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Salvage "only 59 & 60" Items, sell the rest!

Icebear

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How to Salvage "only 59 & 60" Items and sell the rest?

Hi guys!

How is it possible, that my buddy salvage "only the Itemlevel 59 & 60" and sell all the rest please?

When yes, whats the code of it please?

thanks

ice
 
Last edited:
Actually what you probably want is :
Salvage lvl 59 only rings follower items and necks
Salvage lvl 60 all items

:P
 
Yup, anyone know how to do this?

Probably with the new Itemlevel on the patch Apoc can make something on the itemrule that would allow you to salvage only itemlevel60+items which is exactly what I posted before.
 
Probably with the new Itemlevel on the patch Apoc can make something on the itemrule that would allow you to salvage only itemlevel60+items which is exactly what I posted before.

Is that coming in the next release? Or did they already add the itemlvl rule?
 
There is an itemrule for ilvl already. The game doesn't show ilvl above 60 but it is easily detected.
 
Code:
<Category ruleType="Salvage">

    <ItemRule ruleType="Salvage" description="Salvage 60ish items">
      <StatRules>
        <Rule stat="Level" minValue="61" quality="Magic1" />
      </StatRules>
    </ItemRule>
    
</Category>

<Category ruleType="Sell">

    <ItemRule ruleType="Sell" description="Sell everything but Legendary">
      <StatRules>
        <Rule stat="Level" maxValue="60" quality="Magic1" />
      </StatRules>
    </ItemRule>

</Category>

Something like this could be working ;) it works on mine so

EDIT : if you want to salvage 59 and 60ish items, set minValue to 60 and maxValue to 59
 
Last edited:
Code:
<Category ruleType="Salvage">

    <ItemRule ruleType="Salvage" description="Salvage 60ish items">
      <StatRules>
        <Rule stat="Level" minValue="61" quality="Magic1" />
      </StatRules>
    </ItemRule>
    
</Category>

<Category ruleType="Sell">

    <ItemRule ruleType="Sell" description="Sell everything but Legendary">
      <StatRules>
        <Rule stat="Level" maxValue="60" quality="Magic1" />
      </StatRules>
    </ItemRule>

</Category>

Something like this could be working ;) it works on mine so

EDIT : if you want to salvage 59 and 60ish items, set minValue to 60 and maxValue to 59

Thanks very much for your work. I will try it now for the next games and tell you than more about it!

------------------------------------------------------------

UPDATE :

It works absolutely perfect :D

Thanks very much!

Ice
 
Last edited:
I replaced this in Itemrules. Does Salvage has to be integrated into the farmingprofile? Because my toon is simply selling all the blue stuff instead of salvaging the 60er blues.
 
I replaced this in Itemrules. Does Salvage has to be integrated into the farmingprofile? Because my toon is simply selling all the blue stuff instead of salvaging the 60er blues.


For example:

<?xml version="1.0" encoding="utf-8" ?>

<ItemRules name="No Trash" useRoundedValues="true">
<!-- The order in which item rules are evaluated. Typically, this is fine for almost all rule sets.
However, you may want to switch things around sometimes if you want to force-sell things that may match keep rules. -->
<Priority priority1="Keep" priority2="Salvage" priority3="Sell" />

<Categories>
<Category ruleType="PickUp">

<!-- Pick up all magic+ items -->
<ItemRule>
<StatRules>
<Rule quality="Magic1" />
</StatRules>
</ItemRule>

<!-- Pick up gold, at least in stacks of 100 -->
<ItemRule itemName="Gold" stack="100" />

<!-- Pick up all pages and tomes, blacksmithing/jewelcrafting -->
<ItemRule itemName="Seite eines*" stack="1" />
<ItemRule itemName="Foliant der*" stack="1" />
<ItemRule itemName="Plan*" stack="1" />

<!-- Gems -->
<ItemRule itemName="*Rubin*" stack="1" />
<ItemRule itemName="*Smaragd*" stack="1" />
<ItemRule itemName="*Topas*" stack="1" />
<ItemRule itemName="*Amethyst*" stack="1" />

<!-- Health potions -->
<ItemRule itemName="*Mythischer Heiltrank*" stack="1" />
</Category>

<Category ruleType="Keep">

<!-- Keep legendaries, regardless of stats. -->
<ItemRule ruleType="Keep" description="Legendary items!">
<StatRules>
<Rule quality="Legendary" />
</StatRules>
</ItemRule>

</Category>

<Category ruleType="Salvage">

<ItemRule ruleType="Salvage" description="Salvage 60ish items">
<StatRules>
<Rule stat="Level" minValue="60" quality="Magic1" />
</StatRules>
</ItemRule>

</Category>

<Category ruleType="Sell">

<ItemRule ruleType="Sell" description="Sell everything but Legendary">
<StatRules>
<Rule stat="Level" maxValue="59" quality="Magic1" />
</StatRules>
</ItemRule>

</Category>

</Categories>

<!-- Available Stats:

Intelligence
Strength
Vitality
Dexterity
Armor - this is the "base" armor of an item.
ArmorBonus - this is the "bonus" armor on the item. Represented in the tooltip as "+x Armor"
ArmorTotal - this is the "total" armor for the item.

// Damage % Increases - These are typically things like 3% Fire Damage - typically found on Wizard/WD items
FireDamagePercent
ColdDamagePercent
LightningDamagePercent
PoisonDamagePercent
ArcaneDamagePercent
HolyDamagePercent

MinDamage - this is the smaller of the 2 when the tooltip states "+5-10 damage" or similar.
MaxDamage - the max value of the above
DPS - weapon DPS. This is the DPS as shown in the tooltip.

GoldFind
MagicFind

// Increase modifiers
AttackSpeedPercent

// Weapon
WeaponAttacksPerSecond
WeaponMinDamage
WeaponMaxDamage

// Misc
MovementSpeed - run speed %
HealthGlobeBonus
HealthPerSecond
LifePercent
Level - item level. DOES NOT MATCH IN-GAME ITEM LEVEL REQUIREMENT!

// Resists
ResistAll
ResistArcane
ResistCold
ResistPhysical
ResistLightning
ResistFire
ResistPoison
ResistHoly

Thorns

DamageReductionPhysicalPercent

Sockets
-->
</ItemRules>


greets

Ice
 
Last edited:
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