis plugin.

Anyway, pushed an update, try now please.
 
I can keep testing for the coming hour on my wizard. will keep on dowloading your updates. Updating now.

Will report back how it works.

First run : only teleported once, ran back and forward between a "waypoint" pretty close to the cellar and ended up dieing because of mobs there.

Second run : pretty good, got down to the cellar and killed it.

After that I had a bunch of succesful runs. But then it started only doing 1 teleport and sometimes keeps walking 5 steps back and forward around 25-35 yd away from the cellar. This also makes it die sometimes.
I also sometimes get stuck on the first mobs by teleporting into them.


So conclusion : when it works its one of the best profiles but still too unstabile.
 
Last edited:
Alright, having quite some issues atm with this profile. It keeps getting stuck on the stoppoint and in the cellar, also not looting quite properly, but will test some more tomorrow after i have slept =)

Anyway keep up the good work dude! :D

Log here:
 

Attachments

I can keep testing for the coming hour on my wizard. will keep on dowloading your updates. Updating now.

Will report back how it works.

First run : only teleported once, ran back and forward between a "waypoint" pretty close to the cellar and ended up dieing because of mobs there.

Second run : pretty good, got down to the cellar and killed it.

After that I had a bunch of succesful runs. But then it started only doing 1 teleport and sometimes keeps walking 5 steps back and forward around 25-35 yd away from the cellar. This also makes it die sometimes.


So conclusion : when it works its one of the best profiles but still too unstabile.

Do you have any movement speed%?
 
Alright, having quite some issues atm with this profile. It keeps getting stuck on the stoppoint and in the cellar, also not looting quite properly, but will test some more tomorrow after i have slept =)

Anyway keep up the good work dude! :D

Log here:

I think the source of that is, that my profile/plugin doesn't work with buffs atm, any buffing breaks it. Could you try it with commenting out the following line at Routines/Belphegor/Routines/Monk.cs please
Code:
                Spell.Buff(SNOPower.Monk_MysticAlly, extra => !HasMysticAlly)

Thanks.
 
Oh actually not on atm, I can equip some if wanted. I suppose msot got 12% ( also what I normally wears).

Btw would it be possible to make it relog if it havent finisehed a run on maybe 2-3 minutes? The relog plugin is not always good enough since the bot sometimes gets totaly out of the route and also if it keeps walking forward and backwards relog is not going to activate.
 
Last edited:
You sure you updated to the latest plugin Artemis_modified.cs, because I see 0 downloads? Its totally separate from original Artemis plugin.

Anyway, pushed an update, try now please.

Yes it was latest version, i downloaded after you said updated

I will try new version
 
The logfiles doesnt unveil much as far I can see. In the 29kb logfile the final lines is a run where it teleports into some mobs, gets stuck there for some seconds ( I eat a pot to save it) it then runs the rest of the way to the last stop point. And then keeps going back and forth like 3-4 times ( wierd since its open), it then teleports back to the start and runs all the way from the start of the checkpoint to the cellar.


Edit: it seems as it now when it gets a bit stuck at the last stop point it walks back and forth 3-4 times it makes a crazy teleport and hope to reach a cellar. Which it do most of the time so its better.

One of the best improvements you could make was to make sure it doesnt teleport into the first couple of mobs seing it happens quite often and can cause death pretty easely.
 

Attachments

Last edited:
The logfiles doesnt unveil much as far I can see. In the 29kb logfile the final lines is a run where it teleports into some mobs, gets stuck there for some seconds ( I eat a pot to save it) it then runs the rest of the way to the last stop point. And then keeps going back and forth like 3-4 times ( wierd since its open), it then teleports back to the start and runs all the way from the start of the checkpoint to the cellar.


Edit: it seems as it now when it gets a bit stuck at the last stop point it walks back and forth 3-4 times it makes a crazy teleport and hope to reach a cellar. Which it do most of the time so its better.

One of the best improvements you could make was to make sure it doesnt teleport into the first couple of mobs seing it happens quite often and can cause death pretty easely.

Can you please edit the line in Routines/Belphegor/Routines/Wizard.cs, lets see how it works out.
Code:
                Spell.Buff(SNOPower.Wizard_EnergyArmor, extra => !ZetaDia.Me.HasBuff(SNOPower.Wizard_EnergyArmor)),
to
Code:
//                Spell.Buff(SNOPower.Wizard_EnergyArmor, extra => !ZetaDia.Me.HasBuff(SNOPower.Wizard_EnergyArmor)),
 
Seems like just removing that spell did fix (I have seen it happens once out of 40 runs or something after the fix). Would it be possible to make it use the buffs later ? or is this outside profiles/plugins?

Btw are you suggestion that we should use killwait with it? or will you integrate so it defend itself while it teleports.


If it would be possible to teleport further each time it would be really great. When I play it myself I can nearly get all the way to the cellar with maximum teleports.
 
Last edited:
Having a problem with a Barbarian entering the cellar, leaping into the table near the door, and just standing there.
 
Seems like just removing that spell did fix (I have seen it happens once out of 40 runs or something after the fix). Would it be possible to make it use the buffs later ? or is this outside profiles/plugins?

Btw are you suggestion that we should use killwait with it? or will you integrate so it defend itself while it teleports.


If it would be possible to teleport further each time it would be really great. When I play it myself I can nearly get all the way to the cellar with maximum teleports.

Updated, try now, it should work with armor buff also. Try lowering TeleportDelay or commenting buff out as before if the bot doesn't teleport 4 times. You can add the buff under
Code:
                    Common.CreateUsePotion(),
that way the bot will cast it when engages combat.
 
Back
Top