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Crashes since last update

The logs, they show nothing :l
The logs dont need to show an error to be helpful. The most recent lines in the log before the crash will assist them in figuring out what the bot is doing when the crash happens.
 
Guys we need logs!

There are not much logs to be had, Diablo 3 crashes and has no reason listed. These are the logs while it crashes:

Code:
[14:21:11.558 D] Nav callback called.
[14:21:11.708 D] Generating path to Fourth Anti-Stuck checkpoint - <735.9943, 549.5463, 0.1000183>
[14:21:11.708 D] Got response from server, validating.
[14:21:11.708 D] Response has 6 hops. Converting to vectors and path queue.
[14:21:11.709 D] Nav Service path generated.
[14:21:11.709 D] Generated path to <735.9943, 549.5463, 0.1000183> (Fourth Anti-Stuck checkpoint) with 6 hops.
[14:21:14.093 V] Destroying loot container a3dun_crater_BonePile-635
[14:21:14.094 V] Blacklisting 79BA0028 for 00:00:03
[14:21:14.767 V] Destroying loot container A3dun_Crater_DemonCage_A-634
[14:21:14.767 V] Blacklisting 79B90021 for 00:00:03
[14:21:18.134 V] Destroying loot container A3dun_Crater_DemonCage_A-654
[14:21:18.134 V] Blacklisting 79CD0025 for 00:00:03
[14:21:29.015 D] System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
   at ..(String debugMessage)
   at Zeta.Internals.Actors.ACDItem.(ACD acd)
   at Zeta.Internals.Actors.ACDItem.get_ItemLink()
   at Zeta.Internals.Actors.ACDItem.get_Name()
   at Zeta.CommonBot.ItemManager.EvaluateItem(ACDItem item, RuleType type)
   at Zeta.CommonBot.ItemManager.ShouldPickUpItem(ACDItem item)
   at Zeta.CommonBot.DefaultLootTargetingProvider.IsValidItem(DiaObject object)
   at Zeta.CommonBot.DefaultLootTargetingProvider..(DiaObject item)
   at System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
   at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
   at Zeta.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight()
   at Zeta.CommonBot.Targeting.Pulse()
   at Zeta.CommonBot.Logic.BrainBehavior.()
[14:21:29.016 D] Exception during scheduling Pulse: System.AccessViolationException: Could not read bytes from 0756CB00 [299]!
   at Zeta.MemoryManagement.ExternalProcessReader.(IntPtr address, Int32 count, Boolean isRelative)
   at Zeta.MemoryManagement.ExternalProcessReader.[T](IntPtr address, Boolean isRelative)
   at Zeta.Internals.Service.BnetService.()
   at Zeta.Internals.Service.BnetService.get_CurrentHero()
   at Zeta.CommonBot.Logic.BrainBehavior.()
 
[23:22:16.229 D] Nav Service path generated.
[23:22:16.229 D] Generated path to <513.4912, 697.5391, -0.232605> (loot container) with 4 hops.
[23:22:17.829 V] Opening loot container a3dun_Crater_Chest-408
[23:22:18.534 D] Navigator.Clear
[23:22:18.534 D] Generating path to First Anti-Stuck checkpoint - <537.8801, 697.237, 0.7913037>
[23:22:18.534 D] Raycast path generated.
[23:22:18.534 D] Generated path to <537.8801, 697.237, 0.7913037> (First Anti-Stuck checkpoint) with 1 hops.
[23:22:19.091 V] Blacklisting 7904002F for 00:10:00
[23:22:29.380 D] System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
bei ..(String debugMessage)
bei Zeta.Internals.Actors.ACDItem.(ACD acd)
bei Zeta.Internals.Actors.ACDItem.get_ItemLink()
bei Zeta.Internals.Actors.ACDItem.get_Name()
bei Zeta.CommonBot.ItemManager.EvaluateItem(ACDItem item, RuleType type)
bei Zeta.CommonBot.ItemManager.ShouldPickUpItem(ACDItem item)
bei Zeta.CommonBot.DefaultLootTargetingProvider.IsValidItem(DiaObject object)
bei Zeta.CommonBot.DefaultLootTargetingProvider..(DiaObject item)
bei System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
bei System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
bei System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
bei Zeta.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight()
bei Zeta.CommonBot.Targeting.Pulse()
bei Zeta.CommonBot.Logic.BrainBehavior.()
 
There are not much logs to be had, Diablo 3 crashes and has no reason listed. These are the logs while it crashes:

Code:
[14:21:11.558 D] Nav callback called.
[14:21:11.708 D] Generating path to Fourth Anti-Stuck checkpoint - <735.9943, 549.5463, 0.1000183>
[14:21:11.708 D] Got response from server, validating.
[14:21:11.708 D] Response has 6 hops. Converting to vectors and path queue.
[14:21:11.709 D] Nav Service path generated.
[14:21:11.709 D] Generated path to <735.9943, 549.5463, 0.1000183> (Fourth Anti-Stuck checkpoint) with 6 hops.
[14:21:14.093 V] Destroying loot container a3dun_crater_BonePile-635
[14:21:14.094 V] Blacklisting 79BA0028 for 00:00:03
[14:21:14.767 V] Destroying loot container A3dun_Crater_DemonCage_A-634
[14:21:14.767 V] Blacklisting 79B90021 for 00:00:03
[14:21:18.134 V] Destroying loot container A3dun_Crater_DemonCage_A-654
[14:21:18.134 V] Blacklisting 79CD0025 for 00:00:03
[14:21:29.015 D] System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
   at ..(String debugMessage)
   at Zeta.Internals.Actors.ACDItem.(ACD acd)
   at Zeta.Internals.Actors.ACDItem.get_ItemLink()
   at Zeta.Internals.Actors.ACDItem.get_Name()
   at Zeta.CommonBot.ItemManager.EvaluateItem(ACDItem item, RuleType type)
   at Zeta.CommonBot.ItemManager.ShouldPickUpItem(ACDItem item)
   at Zeta.CommonBot.DefaultLootTargetingProvider.IsValidItem(DiaObject object)
   at Zeta.CommonBot.DefaultLootTargetingProvider..(DiaObject item)
   at System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
   at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
   at Zeta.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight()
   at Zeta.CommonBot.Targeting.Pulse()
   at Zeta.CommonBot.Logic.BrainBehavior.()
[14:21:29.016 D] Exception during scheduling Pulse: System.AccessViolationException: Could not read bytes from 0756CB00 [299]!
   at Zeta.MemoryManagement.ExternalProcessReader.(IntPtr address, Int32 count, Boolean isRelative)
   at Zeta.MemoryManagement.ExternalProcessReader.[T](IntPtr address, Boolean isRelative)
   at Zeta.Internals.Service.BnetService.()
   at Zeta.Internals.Service.BnetService.get_CurrentHero()
   at Zeta.CommonBot.Logic.BrainBehavior.()

Where u retrive that log data ?
 
[17:25:32.451 N] Number of games completed:8
[17:25:32.451 N] Last run acquired 6589 gold.
[17:25:32.451 N] Current Gold per Hour: 306480

that's my log. with the simplest profile ever. HOLY SHIT.
 
[17:25:32.451 N] Number of games completed:8
[17:25:32.451 N] Last run acquired 6589 gold.
[17:25:32.451 N] Current Gold per Hour: 306480

that's my log. with the simplest profile ever. HOLY SHIT.

and why u post this here?
 
Diablo 3 crashes as soon as the bot starts for me, logs are basically the same as what others have posted.
 
See that System Exception line? That's useful info. It generally helps devs when you.. do as they ask lol.
 
Another crash 3 runs in:

Code:
[14:29:33.630 D] Response has 9 hops. Converting to vectors and path queue.
[14:29:33.630 D] Nav Service path generated.
[14:29:33.630 D] Generated path to <808.0444, 668.7819, 0.1000153> (Fifth Anti-Stuck checkpoint) with 9 hops.
[14:29:36.601 V] Blacklisting 79C80037 for 00:10:00
[14:29:36.603 V] Blacklisting 79C3000C for 00:10:00
[14:29:36.605 V] Blacklisting 79C90035 for 00:10:00
[14:29:37.026 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[14:29:37.030 V] Blacklisting 79DE002A for 00:10:00
[14:29:37.252 V] Blacklisting 79E50038 for 00:10:00
[14:29:38.772 V] Blacklisting 7A100046 for 00:10:00
[14:29:38.775 V] Blacklisting 7A160035 for 00:10:00
[14:29:39.022 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[14:29:39.027 V] Blacklisting 7A180032 for 00:10:00
[14:29:40.709 V] Destroying loot container a3dun_crater_BonePile-628
[14:29:40.710 V] Blacklisting 79B30025 for 00:00:03
[14:29:43.087 V] Blacklisting 7A3A0049 for 00:10:00
[14:29:53.306 D] System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
   at ..(String debugMessage)
   at Zeta.Internals.Actors.ACDItem.(ACD acd)
   at Zeta.Internals.Actors.ACDItem.get_ItemLink()
   at Zeta.Internals.Actors.ACDItem.get_Name()
   at Zeta.CommonBot.ItemManager.EvaluateItem(ACDItem item, RuleType type)
   at Zeta.CommonBot.ItemManager.ShouldPickUpItem(ACDItem item)
   at Zeta.CommonBot.DefaultLootTargetingProvider.IsValidItem(DiaObject object)
   at Zeta.CommonBot.DefaultLootTargetingProvider..(DiaObject item)
   at System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
   at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
   at Zeta.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight()
   at Zeta.CommonBot.Targeting.Pulse()
   at Zeta.CommonBot.Logic.BrainBehavior.()
[14:29:53.308 D] Exception during scheduling Pulse: System.AccessViolationException: Could not read bytes from 07566B00 [299]!
   at Zeta.MemoryManagement.ExternalProcessReader.(IntPtr address, Int32 count, Boolean isRelative)
   at Zeta.MemoryManagement.ExternalProcessReader.[T](IntPtr address, Boolean isRelative)
   at Zeta.Internals.Service.BnetService.()
   at Zeta.Internals.Service.BnetService.get_CurrentHero()
   at Zeta.CommonBot.Logic.BrainBehavior.()
 
Ok there's something to confirmed what caused the crash... After getting any shrine if you hit "I" for inventory page you crashed out.
 
Same, one thing I will say though is that everything is improved that I can see, though that doesn't last for long due to the crashes but there you go LOL

One thing after another, makes you seriously want to cry irl
 
Also getting client crashes after .99 update. Hey I guess the 33% off justifies us getting a piece of shit product until all the kinks are ironed out?

Young one, you have no idea how good this patch was once they fix the crash issue. OMG.
 
Turned off all looting in my profile , still crashed with the following:

Code:
[14:39:19.447 D] Nav callback called.
[14:39:19.645 D] Generating path to Sixth Anti-Stuck checkpoint - <924.1898, 721.8223, 0.1000167>
[14:39:19.645 D] Got response from server, validating.
[14:39:19.645 D] Response has 5 hops. Converting to vectors and path queue.
[14:39:19.645 D] Nav Service path generated.
[14:39:19.645 D] Generated path to <924.1898, 721.8223, 0.1000167> (Sixth Anti-Stuck checkpoint) with 5 hops.
[14:39:29.423 D] Navigator.Clear
[14:39:29.540 D] Navigator.Clear
[14:39:29.541 D] Replaced hook [ProfileOrderBehavior_Hook] 9af0a888-e196-454e-9e03-f950682ed651
[14:39:29.586 D] Generating path to Seventh Anti-Stuck checkpoint - <1057.135, 712.3816, 0.1>
[14:39:29.586 D] Contacting nav server for path.
[14:39:29.587 D] Waiting for path request to finish...
[14:39:29.753 D] Generating path to Seventh Anti-Stuck checkpoint - <1057.135, 712.3816, 0.1>
[14:39:29.753 D] Waiting for path request to finish...
[14:39:29.913 D] Generating path to Seventh Anti-Stuck checkpoint - <1057.135, 712.3816, 0.1>
[14:39:29.913 D] Waiting for path request to finish...
[14:39:30.070 D] Generating path to Seventh Anti-Stuck checkpoint - <1057.135, 712.3816, 0.1>
[14:39:30.070 D] Waiting for path request to finish...
[14:39:30.229 D] Generating path to Seventh Anti-Stuck checkpoint - <1057.135, 712.3816, 0.1>
[14:39:30.230 D] Waiting for path request to finish...
[14:39:30.389 D] Generating path to Seventh Anti-Stuck checkpoint - <1057.135, 712.3816, 0.1>
[14:39:30.389 D] Waiting for path request to finish...
[14:39:30.547 D] Generating path to Seventh Anti-Stuck checkpoint - <1057.135, 712.3816, 0.1>
[14:39:30.547 D] Waiting for path request to finish...
[14:39:30.703 D] Generating path to Seventh Anti-Stuck checkpoint - <1057.135, 712.3816, 0.1>
[14:39:30.703 D] Waiting for path request to finish...
[14:39:30.729 D] Nav callback called.
[14:39:30.859 D] Generating path to Seventh Anti-Stuck checkpoint - <1057.135, 712.3816, 0.1>
[14:39:30.859 D] Got response from server, validating.
[14:39:30.859 D] Response has 4 hops. Converting to vectors and path queue.
[14:39:30.859 D] Nav Service path generated.
[14:39:30.859 D] Generated path to <1057.135, 712.3816, 0.1> (Seventh Anti-Stuck checkpoint) with 4 hops.
[14:39:45.792 D] System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent was never fired
   at ..(String debugMessage)
   at Zeta.MemoryManagement.ExternalProcessReader.[T](UInt32 address, CallingConvention callingConvention, Boolean& defaultedToInjection, Object[] args)
   at Zeta.Internals.SNO.SNORecordGameBalance.GetGameBalanceRecord(Int32 gbid, GameBalanceType type)
   at Zeta.Internals.Actors.ACDItem.ParseItemTable()
   at Zeta.Internals.Actors.ACDItem..ctor(IntPtr ptr)
   at Zeta.Internals.ActorManager.Update()
   at Zeta.CommonBot.Pulsator.()
   at Zeta.CommonBot.BotMain.()
[14:39:45.894 D] System.AccessViolationException: Could not read bytes from 01580A2C [299]!
   at Zeta.MemoryManagement.ExternalProcessReader.(IntPtr address, Int32 count, Boolean isRelative)
   at Zeta.MemoryManagement.ExternalProcessReader.[T](IntPtr address, Boolean isRelative)
   at ..[T](Boolean isRelative, IntPtr[] addresses)
   at Zeta.ZetaDia.get_CurrentWorldId()
   at Zeta.ZetaDia.get_IsInGame()
   at Zeta.CommonBot.BotMain.()
[14:39:45.994 D] System.AccessViolationException: Could not read bytes from 01580A2C [299]!
   at Zeta.MemoryManagement.ExternalProcessReader.(IntPtr address, Int32 count, Boolean isRelative)
   at Zeta.MemoryManagement.ExternalProcessReader.[T](IntPtr address, Boolean isRelative)
   at ..[T](Boolean isRelative, IntPtr[] addresses)
   at Zeta.ZetaDia.get_CurrentWorldId()
   at Zeta.ZetaDia.get_IsInGame()
   at Zeta.CommonBot.BotMain.()
 
Not even close to 100% about this but i crashed alot in the beginning as well, then i changed back my item rule settings from a custom one to the original DefaultItemRules.
Then i havn't crashed since tho i havn't been able to test it for that long about 5-10 minutes without crash then i fatfingerd my electric output and killed my computer.
Just a thought.

(testing it again, have the arreat core profile.)
 
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