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[Release] Honorbuddy 2.0.0.5710

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BTW, I've noticed that recent constant crashes I had, have to do with some plug-ins I've been using lately. I just had too many of them =))). After leaving only BuddyCenter, logmeout, and refreshment all seems to run smoothly. Although I do get crashes upon wow client stop by arelog. I would be nice for it to be able to log off properly, like normal people do =).
 
Please fix Bgbuddy, the new version is so bad!! when my toon dies it release and then just stand there do nothing!!, is there any way to get the old version of HB?! please!! this one isnt working at all!!, the whole problem is from "Path randomized", it just broke the BG bot and i wish that there is a way to stop it..

"new: i have to force mount my toon and move abit to get the bot working, else it would stay in the bg base forever!!"
 
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BGbot is randomizing paths, the problem is that bot randomize them for most bots in the same way... 3 of my bots at the same time "moving with the biggest pack"... and ofc they move exactly the same. at least make it different for different classes or make few "profiles" for it...

about hb - no idea what happen lately but HB itself is crashing ALL THE TIME, with only 8 bots I need to restart it every 10 minutes as ARelog can't restart bot on HB crash...

about ressing - bots stop when they die, not everytime but rly often. they jsut stand doing nothing.

about instances - bots often just stay doing nothing when they join (tested with new singular, fpsware and some other cc's)
 
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Code:
public static Composite BuffSelf(int spellid, SimpleBooleanDelegate requirements,
                                         string log)
        {
            return
                new Decorator(
                    ret =>
                    SpellManager.HasSpell(spellid) &&
                    SpellManager.CanBuff(spellid) &&
                    log != null && StyxWoW.Me.GetAuraById(spellid).IsActive == false && 
                    requirements != null && requirements(ret),
                    new Action(ret =>
                                   {
                                       SpellManager.Buff(spellid);
                                       Logging.Write(Color.WhiteSmoke, "SelfBuffing " + log);
                                   })
                    );
        }

Code:
StyxWoW.Me.GetAuraById(spellid).IsActive
This is not returning false if requested but returns true if requested.
Simple example:
Code:
new Decorator(
                    new Action(ret => Logging.Write("Horn of Winter {0} {1}", SpellManager.HasSpell(57330), Me.GetAuraById(57330).IsActive))),
gets me both true if Horn of Winter is active.
But if i cancel Horn of Winter its doing this:
Code:
[18:14:18:942] System.NullReferenceException: Object reference not set to an instance of an object.
   at Necrophilia.Necrophilia.<CreateFrostRaidCombat>b__2(Object ret) in c:\Users\Laptop\Desktop\HB_PQ\Honobuddy\HB\CustomClasses\Necrophilia - Advanced Death Knight Combat\Necrophilia - Advanced Death Knight Combat\Necrophilia - Advanced Death Knight Combat\Necrophilia.cs:line 178
   at TreeSharp.Action.RunAction(Object context)
   at TreeSharp.Action.#h.#nF.MoveNext()
   at (Object )
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.Decorator.#h.#nF.MoveNext()
   at (Object )
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
   at (Object )
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
   at (Object )
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.Decorator.#h.#nF.MoveNext()
   at (Object )
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
   at (Object )
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
   at (Object )
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.Decorator.#h.#nF.MoveNext()
   at (Object )
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
   at (Object )
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.Decorator.#h.#nF.MoveNext()
   at (Object )
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
   at (Object )
   at TreeSharp.Composite.Tick(Object context)
   at Styx.Logic.BehaviorTree.TreeRoot.Tick()

since i wanted to write a client neutral death knight its a pain in the ass if that is not working properly^^

greetz

Weischbier
 
When is the new release coming? Im getting tired of waiting. You have gotten many logs and many error reports. it should be a small thing to fix. And not to mention when are you gonna provide updated customclasses for the bot? They are all outdated or not working for druid at least. Just stand there and say No data for BG. and keeps Loading Title\s.. So i hope the new release is in matter of hours or are you holding back because of the court?
 
2 of 3 bgs start with message:

[BGBuddy]: Waiting for group leader to queue

bot does nothing. After some time auto kick from bg and deserter debuf. Sometimes it works ok but >50% waiting for group leader t o queue lol
 
2 of 3 bgs start with message:

[BGBuddy]: Waiting for group leader to queue

bot does nothing. After some time auto kick from bg and deserter debuf. Sometimes it works ok but >50% waiting for group leader t o queue lol

getting this 2, a lot.

No idea what you did with the whole HB but plz fix it, I was forced to switch most of my bots to AIO because of that.
never got as many "report **** hes a bot!" in entire month as I got in past 3 days (srsly, I'm getting this + kick from bg at leas once every 3 h per bot, no matter which cc I use).

this method of navigation is just retarded, when bot was using hotspots and he died he most of the item was just going to nearest hotspot. now it doesn't matter what bots do, most of them will usually at the same moment do the same activity.
Sry but this idea is just bad. If you saying you tested it then I'm pretty sure you did that with one or 2 bots at the same time, this is not the way you should test the bot used by 100k subscribers. There's no way someone could miss that when testing on multiple toons. It's so obvious that it hurts.
 
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I've been fortunate so far to not have most of the problems others are reporting, but in terms of BGBuddy, I will agree that when there is more than one player using it, it's incredibly obvious. In watching it play, I can always tell when someone else is on BGBuddy. In AB, the current CTA, for example, the gates will open, the regular players will run out, and about 5 seconds later the bots will start. Their paths will 'randomize', preventing them from standing on top of each other, but they will go to the same base. If they're going to the mine, they stop at the top of the ramp heading down. If they're going to the lumber mill, they stop just outside the Farm/Stables. This pause lasts for about 15 seconds, then they continue. Thing is, you'll get two or three different toons all stopped in the same area. Again, 'randomly', so they're not stacked up, but seeing two or three people stopped at the end of the bridge from Stables to Lumber Mill (for Alliance) right after the BG starts, *every* time, looks suspicious.

As an aside, at least in AB, I haven't seen a whole lot of defending happening, just a whole lot of 'moving to biggest fight', and/or randomly running off to an enemy base by itself and getting pummeled. For example, I'm at gold mine wiping out a couple enemies. Fight ends, bot stops for a second to evaluate. There's some back and forth at the blacksmith, a couple people are trying to take the lumber mill, and a few people are on defense at the stables. It runs to the enemy-controlled farm, alone. I know, I know, logs or it didn't happen. Whatever. Run the bot a few times and look for these things, and you'll see it happening.
 
i played when my setup was yellow... not green.

so its not 100% ready? i played 3 days with HB... no detection. I get detected ???

i dont read it before. :(

regards.
 
Ok, after a lot of time "observing" the bots, I can leave some feedback (I bot from work so I have a dedicated monitor running 4 bots that I can look at all day).

During testing I focused mainly on BGBuddy, and as such, reported many bugs/problems (most of which still made it to the release anyway), but now I've been observing the gathering.
The fact that it's quicker (as in seemingly no dismount, just land and interact, and almost immediate take off) is awesome, but overall, gathering has gotten far worse.

To give you an idea, over the months I've perfected my profiles to the point where there's not a single stuck point in any of them. All of them (and I have several per zone) used to run smoother than a baby's bottom.
Not in the path, and every single node that could get me stuck was blackspotted, with my blackspot count around 15 nodes per profile. Now that count has doubled in less than a week, and still counting.

Nodes that had no problems, now the bot can't get to them.
Sure, landing on top of every single node every single time was suspicious, but landing next to one, trying to navigate for 20s and failing to pick it up is far worse. Specially on high pop servers. Specially in Uldum/TH.
We can all go around adding blackspots to those nodes, of course. I go through logs every day looking for nodes that have been blacklisted after 20s so I blackspot them into my profiles for good, but that list is rising at an alarming rate.

Not to mention a lot of people don't know or want to do that. The people that just use public profiles. Those are at an even higher risk.

So, if this can't be addressed, I strongly suggest reverting back to landing on top of nodes. Now that the bot gathers more naturally (as I've described before), it'd be a much smaller risk.

I know that Raphus has put an enormous amount of work into this release, so huge thanks for that.
Don't take this as a complaint, as it's more feedback than anything else. As I said, I can keep blackspotting problematic nodes and stay safe. Other people can't.

<3
 
If the bot knows when It gets stuck, wht can't it append the file for blackspots? I mean didn't we do this in gatherbuddy? Shouldn't the bot be able to learn?
 
I've been fortunate so far to not have most of the problems others are reporting, but in terms of BGBuddy, I will agree that when there is more than one player using it, it's incredibly obvious. In watching it play, I can always tell when someone else is on BGBuddy. In AB, the current CTA, for example, the gates will open, the regular players will run out, and about 5 seconds later the bots will start. Their paths will 'randomize', preventing them from standing on top of each other, but they will go to the same base. If they're going to the mine, they stop at the top of the ramp heading down. If they're going to the lumber mill, they stop just outside the Farm/Stables. This pause lasts for about 15 seconds, then they continue. Thing is, you'll get two or three different toons all stopped in the same area. Again, 'randomly', so they're not stacked up, but seeing two or three people stopped at the end of the bridge from Stables to Lumber Mill (for Alliance) right after the BG starts, *every* time, looks suspicious.

As an aside, at least in AB, I haven't seen a whole lot of defending happening, just a whole lot of 'moving to biggest fight', and/or randomly running off to an enemy base by itself and getting pummeled. For example, I'm at gold mine wiping out a couple enemies. Fight ends, bot stops for a second to evaluate. There's some back and forth at the blacksmith, a couple people are trying to take the lumber mill, and a few people are on defense at the stables. It runs to the enemy-controlled farm, alone. I know, I know, logs or it didn't happen. Whatever. Run the bot a few times and look for these things, and you'll see it happening.

Meh, I'm pretty paranoid about botting and I watch it a lot more than I should, but I haven't experienced those things. Been running AB about 12 hours a day all weekend :)
 
I'm hoping the bot can be updated fast with tomorrows patch! :)
 
botcrew.webp

BotCrew ~

can get like 100000 more of that, just some random screen when I woken up
 
What do you want to tell us with this picture?
 
What do you want to tell us with this picture?
oh, everything I've already said, and everything that was already said here. Read the thread plz, you're "moderator" after all.

They was standing like this for about 30 seconds. (long enough to go to interface... hide my nick... hide friendly players nicks... close interface *yawn* notice I forgot to hide pets nicks... open interface again.... hide pets nicks... close interface.... and then, finally took a screen... *yawn*)

catch up quicker, cause I wont stop to explain.
Remember that I'm customer here, and I'm not here to chat. I'm here to complain about things I've paid for are not working properly.
Program I've bought name is "honorbuddy" so I assume it should at least farm honor for me, right? So far I see it farm nice ban for my accounts (mostly thanks to douche bags from here who enjoy reporting other botters).
keep that in mind.
 
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oh, everything I've already said, and everything that was already said here. Read the thread plz, you're "moderator" after all.

They was standing like this for about 30 seconds. (long enough to go to interface... hide my nick... hide friendly players nicks... close interface *yawn* notice I forgot to hide pets nicks... open interface again.... hide pets nicks... close interface.... and then, finally took a screen... *yawn*)

catch up quicker, cause I wont stop to explain.
Remember that I'm customer here, and I'm not here to chat. I'm here to complain about things I've paid for are not working properly.
Program I've bought name is "honorbuddy" so I assume it should at least farm honor for me, right? So far I see it farm nice ban for my accounts (mostly thanks to douche bags from here who enjoy reporting other botters).
keep that in mind.

Well said!
 
Ok guys. I got some news for you. This update have basicly screwed the entire HB.. Ive made a new directory and installed this new version into that, i added all customclasses again and plugins. The updating was the problem from the christmas edition 2 to this one. Something went wrong..


For everyone who have problems. MAKE A CLEAN INSTALL OF HB AND CUSTOMCLASSES and you should be fine to go again.

TIA
 
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